Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Killer Fish

by Mantlair - Compo Entry

Play as a fish and murder innocent creatures! Do insane air stunts over fishing boats! Destroy underwater flora! Airshot birds with spikes!

There is 2 Maps + Tutorial and after you complete both maps the freeplay mode option gets unlocked. Which means you can play 2 maps with no time limit.

-- Controls --

Q/E: Shoot spikes
W/S: Move
A/D: Turn
Shift: Sprint
Space: Jump (When on ground)
Backspace: Return to menu
Enter: Finish level
M: Toggle Sound

--Programs Used--

-Unity 3D
-Photoshop CS2
-Bosca Ceoil (.ceol file included with music)
-Windows Sound Recorder (You will know when you hear it.)

Music (Like anybody cares lol):

IMPORTANT: Play in windowed mode with 1024x600 on standalone otherwise texts can be glitchey. (Also i might not have implemented an exit button.) You can press enter when you filled the bar on top. Just telling in case texts gone missing or something.

NOTE: Mac/Linux builds are untested. Leave a comment if you tried one of these.


You are the monster in this game! (Meant to be ironic. Not a big fan of the theme.)

Downloads and Links




miro662 says ...
Aug 24, 2015 @ 10:02am

Controls are a bit annoying, but it's nice game

jorgemoag says ...
Aug 24, 2015 @ 10:03am

Fish Monster! I like the gama but the controls are a bit weird

Grhyll says ...
Aug 24, 2015 @ 10:04am

This is funny :)
I'm sure there would be a way to do some fantastic plays, air jump double bird shots, but... it was so damn difficult to control XDI managed to shot the bird in the tuto, but couldn't get a single one of them in the first level. Even catching the fish is so hard, the easiest way is by far to stop on their trajectory and wait for them to crash on us.
It was nice however to jump in the boats or kill the fisherman.
The music is... well, not very entertaining, though :/

sydream says ...
Aug 24, 2015 @ 10:04am

It's funny, quirky, though it's a pain to get into the water if you are on the ground (well I would expect to be difficult if I was a fish, but as play mechanics would make it easier). Love the use of the sound recorder. It is fun, yet the controls are bit gimmicky especially jumping off the water to scare the fish boat (by the way they don't faze a bit when they see me)

Ferret says ...
Aug 24, 2015 @ 10:04am

The resolution your recommended wasn't a choice, the closes is 1024x768 but the top right text still stuck out of the window. I think the best part of the gameplay was being a little fish that jumps out of the water eating these huge people d: I got game over and I wasn't sure why and also it said press "R" to restart but that didn't work.

Mantlair says ...
Aug 24, 2015 @ 1:10pm

oh @Ferret. Thats probably a glitch. That text meant to be the placeholder text i wrote at beginning. Sorry about that scaling problems. You must fill the bar on top left corner before timer runs out. I guess timer was not visible for you because of scaling.

Also, everyone sorry for sloppy controls. Tried use physic engine on rotations and it made turns too slow. But idk levels are meant to be easy(i think on both of them you can just kill fishes and fill the bar without action) so you can just get in freeplay and have fun. I should do a bugfix update in some time after you fellow LD'ers find some more bugs B)

Mantlair says ...
Aug 24, 2015 @ 1:12pm

And, about music. I am proud of mute button lol B). I know nothing about music. Just putting random notes on Ceoil. And it will be fun having 1 points on audio!

HolyBlackCat says ...
Aug 24, 2015 @ 2:11pm

I really liked the physics! If I were you, I would made it always auto sprint. :D

BTW, I've fixed the collisions in my game, so you have nothing to complain about. :)

Zeriver says ...
Aug 24, 2015 @ 4:58pm

Even though you don't like the theme you pretty much nailed it :D
Fun game to play with a simple goal and nice audio + graphics.

cicanci says ...
Aug 24, 2015 @ 8:24pm

It's really fun, nice job!

Ethan Allwood says ...
Aug 25, 2015 @ 3:27pm

Too to mch work to get in the water at the beginning. Annoying controls

Louspirit says ...
Aug 25, 2015 @ 4:40pm

This seems funny to play but I have an azerty keyboard so its not playable. Use arrows next time.

Mantlair says ...
Aug 25, 2015 @ 6:36pm

@Louspirit, umm ok i will think about it on my next games.

corupta says ...
Aug 25, 2015 @ 10:31pm

It was ok, the controls were kind of annoying but other than that is was fine, good job.

Sparrow says ...
Aug 26, 2015 @ 4:26pm

Awesome game, would love a bigger hitbox on the fish and spikes.

Serch says ...
Aug 26, 2015 @ 5:00pm

Nice but weird controls and so hard to control the fish

Sypanite says ...
Aug 26, 2015 @ 5:14pm

It was pretty hard to steer, but then I'm never a fan of A/D turning.

All in all, cool idea! The sound effects were amusing.

mantis says ...
Aug 26, 2015 @ 5:23pm

Heh, I love the fact that I can kill birds with a fish :D

Slapunas says ...
Aug 26, 2015 @ 8:08pm

I managed to kill a guy on a boat and ended up on the boat itself. Took forever to get off. Controls took a lot of time to get used to. It may have been better to have a side view of the fish instead of a top view in game. Good idea though!

Mantlair says ...
Aug 27, 2015 @ 12:11pm

@slapunas, My plan was doing it that way, but if you make a fish top down you have to do sprite animations for its flipping. And i cant draw that kinda stuff properly ?. Also thanks everyone for feedback.

Druid says ...
Aug 27, 2015 @ 1:30pm

That idea have big potential! But cotrols totally kills whole gameplay. They are too "heavy" if you know what i mean.

bigbuggames says ...
Sep 1, 2015 @ 12:25pm

I love the fishy movement out of water, and I must say I liked the controls, they are what makes the game fun. Apart from that it is very hard to hit targets with the spikes.

GBGames says ...
Sep 2, 2015 @ 10:53am

It took me a few minutes to get used to the controls. I was confused by the tutorial telling me about a time limit because the tutorial has no time limit.

I liked being able to shoot body parts at enemies, and the regrowth made for a natural-looking cooldown period between attacks. I found it really difficult to control when I was out of the water, and while I expected it to be more difficult, it felt really unintuitive. Sometimes I would bounce to the left, and sometimes I would bounce to the right, and it felt random to me.

I found one guy's torso fishing on the surface of the water without a visible boat.

The music felt very Jaws-ish without being too much of an homage.

Good work!

WubAlliance says ...
Sep 5, 2015 @ 5:42pm

Fun game! I actually enjoyed the controls, I thought movement was one of the best aspects of this game. You did a great job of hindering the player while they are on land; it really makes you feel like a fish out of water (see what I did there? hahaha :P). Good music, nice sound effects. The spikes were a little difficult to aim, and they were more of a distraction than anything (I would randomly shoot them for the one-in-a-million chance of hitting something, simply running into things was much more effective). There was a surprising amount of variety in the textures and different types of creatures, I was very happy to discover you could eat humans. Overall solid entry, great job!

Sep 12, 2015 @ 1:19am

Interesting game, though I found it hard... I included it in part 25 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Sep 13, 2015 @ 6:47pm

First off, this is a really awesome idea. I was totally sold on the insane tricks jumping thing. unfortunately the physics are too realistic to allow you to do this. The biggest thing is that the player needs less mass and more speed, to allow you to get high in the air. also a better turning radius. Please tweak this because i reeeaaally want to to awesome tricks!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]