Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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The Weird Monster Thing's Adventure!

by ThePugProgrammer - Jam Entry

Note: You Must Have A GameJolt Account To Post Scores And Get Achivements.

Controls: W: Forward
A/S/D: Rotate
Space: Jump
ESC: Quit

Story: You are a monster who must get to the white thing. Oh and eat pixels. Pixels are yummy. Sorry for quality. only had about 8 hours to work on this thing.

Downloads and Links




Aug 25, 2015 @ 7:34am

The controls didn't work properly: the character just automatically run into a single direction got stuck in the terrain.

Aug 25, 2015 @ 4:17pm

It works properly in the web player and windows. Mac and Linux remain untested.

SecularBaron says ...
Aug 26, 2015 @ 2:27am

The ground terrain looks cool. The game play reminds me of a pac-man.

Aug 26, 2015 @ 2:24pm

Thanks! A new build fixing the broken features is uploaded. Some of the things fixed are : Points, Achievements and High scores! These features were always in the game but I diddnt have time to fix them after they broke.

Pickens Inc. says ...
Aug 26, 2015 @ 3:18pm

4692! Probably horrendous! Cool, odd game that reminds me of a (good) Bubsy 3D

Aug 26, 2015 @ 3:20pm

Well thanks! I'm surprised by all the positive feedback! I thought this would be greatly hated upon.

bigbuggames says ...
Aug 26, 2015 @ 3:24pm

Controls worked fine for me! Actually it's what I enjoyed the most, kind of a slippery hard to control monster.

FloatingGhost says ...
Aug 26, 2015 @ 3:45pm

Can't click play

- Linux x86_64

PowerSpark says ...
Aug 26, 2015 @ 3:49pm

I like this. The greatest feat was controlling the character, but if it were easy to control the game would be way too simple.

Grahhhhh says ...
Aug 28, 2015 @ 10:55pm

Music was great, while I'm sure you would've done a lot more if you had the time, I actually really enjoyed the controls. There's plenty of games that have easy keep away game play, the rotation of 90 degrees at a time kept me thinking of how I was going to lure and get away, not bad!

Aug 29, 2015 @ 3:26am

I ate a few yellow dots and got to the white thing. Score 6802. Music didn't really fit the light-hearted, cartoonish look of the game. And t didn't seem like I was the monster. It felt like I was being chased by monsters. Controls seemed fine to me. Impressive what you can do with Unity and 3D in a browser these days.

NuDawg says ...
Aug 30, 2015 @ 3:44am

Worked fine for me.

TsN_RaMPaGE says ...
Aug 30, 2015 @ 3:50am

I tried quite a few times to get to the white thing, but just couldn't manage it. I do like the control scheme, I think a lot could be done with this. Also, love the terrain effect!

namrog84 says ...
Aug 30, 2015 @ 5:03am

controls are weird, was a bit confused in gameplay.

boardtobits says ...
Aug 30, 2015 @ 5:06am

Controls were a little floaty, but all told the game functioned. Just wished there was a little more to do. Good effort!

Saf says ...
Aug 30, 2015 @ 5:43am

The black outlines on the terrain looks good. The characters seem funny. Good entry for the Jam time limit!

jofra says ...
Aug 30, 2015 @ 5:51pm

Love their faces X) cool simple entry for a jam.

solarexplorer says ...
Aug 30, 2015 @ 8:55pm

Controls felt odd, character didnt turn smoothly.

TackoramaLtd says ...
Aug 30, 2015 @ 8:58pm

Mac version works ok. The camera takes ages to catch up with the weird monster.

Jacob123 says ...
Aug 30, 2015 @ 11:52pm

Cool idea. Would love to see it with some different enemies and whatnot.

Mykaelos says ...
Aug 31, 2015 @ 1:14am

Definitely appropriately named =) The odd controls and slidy-ness made it far more interesting.

I had an issue logging in. It kept saying that I had an incorrect username or token, when I definitely did not. But then it saved my score anyways. So maybe there's a bug with being auto-signed in, blocking manual signin?

For 8 hours of work, good job =)

Aug 31, 2015 @ 1:22am

Thanks! Literally JUST before you commented I played your game.

Flaid says ...
Aug 31, 2015 @ 1:23am

This is pretty dang good considering you only worked on it for 8 hours! The controls were a little funky at first, but it was pretty easy to move around once I got used to it.

Aug 31, 2015 @ 9:53pm

Nice game ! The music is too loud and the concept kinda weirdo but i still got fun with it ! I scored 12K ! Thanks :)

Pantoufle says ...
Sep 1, 2015 @ 3:19pm

Not so bad for an 8 hours work!
I think the camera works well, and it's not easy to do in a 3D third person view.
I liked the overall game, it was challenging but not too hard. I managed to finish it and put my score on the board :-)
The music is wisely chosen, it sets a funny and enjoyable mood.
Maybe with more work on the backstory the theme would be more obvious.
Overall, great job!

MercuryXGames says ...
Sep 14, 2015 @ 8:47pm


JonathanG says ...
Sep 14, 2015 @ 9:20pm

It took me a while to figure out what the WASD keys were doing; I'd not thought of rotating the character in 90 degree steps!
You can do a lot in Unity in 8 hours!

WubAlliance says ...
Sep 14, 2015 @ 9:23pm

Solid entry! I love the terrain shaders/effects. The models are nice, too, although they don't really seem to match the overall style. For some reason the camera lagged behind the player and moved wayyy too slow for the player's speed. Otherwise fun game!

ComicSans says ...
Sep 14, 2015 @ 9:44pm

I didn't notice any edible pixels, but I did reach the goal. I liked the chasing baddies... reminded me of Serious Sam. A good step towards a game with possibilities.

MrTwister says ...
Sep 14, 2015 @ 9:50pm

It made me a bit dizzy, I have to admit. I think the camera was moving too slow.

Loved how the score acted as a timer that increased the challenge of reaching the next pixel/cube.

Controls felt good enough, although I'm not sure if "tank controls"(Resident Evil style) are the best choice for the genre.

You made a good choice with the music, and graphics were cute and surprisingly lovely for a game about monsters. It's amazing you managed to do this in only 8 hours. Congratulations!

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