Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Hunt

by jk5000 - Compo Entry

You are a monster, that are fighting for survival.

The game was fun to make but it is not finished.

You can use the left mouse button to move the monster. And you move the camera with the arrow keys, or by holding down the right mouse button down.

Hint: You can rotate the wall with the R and E keys.

Downloads and Links




IndigoWolf says ...
Aug 24, 2015 @ 8:15am

It showed a lot of promise but wasn't really playable :(

Jajo says ...
Aug 24, 2015 @ 8:17am

Controls were difficult, but the idea was there. Did you whistle the sound of the wind? If so very resourceful of you.

jk5000 says ...
Aug 24, 2015 @ 10:32am

I have now uploaded a web version. Fortunately, this version has fewer bugs. Don't know why.

Cynapse says ...
Aug 24, 2015 @ 10:47am

Love the art, and the gameplay is lots of fun. Had some Null Reference Exceptions and reloaded, but loved what I played!

MrDave says ...
Aug 24, 2015 @ 1:03pm

Loved the physics on the stones. I feel the path finding let you down a little because it was often hard to get the monster to do what I wanted. Other than that the game looks really nice.
I had great fun just standing on top of the cliff and throwing boulders down.

iossif says ...
Aug 24, 2015 @ 1:21pm

it was hard to control and i had no idea what i was doing.

but i still enjoyed it! the mood is very nice.

Aug 24, 2015 @ 2:40pm

Very cool idea, it has a lot of potential!

LeoM says ...
Aug 24, 2015 @ 2:42pm

It's very hard to target with the stones...
It should be nice to just "eat" them ! ^^

Why those bad peon want to kill me ? I'm a nice monster !

LeoM says ...
Aug 24, 2015 @ 2:44pm

The stone are very hard to target, it should be nice to be able to just eat them ! :p (easier for targeting)

Why those peon want to kill me ? I'm a nice monster !

vlamaster says ...
Aug 24, 2015 @ 6:07pm

Nice idea, but it's a bit broken, you could add some more gameplay to this after the compo.

TLansdale says ...
Aug 25, 2015 @ 7:35am

Nice idea but it seemed to be hard to get the monster to defend himself. Lots of potential though!

sylvainAB says ...
Aug 25, 2015 @ 7:45am

Good idea, but little badly that defend against the little guy.

Pampattitude says ...
Aug 25, 2015 @ 8:34am

To bad couldn't touch/grab/interact with anything. The comments really made me want to play! :(

Benier says ...
Aug 25, 2015 @ 9:23am

I like it was more of a survival game than a hunt for the next NPC to kill.

Wevel says ...
Aug 25, 2015 @ 11:34am

Looks like to could be a good game, but it gets very lagy and is quite buggy

Aug 26, 2015 @ 3:41am

its a good idea, i enjoy it :D

djfariel says ...
Aug 26, 2015 @ 11:39am

1st Thought:
"Is this 1st person view?...wait....there I am."

I like the idea of the real time tower defense type thing. The potential is definitely there.
Simple yet effective use of theme.

The controls are so awkward. Very nearly makes it unplayable.
I feel like as the monster, you shouldn't be building walls, you should be destroying theirs. They should be the ones defending.

I love the idea, however the execution I think missed the mark. Definitely has potential.
I would like to see this further into development.

Chris M says ...
Aug 26, 2015 @ 2:50pm

Nice graphics and perspective, would love to see this more developed

MAnimal says ...
Aug 27, 2015 @ 6:26am

Nice 3d models. Tricky to control. Corresponding to theme.

juaxix says ...
Aug 27, 2015 @ 3:41pm

I hope you finish it

goodbadokay says ...
Aug 27, 2015 @ 5:28pm

Good idea, i like it. Also its a bit weird:)

LittleThor says ...
Aug 28, 2015 @ 12:34pm

Nice idea! Unfortunately, yous should have integrated another control for the rock throwing to be fully playable.
Great work though!

Aug 28, 2015 @ 10:58pm

Thats a good idea! Maybe little changes could make it even better. The monster is almost the same color of the ground, so it's hard to notice him at first time. Sometimes, when you click at the ground instead plant some structure, the monster move. Maybe the right button of the mouse could be used to plant the structores instead move the camera. Overall, the game seens very nice!

SKT says ...
Aug 30, 2015 @ 12:40pm

Good idea and very nice graphics, unfortunately it was hard to throw stones so I didn't kill anyone. But still, good job !

Empyrealhell says ...
Aug 31, 2015 @ 3:08am

I like the idea, but the execution just wasn't there. It was near impossible to hit anyone with the rocks, and it was hard to tell when it was registering your inputs and when it wasn't. The concept is good though, and the graphics are really great for a compo entry.

benmcnelly says ...
Aug 31, 2015 @ 1:20pm

Needs some work, but solid idea and I like the style!

Grhyll says ...
Sep 1, 2015 @ 2:18pm

As others said, the controls are a bit weird (to control the monster as well as using its abilities), but the game is nice overall!

local minimum says ...
Sep 4, 2015 @ 9:28am

It seemed to be an interesting game, but either the interaction and feedback from the game must get clearer, or the concepts of the game have to be introduced slower. I got to build a wall, threw some rocks at random, but when it was time to aim for the people it seemed like I couldn't throw any more. It does look like the basis for a good game though!

Dizzyman572 says ...
Sep 5, 2015 @ 6:12pm

While the game isn't that playable in this state, it has tons of potential in becoming an awesome game! Keep going pal, you're on the right track. :)

Nurbs says ...
Sep 5, 2015 @ 6:49pm

Neat little resource-management game, however I fear the monster needs glasses as he just throws the stones without even looking where they should go!

bombjack says ...
Sep 6, 2015 @ 8:05pm

good idea but the user interface was not intuitive.

Lianne Booton says ...
Sep 14, 2015 @ 9:35am

Good idea but I think the time limit may have hindered a bit. Keep going with the concept though, you have something promising :)

superfreak says ...
Sep 14, 2015 @ 10:46am

Ambitious project for a game jam - the physics were super interesting! The art style is wonderfully cohesive. Great job :)

dydx says ...
Sep 15, 2015 @ 12:15am

Agreed with the other commenters, you can tell there is a lot of ambition and potential here. I really like the concept of the game.

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