Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Eat Humans

by BoyWithStick - Jam Entry

Tonight On Eat Humans, Our Contestant POPPY will attempt to eat his fill in our Dining Room Arena. Poppy looks eager to chomp'em to bits. The clock is set....NOW, EAT EAT EAT THOSE HUMANS!

In "Eat Humans", you are a monster who is invited to eat his fill of humans within a dining room arena...something akin to a money grab shower container...thingie. Anyway, as POPPY you run around eating various types of humans.

You can eat them raw if you like, but food is always better properly prepared. So Slice, Cook and Chill your humans! Then get close and chomp down! Watch out for those Gray Shirts...they are a bit gassy. Throw a fireball their way and you'll be fine!

1280x800 Windowed Mode
Turn down speakers, it's a bit loud!

START = PUSH LEFT THUMBSTICK DOWN (Forgot to Fix in Post, gah)
Move = Arrow Keys or Left Thumbstick
Fireball = Z Key or B Button
Freezeball = X Key or X Button
Sawblade = C Key or A Button
Eat Human = Space Key or Right Bumper

Green = Salad Human (1 Point) - After Sawed 3 Points
Red = Meaty Human (2 Points) - After Fireball 5 Points
Blue = Seafood Human (3 Points) - After Freezeball 8 Points
Orange = Dessert Human (5 Points) - After Sawed 10 Points
Majenta = pièce de ré·sis·tance Human (10 Points) - After Saw 15 Points

Killing Gray Shirt Humans with Fireball - 1 Point

Health = 5 Points <Shown above door in blue circle>
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 60 Seconds

Shows on results after successful level completion

Health = 5 Points
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 120 Seconds

NOTE: The web build was a little buggy for me, hopefully not for you.

Thanks for playing! Please comment below and I will check out your game and rate it, too!

Downloads and Links




wg_phancock says ...
Aug 25, 2015 @ 1:47am

The sound was mildly grating, but I really like the graphics and general theme.

Karai17 says ...
Aug 26, 2015 @ 5:29am

Fun little game! You could add a health bar to your player perhaps? :D

BoyWithStick says ...
Aug 26, 2015 @ 5:39am

Thanks for playing! Health bar would have been great to include. :)

Obvious_San says ...
Aug 26, 2015 @ 4:12pm

Somehow icky controls around the tables, but really cute and fun :)

30dogs says ...
Aug 26, 2015 @ 5:22pm

The music fit the humorous mood nicely.

It was pretty difficult to avoid the grey guys especially since they can zip around the tables pretty easily. I think the aiming in general could be a little more forgiving.

Neat idea!

Aug 27, 2015 @ 4:57am


jodizzle says ...
Aug 27, 2015 @ 5:44am

First off, let me say that the web build didn't work for me (you mentioned it was buggy). However, I got the windows version to run well.

The audio and graphics of the game are pretty great. While some of the sounds, particularly on the sawblade, are a bit annoying (too much buzzing), I think the background music and the screams of the humans fit very nicely with the cartoon-y drawings. Together, they fit the theme well and give off a nice vibe.

My main concern is with different aspects of the gameplay that could be improved. I'd like it if the health bar was a bit more obvious and visible. The hitboxes seem a off, and I found it fairly difficult to actually land some of my shots, particularly on the gray humans when they were chasing me. In fact, it would be cool if hitting an enemy with the wrong type of ability had consequences. What if setting the green dudes on fire lead to less points, or if fire-ing frozen blue humans thawed them? There's a lot of potential for encouraging the player to use combos or cautious strategy in this type of game.

Building off that, why the preference for sawblade, awarding points (and the most points) for three different types of humans? More specifically, why not just spam sawblade and run around pressing spacebar as much as possible? Why not just spam all abilities while running around pressing spacebar on as many humans as possible? Again, since there don't seem to be any ways to use an ability wrong, I may as well just spam (or something similar) to achieve maximum score.

In terms of more basic things, I'd recommend adding some type of in-game tutorial and/or description of abilities; initially, I was pretty confused because I just guessed that I should use the mouse, discovered that clicking the mouse buttons did things (the game was probably reading my mouse as a controller), and kept playing with that assumption for a while. It would also be nice if the transition between timer running out and the title screen was less jarring. Maybe a scoreboard or something like that?

There are of course plenty of other things you could add or expand upon, as is the case with all games (especially those made within a 72 hour time frame). I would definitely encourage you to keep working on this title. It has a great style and I'd love to see it fleshed out more.

Congrats on the entry!

ManuelGF says ...
Aug 27, 2015 @ 6:49am

Sound a bit loud but funny, and I like the idea of a human-eater monster! Just I had some problems with web build, but I understand it because of the short time.

NoWandStudios says ...
Aug 27, 2015 @ 7:57am

Like the art of humans, reminds me at prision architect.

Game it's fun to play, maybe lack tutorial where see different powers. Nonetheless good game :D

BoyWithStick says ...
Aug 27, 2015 @ 10:06pm

I just knew the WebGL version was going to fail horribly.  First time trying a Unity WebGL build and I didn’t familiarize myself with the player settings. I need to educate myself here, so I can do it right next time.  Thanks for letting me know! :)

I agree that some of the sounds selected are a bit annoying.  It was one of those things where: do I fix it or just move on and fix it if I have time in the end.  So, fix it in the end did not happen.  Darn it.  LOL.  One thing that bugged me was the levels of all the audio and how the SFX and BGM were out of balance.  Live and learn.  I know I can do better!

I totally agree with the health bar issue.  I’ll fix that.  Putting in consequential elements was definitely something I wanted to do, but ran out of time.  I had it started in my code, but in the end 1 hour became 10 minutes in a flash and I needed to start building.  That excuse given, I’ll fix that too.  The hit boxes I will investigate and fix.  I failed to do any proper playtesting, which is incredibly important. I need to get more organized and faster doing things for next LDJAM. Practice, Practice, Practice!

To be honest, I have no clue what I was doing there in regards to the scoring.  I need to study and analyze scoring mechanics and structures of other games.  I just did what I did on the fly with no fore thought.  Lame, I know.  This is something I need to really work on and get my act together.

After I submitted the game, I ended up testing the game a few goes and found this big mistake in the keyboard controls. The start button for a controller was also messed up. Still learning and I'm bound and determined to get this down. A results screen needs to happen, for sure.

I'll be working on this one a bit more, so I can explore and learn from everything that I failed to do or include.

I appreciate everyone's comments and suggestions!

euske says ...
Aug 28, 2015 @ 5:50am

The music was very fitting.

RobotMeal says ...
Aug 29, 2015 @ 5:11am

Solid entry, I like the art and audio.

panda says ...
Aug 29, 2015 @ 5:23am

I loved the graphics, humor, and mood! Excellent work! The health needs to be a little bit less stealth, but overall it plays well! The choice of a restaurant location is perfect :)

congusbongus says ...
Aug 29, 2015 @ 2:47pm

This is a very funny game :) the sounds were hilarious although some were too abrasive. I love the graphics and mouth animations.

Clurect says ...
Aug 29, 2015 @ 3:44pm

hehehe that was funny

xvw says ...
Aug 29, 2015 @ 9:46pm

Hmm... delicious!

The mood is good! Very fun game! Nice music!
Funny/toon graphics!

Pomb says ...
Aug 29, 2015 @ 9:53pm

The sound effect was hectic, too much so. I also couldn't quite figure out how play, when I shot the balls nothing happened when it went past/through the dudes walking around, which I assume is a bug.

BoyWithStick says ...
Aug 29, 2015 @ 10:13pm

I just played it and I see what you are saying. This is something I screwed up on. I know not having a tutorial/explanation of game play of sorts really kills the player experience; even a screen at the beginning just diagrammatically would have been good to include. I wish I would have done that. The gray humans can only be killed with the fireball, all other shots will fly through them. Going back to what jodizzle was mentioning in his 4th paragraph, there should have been some consequences for hitting each type of human with the wrong type of shot. Plus, from your comment, the shot should be destroy upon hitting a human. Not just a bug, but my mistake to include a simple, one line of code. DOH!

I appreciate all the comments. It is really helping me out a lot. :)

BoyWithStick says ...
Aug 29, 2015 @ 10:15pm

Actually, shots that are not meant for that type of human will fly through them...dang. <Slaps forehead>

Biruts says ...
Aug 30, 2015 @ 12:57am

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

MrTwister says ...
Aug 30, 2015 @ 4:55am

Hahaha, that was fun!
The way different powers/attacks affect the score is a tad confusing and is not explained in the game, but it doesn't really take from the fun that is causing mayhem and eating humans! (never thought I would ever say that, lol).
A really fun and polished entry overall! Good job!

jcwelgemoed says ...
Aug 31, 2015 @ 2:58pm

Robot sound might need some tweaking :) otherwise a fun little game.

bodsey says ...
Sep 1, 2015 @ 4:08pm

Fyi we say "plat de résistance", not "pièce" XD I'm not sure I got everything, but it's cute and fun. I agree with the health bar thing, and I'm wondering maybe you could automatically eat humans when you're close

BoyWithStick says ...
Sep 1, 2015 @ 5:04pm

Thanks for the FYI. I'll correct that in the post version! :) I'll try the auto-eat idea and see how it feels.

lemer says ...
Sep 3, 2015 @ 6:15pm

That was a funny game. The visuals remembers me BattleBlock Theathre a little. Good work

crucknuk says ...
Sep 14, 2015 @ 8:47am

The art style is nice, i like the humor in it.
Just fun to slay people at the restaurant, it is as satisfying as taking dessert :P

good entry :)

Xanjos says ...
Sep 15, 2015 @ 12:29am

Those grey humans were pretty relentless. Actually took a while for me to work out how to score points in this game but it's a fun entry plus the voice acting was hilarious.

Literal Games says ...
Sep 15, 2015 @ 12:31am

Funny little concept! Nice idea with the people getting more points for the specific attack, but could have been more clear why. Good work overall though, and great sound effects!

vitorlanna says ...
Sep 15, 2015 @ 12:31am

The game was nice overall, cute music and graphics. The sound was pretty cool! I had a hard time understanding at first that the gray ones were damaging me and even often I wasn't sure if I was hit or not. I'm also not sure if there is a different strategical reason to use one ability over the other. But a little polish in these areas and the game would be great!

BoyWithStick says ...
Sep 17, 2015 @ 3:00am

Thanks everyone for your votes and comments. All the feedback has been very helpful and drives me to push harder to improve my game development skills! See you all in Ludum Dare 34!

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