[NOTE: A lot of people have been commenting on the difficulty of this game, and I think the unfairness comes from a lack of explained controls. When you shoot the bow, hold the RT or LMB until the bow "clicks"; this means it is at full draw. Holding the LT or RMB allows you to perform a dash, and is recharged when you see the avatar "pop". These are both very important things to keep in mind when you face the Beasts. Keep your distance and shoot at full draw; happy hunting! -Cullen]
**Wayward**
A game by **Cowboy Color**.
All content and code created during the LDjam 33.
Art/Sound- @britt_t_brady
Programming Design - @cullenddwyer
GAMEPAD SUPPORTED!
Twin Sticks and Triggers
or
WASD Mouse
A game about hunting beasts
cowboycolor.com
[minor update: fixed a gamebreaking rendering bug]
[note: if your graphics card is a potato, this game might be a bit chunky for you :(]
Downloads and Links
Ratings
![]() | Coolness | 94% |
#48 | Mood(Jam) | 4.08 |
#50 | Audio(Jam) | 4.01 |
#51 | Graphics(Jam) | 4.47 |
#110 | Overall(Jam) | 3.82 |
#230 | Fun(Jam) | 3.49 |
#433 | Innovation(Jam) | 3.12 |
#698 | Theme(Jam) | 3.22 |
#699 | Humor(Jam) | 2.46 |
Comments
Unfortunately due to the graphical specifications (shaders) we cannot provide a web version for this one :'(
The art style is amazing. but just play for a while becasue it's a bit laggy in my pc.
Solid looking game. I got wrecked pretty easily on the second set of monsters. I didn't catch the theme in it though, maybe towards the end?
@vycerys
it's pretty subtle on the theme front until the end, but I'm glad you liked it :)
Beautiful art style and music create a really nice atmosphere, Solid design and excellent ideas. Good job guys.
You'll undertand how this game fit the theme if you finish it.
And i like this game art.
Very subtle use of the theme. Art is gorgeous and there's a sense of bounciness and life to everything. Sound is great too except for your footsteps (sounds a little too like the bubbles). The combat can be pretty brutal, feels very intentionally so but I can see other people getting stuck on that. Great job!
Awesome! Combat felt very tense, almost reminded me of the Souls games, haha.
I never stopped being impressed by how fantastic of a game you can produce for LD. This is seriously beautiful and the controls are smooth as silk. Really really great!
An audio-visually pleasing entry with competent gameplay. I like how you can avoid confrontation with the wolves for the most part by studying the environment.
There are a few technical issues though.
The trees have some serious pop-in trouble in certain areas. They disappear and appear while clearly on screen.
You can also exit the level in a few places and just walk into the ever expanding whiteness.
Very nice game!!! One of the top 10 I've seen in this jam!
Great atmosphere and gameplay! So beautiful, art, sound...
Fantastic art and general mood thanks to the music and sfx!
The controls are pretty good too, combat is simple but challenging.
With more to see and to do, I could spend a lot of time in this world.
Really good job, congrats!
Aesthetically probably the best looking game I've seen in the jam so far. Love how everything looks and sounds.. for the most part. I think the little bopping sound while walking gets a bit annoying long term. Combat is basic, I found myself missing a lot of arrows because the camera sometimes suddenly zooms back while your aiming.
The atmosphere is fantastic, the background music coupled with the graphics makes it a very nice experience. Enjoyed a lot!
The visuals are amazing, but man, this game is hard! I wish I could finish it but I can't pass the first 2 monsters :(
Don't know how it corresponds to the theme, I played only till first enemies (and they were impossible for me to beat).
But graphics are certainly great!
Great game, really cool and unique art style and awesome audio. Only thing I don't really like is the combat, it is so hard to kill the enemies. Also I'm not sure if that is a bug, but if I don't follow the path directly I get less enemy spawns ;)
Wow this is the most amazing entry I have played so far. Not sure how it matches the theme but who cares: this is fantastic. Really loved the art, the mood and the design. Just great!
Great twist at the end: the camera jumping to the dead parent beast instead of you, as it had many times earlier before I'd worked out the hold-to-charge bow mechanic. Love the melancholy.
Loved the art style and how alive the world felt - very effective. The audio really added to the feel as well. Great use of the theme, a thought provoking entry.
Very mood game with kawai graphics =) Gameplay pretty simple but I can figure out how to fight only from thrid time.
@orkybitz
Unfortunately Game Maker requires that you have an Apple Developer ID to export to Mac, and we don't have the money to drop on a jam game for it ;(
@Everyone else
Thank you very much for your kind words and support
Breathtaking!
Shifting dreamlike, finding arrows in the snow...
Visual style might be the best I've seen this Ludum.
The gameplay is perfect once I found out I can use the right mouse button to sprint.
Everything's so good I didn't want it to end. Bravo!
One of the best games I played so far! Graphics and audio are top, as well as the mood it creates. Make this into full RPG!
Indeed my graphics card is a potato and the lag was pretty intense at some points. Nonetheless, the graphics and atmosphere are lovely. I feel like there was not enough feedbacks when we hit a monster with an arrow, I didn't feel like I was doing any damage. The sound is great too, overall nice game.
@Tselmek
Without the bow fully drawn you don't really pierce them other wise they are one hit kills and go flying back.
Thanks for playing!
Really love the art style! The enemies are really fast though, haha. I kept getting killed. Anyways, great job! :D
Excellent work! The controls handle so smoothly which make it a real pleasure to play. I love the artwork combined with the color composition. The sound is great and really sets the mood for the whole game. I like the attention to detail which adds so much to make the game. I like how everything sways and feels alive. I like how the guy shakes to indicate that the bow is fully charged and ready to go. The bow has a very satisfying feel when fired as well. I like the dash component which is not only a necessary function, but also adds a nice element of fun. I like the play on the theme that really makes you think for a bit. Everything is just very thoughtfully constructed. I know I can also tell when a game is good if I feel an imminent danger and I don't know if I'm going to die or prevail and this game certainly has this intense feeling when I am engaged in battle against the beasts. I just feel like this game is very well balanced in all aspects. Great job on your game guys!
You are featured on today's Ludum Dare to Believe! Check it out! - https://www.youtube.com/watch?v=Jjh6577UYAc
Lovely graphics, great game! I included it in part 22 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/CgBnxdy5Yfk
Love the graphics and audio/sounds. I don't really get the story though. Am I a monster for hunting and killing a mother?
Love the style, specifically the art, and the music. I thought it really helped build an atmosphere. Unfortunately I couldn't make it very far because of the difficulty level, but I wanted to.
That Boss have 4 kids~~ but not know what happend after that...
and what these people said may imply that i need to find back my(their)children?
very innovention Aesthetically and of a great inspiration to me,also about how to polish a core gameplay and let it highly fitting the ambient... find an easter Eggs in 3rd fighting haha~~
the ending to quickly... my feeling gets good but the Emotional still not release completely.... i think some little more narrate about what happend after the final fighting may be a method~?
on the other hand,i have been more concerned about the Layer sequence of these sprites~~ for example the mouse not upoon other enviorments'items ,unexpectedly beneath them~(but it seem also good sometimes~~ ) but the blood upon these grass i feel not harmony,also these beasts's~~
but the camera controll and the mouse controll very wonderful!Rich details~
Hope to collect this game when it more completely~
Would love to see some iterations on this!
I get this error when I try to play:
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_radial_blur
D3DXCompile failed - result
Hi Miziziziziziziziziziziziz
I assume that that is a problem with your graphics card being unable to use GLSL shaders, sorry bout that buddy!
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Watched all the dev process, big fan! Who even is this guy????