Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Fade

by CreamyBacon1 - Jam Entry

You are a dangerous genetic experiment, and you are loose! Escape the lab that imprisons you, if you can!

W, A, S, D to move. J to walk through walls. M to Mute.

Have fun I have to go to work.

Fade was made in 7 hours. Sorry I did not have more time!

Downloads and Links


Ratings

Coolness82%
#155Innovation(Jam)3.55
#180Fun(Jam)3.56
#373Overall(Jam)3.39
#628Mood(Jam)2.98
#1043Theme(Jam)2.36

Comments

tigerrenko says ...
Aug 25, 2015 @ 2:10pm

Hope you continue to develop this

UntitledQ says ...
Aug 25, 2015 @ 3:20pm

For just 7 hours of work this result is amazing! Makes me wonder what my 72 hours of time went into...
(And for a jam entry it's still pretty good!)

I'm a bit confused by this freaky "new game+" mode I got entered into when reaching the green box at the very top. Is the whole game actually supposed to be solvable with two cubes in opposite modes at once?

CreamyBacon1 says ...
Aug 25, 2015 @ 5:57pm

No that is a glitch I did not have time to solve, sorry about that I just did not have time.

FireTwin says ...
Aug 26, 2015 @ 7:32am

Man you have such a simple game that kept me playing til the end. That was a big level for just 7 hours. Nice one. And the difficulty scaled nicely as you went along. I really liked the concept of going into those invisible walls, I hope you could flesh this out sometime. GJ!

Aug 26, 2015 @ 7:38am

Nice concept. I like the ability to walk through walls. Good job.

Koneke says ...
Aug 26, 2015 @ 4:59pm

While not very polished (and with only 7 hours of work I don't blame you!), I feel like there could actually be something to this. You seem to have a pretty good idea of how to use the mechanic in a nice way to create some pretty interesting platforming. I managed to mute in the beginning though, and couldn't unmute :( But I think this could definitely be pretty nice with some more work, I'm getting a slightly metroidvania-like vibe from the level design, maybe that's something that could be expanded on?

Aug 26, 2015 @ 5:57pm

Original mechanics, really hard to play, reminds me VVVVVV or something. Good entry!

nassi says ...
Aug 26, 2015 @ 6:13pm

Neat level design and it has a lot more content than I expected. This is also the best victory message I've seen so far:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:

Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################

CreamyBacon1 says ...
Aug 27, 2015 @ 3:48am

Thank you nassi, I knew it would have problems but it's what I could do in the time I had. I will try to clean it up bit by bit
.

MFEP says ...
Aug 27, 2015 @ 8:01am

Nice entry, especially considering you made this in a very short time. I like the original mechanics, the platform engine feels smooth and bug-free. I suggest improving some of the visual style in a 'Thomas was alone' style.

CheesyRamen says ...
Aug 28, 2015 @ 8:26am

I really like the mechanic you have when walking through walls! Great job!

Crefossus says ...
Aug 28, 2015 @ 8:29am

Fairly fun platforming and interesting concept. At first I didn't make the connection that the green box was like a lever or button that effected other parts of the level.

The controls or physics feel a bit wonky at first. I'm not sure but maybe the gravity is a lot lower than usual games. Swimming/wall jumping feels a bit button mashy.

I like how you used the walk through walls mode in the level design during the falling parts.

It's a good thing you had time to add checkpoints!

Artsuom says ...
Aug 28, 2015 @ 5:56pm

Very cool and well implemented mechanic. Good level design as well! Very good entry.

boardtobits says ...
Aug 28, 2015 @ 6:11pm

Really cool platformer idea. Took me a while to get the hang of "swimming" through the walls, but once I did, it totally rewarded the learning curve. Theme would probably haven been better paid off with some graphics, but that's understandable with the short timeframe and the massive level you built.

One issue, when I reached the green exit(?) at the top, the game threw an error (below). So... not sure if I won?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:

Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################

namrog84 says ...
Aug 30, 2015 @ 7:20am

that was quite neat and fun, i liked it


p.s. i liked that you had m for mute partial way through the game :P

HotBoxGames says ...
Aug 30, 2015 @ 7:22pm

Love the mechanic! Some of those jumps were quite tricky but that's just how I like it :) Impressive for only 7 hours of work!

superfreak says ...
Sep 1, 2015 @ 7:47am

Super interesting mechanic. Very catchy and challenging. Great job!

radcorps says ...
Sep 2, 2015 @ 7:21am

Really cool walking through wall mechanic, the level is designed really well and very challenging. Cool creepy music too :)

killersnoofie says ...
Sep 4, 2015 @ 6:37am

Awesome Game

ajayajayaj says ...
Sep 5, 2015 @ 4:39pm

Cool! Really hard did not beat. What does it have to do with the theme though?

OadT says ...
Sep 11, 2015 @ 10:00am

I really like the concept, you also show the potential of the mechanics in your leveldesign. Also the the 2 cubes mode could have potential :D Awesome work for 7 hours!

Jan Tuts says ...
Sep 13, 2015 @ 10:55pm

I couldn't play it, as I don't have Windows.

Oct 20, 2015 @ 2:24pm

Interesting game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/wEgI5I5KLKY

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