Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by Lane - Jam Entry

Dialog based Story with some shooting at the end.

If you want to get to the combat you'll need to find the correct conversation path and unlock other conversations in other characters to open up the next levels.

The starting level has 3 characters you can talk to. The rest of it is empty. I had planned interactive objects, but had to scrap that idea because of time which makes the level seem pointlessly huge.

The Last level is endless, with combat.

WASD / Mouse
Space to talk to characters when close enough
R to reload
Mouse wheel to change weapons
Green and red boxes on the last level are ammo/health powerups.

Sorry for the buggy UI and (large) Windows Only build!! Ran out of time making dialog in the last 2 hours and didn't get to strip a bunch of unused models and stuff which bloats the file size. Maybe I can strip it down in a few days.

NOTE: You may have to play in Windowed Mode. User reported Full Screen doesn't show the Dialog boxes for him.
NOTE: Text may flicker or stick on the bottom of the screen.
NOTE: Dialog trigger may not work, restart game if so. Try windowed mode.

Downloads and Links




Wevel says ...
Aug 25, 2015 @ 12:06pm

Wow that file size, nice story, great map - like the physics on objects.

Lane says ...
Aug 25, 2015 @ 12:29pm

Yeah, sorry about the size =/ I might strip the unused assets in a couple of days.

SecularBaron says ...
Aug 25, 2015 @ 1:54pm

Cool game. Nice graphics. I kept breaking the dialog selection and had to reset a couple times.

raducumiczzz says ...
Aug 25, 2015 @ 10:59pm

amazing story, i love how you guys implemented the theme. Good work

Aug 26, 2015 @ 8:44am

Cool game, a little buggy but it was enjoyable, had fun playing it. Nice dialog as well, overall good stuff!

Mach60KAS says ...
Aug 26, 2015 @ 9:24pm

Hey, interesting entry! I loved the backstory you created and the Mass Effect style you were going for - it looked quite impressive too. I'm not too keen on the camera perspective you chose: by making it top-down in the way you did you destroy all sense of depth in the scene.

You'll notice games like A Link to the Past and Diablo actually show the world from a 60 degree tilt from the floor or so - this allows players to make more sense of the world by maintaining visual cues (like walls) that they are used to.#

Still, I liked what you were going for with this game. Good job, keep it up!

Aug 27, 2015 @ 7:30pm

A very technically impressive entry, the animations and super smooth and the lighting is great! The shooting section at the end is good fun.

arzi says ...
Aug 27, 2015 @ 9:39pm

Impressive amount of content! I don't think I've seen branching conversations in a LD game before with portraits and everything.

Aug 28, 2015 @ 7:07am

I wasnt able to get deep into the game, because I did not know what my objective is to begin with. Audio would be nice too. However graphics are really nice and I had more fun going around the place and pushing objects areound. Cheers :)

abcdef65g says ...
Sep 4, 2015 @ 10:21pm

Great entry, but really big, I had to go play other things while this one downloaded. Impressive amount of assets to use in such a short time, you should be proud of the final result even considering all short comings and the deadline.

careless says ...
Sep 9, 2015 @ 3:04pm

Liked this, especially the physics of bumping into barrels and tables. The graphics were clean and smooth also :)

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