Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Sad Stealth Alien

by Wingy Mammoth - Compo Entry

It had to be a top-down stealth.
You play for an alien who was caught by people and prisoned in a spaceship.
You should kill people, collect DNA, evolute, become smarter and fly home pilotiong the spaceship.

In the game there had to be skill improvement, so you become stronger and choose your way of upgrading yourself.

But i could made only full-of-bags top-down action.

In its core the game is real stealth. Weapons and sreams make noise which is heard by enemies. Enemies see you only in their field of view.

And I recorded some funny noises. All the game sounds are made by my voice.

Hope you would like it anyway.

=========== HOW TO ATTACK: ==========
1) Jaws work by raycast, so enemy shoyld be inf ront of you. Best for weak single enemy.
2) Fireblow works as collider, generated when you press SPACE. So it makes damage only first frame, not the whole time animation plays. Best for line of enemies.
3) RRAH! works in area, small damage to everyone close to monster.

========== FUTURE OF THE PROJECT ======
I think about developing a mobile top-down stealth game. I want to make a mobile game, which will be good for a core gamer.
What do you think about the idea? Would u like to play/buy such a game? What do u want it to be like?

Downloads and Links


Ratings

#815Overall2.67
#2056Coolness24%

Comments

MrKOHCEPBAHT says ...
Aug 25, 2015 @ 12:59pm

Buggy and I can't even attack but idea is ok.

Wingy Mammoth says ...
Aug 26, 2015 @ 7:26am

HOW TO ATTACK:
1) Jaws work by raycast, so enemy shoyld be inf ront of you.
2) Fireblow works as collider, generated when you press SPACE. So it makes damage only first frame, not the whole time animation plays.

MechanicMoon says ...
Aug 26, 2015 @ 9:31am

I played some time in the map and the gameplay is solid but maybe it needs more polish. Good work anyways :-)

Aun says ...
Aug 26, 2015 @ 9:36am

Fun game but it is sometime a bit laggy. It is also hard to keep the contact with an enemy but that adds a difficulty to the game. It is also a bit painful for my RIP my ears when you blow in your microphone :) You should reduce the volume for this sound.

Biruts says ...
Sep 2, 2015 @ 12:55am

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

ComicSans says ...
Sep 14, 2015 @ 9:51pm

Nice theme, and I was excited by the upgrade ideas. Would have loved to see those. Also, determining if you were hitting enemies was too hard.

WubAlliance says ...
Sep 14, 2015 @ 9:54pm

Solid entry! The concept has potential, good job with the graphics and sound effects. For some reason I experienced framerate issues, even with my custom-built gaming pc. Overall fun game, I would love to see this expanded upon. Nice job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]