Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Jalu - green-eyed monster

by petitpois - Compo Entry

UPDATE - Added Post Jam version. Better collision detection and another level

You are the green eyed monster Jealousy
Love is the enemy
Envy are your bullets
You feed on fear

Collect the letters to complete the word in each level before the time or health runs out

I was on holiday and did not have enough time to work on the game properly. Hence No music and collision bugs.

Created for ludum dare compo 33

Downloads and Links




Hurlenuit says ...
Aug 24, 2015 @ 9:03am

I don't know why but some pictures are blurred, quite annoying.

I think the idea/concept is good and you can easily (i mean with enough time) improve your game's quality.
For instance, i feel like bullets are too slow since you can walk at the same speed.
Or, sometimes, jumps are a bit weird and you stuck yourself in a wall.

So yeah, right now it's not a great game but I can see potential !

Pat AfterMoon says ...
Aug 24, 2015 @ 9:29am

I've tried the web version with both Firefox and Chrome. I primary though it doesn't work, but in fact there is a very long time after loading (2 or 3 minutes), and then the menu appear. You need to check your Unity build settings (choose the fastest execution, with very long compile time). You could also provide a Unity plugin version, it is a lot more efficient.

I've finally played the web version with Chrome, but the arrows and space keys don't work for me, the green monster only shoot yellow projectile when I hit the left mouse button :/

petitpois says ...
Aug 24, 2015 @ 10:56am

The best version is the windows

petitpois says ...
Aug 24, 2015 @ 10:58am

Thank you for your feedback

Kaev says ...
Aug 24, 2015 @ 4:21pm

Good game overall, but the collision detection needs some work. I really like that the character looks like a evil, green version of pacman.

DeusOpus says ...
Aug 24, 2015 @ 4:40pm

Unfortunately, this game lacks replay value and precision. The only stage in the game is pretty short and doesn't do anything creative with the level design, all of the animations have minimal frames, and it is pretty easy to get stuck on the side of walls. It has an interesting concept, but there just wasn't a lot of content to make it meaningful.

petitpois says ...
Aug 24, 2015 @ 5:27pm

I understand didn't have enough time to add more levels or fix collision detection. Thanks for playing. All feedback is welcomed. :D

razavidn says ...
Aug 24, 2015 @ 5:34pm

Good concept, but the platforming mechanics themselves are really tough to use. Collision detection and shooting Somehow? Loved the monster himself though!

S0lll0s says ...
Aug 25, 2015 @ 7:03am

It is a bit blurry in parts but the graphics could have a very cool style if polished a bit more. The idea is interesting but hit boxes are quite off on some things. Not amazing but has potential to be pretty cool if worked on further!

DruhinM says ...
Aug 25, 2015 @ 7:12am

Nice idea

van noctar says ...
Aug 25, 2015 @ 7:34am

Good job, a little probleme with wall collision, when you jump, if you hit with the wall , the game believe you are in the ground...

Aug 25, 2015 @ 9:02am

Good game, but the collisions did put me off a bit. And I didn't realise you had to collect the letter in a particular order. So I got the end and discovered I'd lost. But still, a good game :)

Acerio says ...
Aug 25, 2015 @ 11:28am

Collision detection seemed off, but it was a very fun game. Good job!

Aug 25, 2015 @ 2:51pm

Nice start for a compo game. I understand the fact, that you were lacking the time to polish a bit the game, and didn't wan't to take part in the jam (I try to avoid myself the jam if possible).

Aug 25, 2015 @ 6:54pm

Very neat game. I included it in part 2 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

hgcummings says ...
Aug 27, 2015 @ 10:18pm

Great interpretation of the theme. I also found it nicely balanced (managed to finish just within the time limit). Did spot a couple of those collision detection issues when jumping around.

Slothmachine says ...
Aug 28, 2015 @ 7:55pm

It is a working platformer in one weekend. Good job!

Andrew Deem says ...
Aug 29, 2015 @ 7:40pm

Not a bad start. The graphics are jarring with the blurred images. Controls are a little wonky as well, but the idea is fun and the game works!

Good job. :)

Aug 29, 2015 @ 7:49pm

Have maaaany problems like collisions and logic (sometimes i died and i don't know why). On the other hand, the idea is great. Need bug fixes an polish, better physics.... but overall is a nice idea!

reiknight says ...
Sep 4, 2015 @ 9:40pm

A bit buggy when jumping near upper platforms. Graphics are simple but very nice.

For some reason I was killed without notice it and that broke a bit the mood, but nice game

petitpois says ...
Sep 6, 2015 @ 12:17am

Thank you all for your feedback. I've added a post jam version with a few issues resolved. :D

Jelinib says ...
Sep 6, 2015 @ 3:29am

Interesting idea with having to collect the objects in a certain order. TI'm also digging the monster's design--it's pretty solid!

In the post-jam version, I can't seem to walk on the ledge to end the 2nd level. Not sure if it's a residual collision bug or if it's intentional to keep me from progressing to a non-existent 3rd level, haha!

But overall nice job, especially with what limited time you had! :)

Xanjos says ...
Sep 6, 2015 @ 5:45pm

Pretty good game although the blurry images puts me off slightly.

Sep 12, 2015 @ 1:29pm

Not a bad idea for an arcade style game. And I can see you've already fixed the two biggest problems I have with the compo version (the collision detection and there's only one level). Not sure why, but the graphics were really fuzzy. And I know there's a proud tradition of using sfxr in Ludum Dare, but that jump sound... I had to mute my speakers.

Like a lot of games made for LD though, seems like it could be good with a bit more work, so keep at it!

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