Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Cave Sweet Cave

by scorched - Compo Entry

A game about yeti struggling in icy forest to survive.
Contains in-game tips. Total of 4 levels (total 16 levels post-compo).

Action button by default is Space, LeftMouseButton or GamePad's (A).

HINT: don't get "just push everyone" too literally. It's for clarifying controls, the actual method of killing is a bit trickier ;-) Please see post-compo version

CHANGE LOG:
Version 0.4 (major update)
- now all 16 levels are in place
- improved yeti sprite, added font (stay tuned for more graphics updates)
- new gameplay elements
- different soundtrack for every episode
- episode selection menu
- WebGL version is available
- tweaks here and there in the first levels
- fanfares after level win :-)
- bug fixes
Playtest 3:
- tweaked level 1 message, added simple to get victim for tutorial purpose
- raised difficulty and fixed cheating in level 3
- the player can't now go completely above the screen
- fixed message dialog sizing at different screen aspect ratios
- fixed message font blurriness
- fixed and added Web Player build (but not WebGL yet)
- improved snowfall code and added it to more levels
Playtest 2 is the compo entry

I'm available at Twitter: @IgorsGames

Downloads and Links


Ratings

Coolness60%
#447Audio2.76
#529Theme3.31
#582Innovation2.81
#606Mood2.76
#626Humor2.33
#671Fun2.72
#815Overall2.67
#841Graphics2.22

Comments

Andrew Deem says ...
Aug 24, 2015 @ 6:09pm

Couldn't get past the first level. Interesting idea though.

scorched says ...
Aug 24, 2015 @ 6:38pm

@Andrew Deem, have you killed both victims? Or you don't get how to do it?

pixzleone says ...
Aug 24, 2015 @ 7:32pm

Nice idea. I like the music! Keep it up! :D

MegasDragos1 says ...
Aug 24, 2015 @ 8:15pm

Nice Idea! Good job dev!

dmcfarline says ...
Aug 24, 2015 @ 8:20pm

Sorry, couldn't figure out how to catch the first victim, tried a few times but couldn't catch him, tried to sneak up to him, but no luck

scorched says ...
Aug 24, 2015 @ 8:43pm

@dmcfarline, no need to be sorry, I think I have the clue of where the misunderstanding is. I've added a hint in the description below screenshots

Infininete says ...
Aug 25, 2015 @ 5:09pm

text doesn't fit to my screen (I play on a very small windowed version). Game is too easy though, it's very obvious what you need to do :P. I won't ruin it for the other people what you need to do but I recommend just let the other people struggle and laugh at them (y)

http://pasteboard.co/9ciVofg.png

Very fun though. Nice audio as well. For the last level i just went off screen, around, and that made it pretty easy to slaughter everyone.

scorched says ...
Aug 25, 2015 @ 5:15pm

@Infininete, thanks for the feedback and screenshot, really helpful ;-)

foxboard says ...
Aug 26, 2015 @ 2:44am

Concept is quite interesting and fun

fafastudio says ...
Aug 26, 2015 @ 7:01pm

After a time for managing well the killing system, the game isn't bad !
Sounds like a puzzle game, did you intend it like this ? =)

Waterman7 says ...
Aug 26, 2015 @ 7:10pm

I really liked the music and overall feel of the game, good job!
There are some nice gameplay ideas in this, I would have loved to see them explored in some more challenging levels.

StaNov says ...
Aug 26, 2015 @ 7:11pm

I wasn't able to get through the windy-level. The guys just got away every time.

Nice graphics (great colors pick!) and nice background music.

And you know what? I just looked outside the window to check whether it's snowy (it's summer here in Czech)! So 5* for mood! :)

scorched says ...
Aug 26, 2015 @ 7:22pm

@fafastudio, I meant it more to be survival/stealth tactical game, but it misses more big and complex levels due to limited time (I am going to add those anyway since I am liking the concept myself, if interested, stay tuned at Twitter and/or Ludum Dare site).
Also I just like puzzle games :-)

scorched says ...
Aug 26, 2015 @ 7:30pm

@Waterman7, @StaNov, thanks for your kind words, you can be playtesters of future versions if you wish :-)

aeveis says ...
Aug 27, 2015 @ 4:32am

interesting puzzles. I relied a lot on going through the top of the level and circling around so the people would run into things. The idea of sort of trapping people is interesting.

Aug 27, 2015 @ 5:35pm

Neat little game with some great progression and core mechanics. The wind is a really nice touch!

ManuelGF says ...
Sep 6, 2015 @ 10:14pm

I love the idea of looking for a strategy to kill someone, like using environmental obstacles and that sort of thinks.
Great work :)

nihilaleph says ...
Sep 7, 2015 @ 9:19pm

The idea of trapping people was great, but it felt a bit silly when they would just stop running because of one tree. Art was nice, I missed some animation, but you can only do much with the time frame ^^; Mood was nice, and I really liked the wind mechanic! Nice ending too!
Anyway great job!

Sep 8, 2015 @ 9:17pm

Nice concept! I included it in part 22 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/CgBnxdy5Yfk

Sep 9, 2015 @ 9:41am

liked the style and the audio. Managed to eat two guys but the third one on the far right always escapes.

scorched says ...
Sep 9, 2015 @ 4:17pm

Thanks for the play, guys.
@nihilaleph, yes, it looks weird because of lack of animation, the initial idea was to make him run into tree, fall, then sit and fear :-)

nihilaleph says ...
Sep 12, 2015 @ 1:51am

@scorched I see, that makes a lot more sense! xp

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