Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Minotough

by Knatt - Compo Entry

Push the opposing Minotaur back and out of the ring with quick thinking and a little luck.

This is a turn based fighting game, with a different take on rock paper scissors.

This is my first Ludum Dare, and I already learned a lot. Like I should see if I can get the weekend off work so I can actually add sound to a game.

version 0.05 is the official submission

Downloads and Links


Ratings

#2056Coolness24%

Comments

HuvaaKoodia says ...
Aug 25, 2015 @ 3:39pm

A simultaneous turn based 1vs1 fighting game is a compelling idea, but so far I have not seen a lot of success in the field.

The problem is randomness. If I cannot see what my opponent is doing, the gameplay devolves into a glorified version Rock Paper Scissors. Your game unfortunately falls into this category.

The only good example I can remember from the top of my head is Book of Mages: The Dark Times.

In that game you have 3 resources to worry about (health, mana and special) all of which are used to cast magic and defend against it. Both players take turns attacking and defending and the defender can see the attacker's move before reacting. Also the same move cannot be used twice in a row.

In the end the game comes down to figuring out what your opponent can do and how to use that knowledge against them to drain their resources. All the information is public so different kinds of strategies are viable depending on your character build.

You should try it out, it's a rather clever system.

Pierrec says ...
Aug 25, 2015 @ 9:02pm

As Huvaa said the randomness is a problem. I love the idea of minotaurs pushing each other, and the idea of choice after a victory, but it feels very random on the fighting side.

Eingya says ...
Aug 25, 2015 @ 9:07pm

Hmm, it's an interesting and in many part compelling game. It took me a bit to get the mechanics but they work quite nicely. I do think though that as it is now it lacks any strategic depth, which a turn based game does need. As there is no way to predict what the opponent will use, the game sorta of turns into a very luck based endevour.

Also, respect for the blue diamonds.

Aug 25, 2015 @ 9:56pm

Loved the RPS inside RPS idea, much like Tekken's fall recovery strategies. The risk-reward of low-med-high is interesting too. The go-first advantage seems to be just a way to speed up the game, but could be enhanced by maybe letting the second person know part of what the first person picked. ("light" or "punch" but not both)

fubenalvo says ...
Aug 26, 2015 @ 9:15pm

I don't get it, sry. How to play!? :D

Koneke says ...
Aug 26, 2015 @ 9:22pm

Neat concept, but like said, it does fall a bit flat on the fact that you can't do much of a strategy really. Maybe if moves had more of a persistant effect of some kind? Definitely a cool idea, and I love the look of the minotaurs themselves. Some audio would've been nice though.

t4u says ...
Aug 28, 2015 @ 9:02pm

Too complicated -_-'

abcdef65g says ...
Sep 4, 2015 @ 9:39pm

I agree with other commenters here, it degenerates to luck in a level in the end. Frankly, the idea is great, but the decisions right now involve quite a bit of guessing. One could argument that 1 on 1 fighting in the end also degenerates to a guessing game when you don't know your opponent, but even then I would say that you don't feel in control. You feel like you're testing your luck. The idea of minotaurs brawling is interesting, indeed, just maybe allowing more chance to master the game other than relying on luck would have been better in my honest oppinion.

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