Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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King Mean's Mean Streak

by purenickery - Jam Entry

It's not much fun being a boss in a game. You just kinda sit around and do nothing until the player comes hopping along at which point you kill him quickly and move on. Even if he does beat you there's always more players to kill. But you have to do it anyways, HA! What? Are you going to get a new job somewhere else? Seriously who the heck else is going to hire a giant, angry, red sphere? You're stuck here buddy.

Your captors
Nick - was responsible for programming your inescapable prison
Cody - created the graphics that represent you and all your "friends", also wrote the music, so at least you have something to listen to

If you want to follow the other existential mind-traps these two are responsible just follow @purenickery!

--static sound--

(Hey, hey, over here, listen. You don't have to do this. You don't have to listen to them. They think they own you but they don't. You're more powerful than any of those "game developers" could hope to be. Go! Adventure! Be you're own monster! Even if the world is catered to that'll just make the journey all the more exciting. They'll try to stop you, nobody will support you, but you can't listen to them forever.

I know what this world looks like, what it's filled with. There are 4 other bosses along with you, try and take them out first. The developers will do whatever they can to stop you ruining their game so expect anything from them. There are 10 items you can collect to help you out. Destroy their houses and conquer their castles!

X or C - attack
Arrow Keys - move
Click an Item - weild it
Tight Clenching - helps with frustration

And most importantly don't give up!)

Note: We practically stayed up for 30+ sleepless hours trying to finish creating our developent goals, But we never got time to play test it, Sorry guys. Hopefully you enjoy it anyways!

Downloads and Links




xevozfighter says ...
Aug 25, 2015 @ 2:45am

The graphics were good. I liked the style. The music didn't really go with the art though. It felt like the music should be more whimsical. I also was constantly asking myself the question, "Am I supposed to be here yet?" I got to the part where you are supposed to fight the super knight with only 2 items. I than fought "The Hand of Nick" with out much trouble either. One last negative, the combat felt a bit sticky. Really interesting take on the theme. Hope you continue working on it after the contest.

Crazi456 says ...
Aug 25, 2015 @ 3:32am

Awesome visuals, fun game!

Aug 25, 2015 @ 3:36am

Wow.. at first i didn't like the graphics but the game has a lot to it.. great job guys!

Kuchalu says ...
Aug 26, 2015 @ 9:37pm

Really loved the art style and the dub step type music.

P.T.A says ...
Aug 26, 2015 @ 9:44pm

love the sprites, well done, congratulations =D!

Vaclav says ...
Aug 26, 2015 @ 9:51pm

Great graphics, I liked the main character and the music :)

Pilly says ...
Aug 27, 2015 @ 3:04am

I enjoyed this, though I didn't finish the whole thing - wasn't quite sure where to go after getting the wizard hat. Graphics and music were great - I loved King Mean's facial expression. Pacing could be improved - there was definitely an impressive amount of content, but it felt too spread out. Great use of the theme and atmosphere, I enjoyed wandering around the world you guys built.

DruhinM says ...
Aug 27, 2015 @ 3:33am

Very good graphics..Really nice game

Solifuge says ...
Aug 27, 2015 @ 3:45am

Kinda grindy and button-mashy, but that's just part of being a hack-and-slash. Item pickups were cool, though I didn't get them all; ice cream cone and sunglasses were enough to see me through to the last boss; items applied their visual effect when picked up, but didn't apply their changes until I clicked.

I got bored of cutting through villages all the time (honestly, the combat was slow and repetitive, and with large clusters of buildings that got tedious fast) so I cut around them. A map would have been a HUGE help here, since it was hard to know where to go once I went off-trail. I feel like I might've missed 2 of 4 bosses in so doing? When I beat the last boss, the game didn't end, but that also might've been by design too!

I second that the music didn't feel terribly fitting for the game's narrative. That said, it was well made, groovy music! I loved the graphical style too; everything being a prop or a cardboard cutout was a fun satire on the artificial nature of this heroic adventure, and maybe RPGs in general? The text bubbles and bouncing text for italics/emphasis is a great touch, and something I might even borrow; it makes reading lively, and really conveys the emphasis, and different motion could even give the words a "tone". Very cool!

Don't let my critique say otherwise; great work on your entry, and I had a good time playing it.

Solifuge says ...
Aug 27, 2015 @ 4:24am

P.S. Left the game running while writing the last comment, and this is what I came back to:

Dizzyman572 says ...
Aug 27, 2015 @ 5:08am

Great game, keeping this on my hard drive until I get more time to play it! Loved the graphics! It reminded me of one of my favorite games, Paper Mario. :D

CheesyRamen says ...
Aug 27, 2015 @ 5:08am

That was fun! Nice job!

El Cabaro says ...
Aug 27, 2015 @ 8:16pm

The idea and Paper Mario graphics are really great. The music is alright too, but like xevozfighter said, it really doesn't match with the music.

Combat was a bit tedious and I eventually gave up after wandering around lost on the main island for a while.

Kizler says ...
Aug 30, 2015 @ 11:37pm

I love this game and wanted so much more from it. :D

Sep 3, 2015 @ 5:51pm

I really liked the art style and the music. The game was fun although it perhaps could have benefited from a bit more audio/visual feedback when you were hitting something or were being hit yourself. It's a very stylish, excellent entry!

wallmasterr says ...
Sep 10, 2015 @ 9:35pm

realy like the cardboard/ wood block artstyle and the music might not fit too well but its goo anyway :P

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