Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Zero NPCs

by samcoy - Compo Entry

NOTE: On some systems, the UI is misplaced, and you have to click to the left of the button to select it. I don't know why, and am looking to fix this.

This is my first ever Ludum Dare compo game!

Called Zero NPCs, it's a platformer that features a cool mechanic: you move *all* of the characters using the player controls. There are no NPCs. And therefore - you are the monster. You are in fact, all of the monsters.

N.B. As this is my first Ludum Dare game I admit that this didn't go as well as I'd hoped. I got some timings wrong and spent too much time on certain things, and art/game mechanics/detail are left wanting quite a bit as a result. Please help me out by leaving feedback on what I could do better. Thank you.

Changelog for HOTFIX 1:
- Set slowdown on death properly
- Set slowdown on level complete properly
- Adjusted Grunt AI to not move when player stunned
- Widened camera angle, put it into perspective mode
- Added win screen to build settings
- Adjusted flying enemy to make it a bit easier
- Edited tutorial text

Changelog for HOTFIX 2:
- Disabled level unlocking system as it was locking all levels. Will re-enable when fixed (sorry guys, I wrote it at 2 in the morning).

Changelog for HOTFIX 3:
Fixed the Level Unlock system and added it back in. Arrays start at 0, and I am an idiot.

Changelog for HOTFIX 4:
- Made game quieter
- Made game easier by lengthening enemy reload times
- Fixed issue with bullet collision not registering properly
- Added "Double Jump" text
- Moved text so it was visible on player start

Downloads and Links


Ratings

#347Innovation3.19
#609Fun2.81
#621Audio2.19
#645Overall2.94
#798Graphics2.38
#807Theme2.69
#1942Coolness30%

Comments

Wontonz says ...
Aug 24, 2015 @ 12:17pm

I can't seem to get past the select level menu as nothing happens when i click the buttons

Mister_Melon says ...
Aug 24, 2015 @ 12:23pm

Same issue that happened to Wontonz, happened with me also the mouse seemed a bit off with selection (I had to move it to the left of a button to actually select said button)

garvon says ...
Aug 24, 2015 @ 12:30pm

I also cant get into the game because nothing happens when selecting level

samcoy says ...
Aug 24, 2015 @ 12:44pm

What version are you guys using? You need to select Level 1 first, the levels unlock as you go through them.

Aug 24, 2015 @ 12:52pm

I also can't get past the level select. The button highlights when I hover over it, it lights up some more when I click, but nothing else happens :(

samcoy says ...
Aug 24, 2015 @ 1:00pm

Fixed. The level unlocking system was locking all levels for some reason, so I disabled it. Will re-enable when fixed. Thank you all for your patience.

WebFreak001 says ...
Aug 24, 2015 @ 1:37pm

Nice idea but i think it was too easy and WAY TOO LOUD.

TiByte says ...
Aug 24, 2015 @ 1:40pm

The game was deafeningly loud for me, small problem. Otherwise there's a lot going on, and I know that it's the twist of the game that it doesn't tell you much, but thats off putting to some.

congusbongus says ...
Aug 24, 2015 @ 1:41pm

Interesting concept; reminds me of the Zelda mask-mimic enemies that move as you do. Unfortunately the shooting sounds are way too loud because you are playing the sound for every shot.

Artylo says ...
Aug 24, 2015 @ 1:45pm

Ether you made a really difficult game, or I'm really confused about how you're supposed to pass some levels.
You introduced one enemy at the start and that was all okay, but you then introduced there gun turrets, that shoot three random bullets at every input. I had no idea how to counter that, so I found myself dancing around bullets like I was in the Matrix. And some sounds are obnoxiously loud

cicanci says ...
Aug 24, 2015 @ 1:46pm

Nice game, man! Just one tip: make the tutorial text visible right when you start the first level (right now it only appears when you move forward) and also add in the text that is possible to double jump (I died a lot in the spikes before figure this out lol).

aprotasenya says ...
Aug 24, 2015 @ 1:49pm

As Mister_Melon pointed out, you really have to aim nearly a button's width to the left of the button to highlight it and click.
In level 1 I could not jump over the spikes - I try to jump as late as I can, but the jump is too low and the row of spikes is too long.

Gil4 says ...
Aug 25, 2015 @ 9:46pm

I love the concept with enemies mirroring whatever you do, but in different ways for different types of enemies. Good job dude.

Mythalore says ...
Aug 26, 2015 @ 5:08pm

Hi you're really not meant to hotfix your compo entry only for very minor literal typos and crashes that mean you can't finish the game. If you want release a post compo version with the changes but you should still have a link to your original compo version, bugs and all.

spindizzyMR says ...
Sep 1, 2015 @ 11:17am

I like the enemies mirroring concept.

Gave up on something like the 4th or 5th level. Double jump kept failing and green guy had a 50/50 chance of falling through platform instead of landing on it, some sort of tunelling with the collision detection I guess.

Biruts says ...
Sep 1, 2015 @ 4:40pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

Darkflint says ...
Sep 13, 2015 @ 12:35am

Now that an idea, make the player "controlling" everything! Like the idea!

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