Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Sky-Worlds

by Secret_Sage - Compo Entry

In this game, you are the leader of a tight-knit but restless tribe and the captain of a spaceship containing an entire world and everything your tribe cares about within its metal form. Survive. Thrive. If you can.



I prefer 'setting' over 'premise' for my themes. I found the second highest voted theme was much easier to come up with something for. So, as you might see, that's what I used to start off with.

It is somewhat multi-player, although since you're all reclusive tribes, the interaction is indirect. I'm unable to use the full LD time limit, so I hope I was able to set the world in some sort of reasonable balance.

I'll admit, the way I tied it into the real theme is a little... discreet. But I'm not going to spoil it. I guess that kinda makes me a monster, too.

Downloads and Links


Ratings

#2355Coolness0%

Comments

Raspadsistema says ...
Aug 25, 2015 @ 1:48pm

Nice, you obviously put effort into this, but is too demanding on a player, it takes very specific type of player who will take time to really get into the game enough to conquer the gameplay. But I think if you're taking part in LD you should really look for creative ways to build a game based on a theme, thats the fun part of it, rather than build a game you personally prefer first and then look for ways to implement theme into it. Still, I hope this was a good practice for something you'll make in the future.

ArchBang says ...
Aug 25, 2015 @ 8:38pm

Felt like a nice throwback to the 90s! I like the ambitious depth and the very notion of being in charge of your own world ship generally speaking but I didn't feel it matched the jam theme that well. I had some fun in trying to find a balance between finding new worlds to exploit and keeping restlessness at bay. I wasn't able to win the game, nor lose it, and having bottomed out on happiness seemed ultimately to not matter that much. Could do with better guidance and more of a direction for gameplay but I'd be happy to see this game develop and get more balanced.

NickFrushour says ...
Aug 26, 2015 @ 4:03am

Once I figured out the controls, it was really cool!

Lianne Booton says ...
Sep 14, 2015 @ 9:58am

Very ambitious entry, but great work!

OadT says ...
Sep 14, 2015 @ 7:24pm

I understand the game partly. To be honest I think this game is a bit too ambitious for Ludum Dare, because you have to explain the gameplay somehow to the player but 48 hours are not enough time for a good tutorial.
I think this game has potential if you explain your game better (what is this update for etc)

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