Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Foolish Adventurer

by Rakholl - Jam Entry

Another heedless adventurer has entered your lair, and you are his only hope of being guided safely outside, even if it means chasing around the labyrinth you call home.

Use the power of fear, flight and paranoia-inducing red glow to help the stranger flee, tumble and climb up walls as he scurries away from your presence!

Be warned, your home hosts the ever-present darkness as well, and should the stranger wander in the wrong place or be left alone for too long, there is no saving him.

Rotate the camera with the arrow keys (left and right), use spacebar to fly, WASD to move and R to activate your paranoia-inducing red glow to see better in the dark. I mean, what else would it be for?

Executable created in 64bit Linux Lite, by opening the .blend file and using Save as Game Engine Runtime Add-On found inside the User Interface you should be able to make an executable on any platform :)

Edit - added winx64 version for download

Downloads and Links


Ratings

#1100Overall(Jam)2.27
#2016Coolness26%

Comments

markoburzan27 says ...
Aug 24, 2015 @ 12:35am

nice

chromebookbob says ...
Aug 24, 2015 @ 3:08pm

Well done for using such an unusual engine, I like the modd and the voice acting is great

KingGames says ...
Aug 24, 2015 @ 5:39pm

Cool.

jordinuco says ...
Aug 25, 2015 @ 2:43pm

Great game concept, and great voice!! ¿It´s my old fingers, or it is terribly hard? Good work

Sypanite says ...
Aug 26, 2015 @ 10:15am

The concept is great, and it's always cool to hear voice acting.

The controls are awkward, and it's too dark - a dim ambient light would have been a good idea imo.
A model for the heedless adventurer (even a simple one, like the monster) would have made the game look much nicer - I feel like I'm chasing a bouncing cube, not an adventurer.

It's not often one sees a Blender game! I'd love to see it more... complete, it's a really cool idea.

peecestudios says ...
Aug 28, 2015 @ 11:34pm

looks great, the controls are a bit wonky, but you get used to them. its a fun concept. I like it!

Sep 1, 2015 @ 9:56pm

Absolutely love that you used BGE to develop this. I agree with other comments that it's way too dark and the controls were not very intuitive. Had no idea where I was supposed to be herding the adventurer. Great idea for a game and loved the voice overs!!!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]