Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Cursed Monster Baby

by vlamaster - Compo Entry

I wouldn't call it a game, more of a prototype. Aprox. 1.5 night of work.

Story:

You are a cursed boy, who was exiled from his hometown because of his uncontrollable power. But every power comes at a cost of pain and suffering.
Your goal is to find cure from the curse and return back to your hometown.

Things I managed to implement:

- Proc level generation
- A couple of enemy types
- A mini boss
- Power/Curses system (proof of concept)

Things I haven't been able to add:

- Sound
- Power/Curses system (more stuff)
- loot/equipment/upgrades/inventory

Looking forward to continue working on this game after the compo.

Downloads and Links


Ratings

Coolness51%
#207Graphics3.63
#209Overall3.48
#259Fun3.33
#400Mood3.09
#437Theme3.44
#443Innovation3.04
#716Humor2.12

Comments

Aug 24, 2015 @ 2:31pm

Nice gameplay and graphics are pretty good :D Well done

Juin says ...
Aug 24, 2015 @ 2:55pm

Interesting Curse/Power System.

pirate_shell says ...
Aug 24, 2015 @ 2:57pm

The graphics were nice and worked well. As more of a proof of concept I think it was quite well made. The curse/bonus system was cool and the randomly generated dungeon crawling game is a nice idea. I had a bit of issue with the controls as they felt slippery, yet slow. Other than that a nice entry.

Aug 24, 2015 @ 3:27pm

interesting. I like the idea of picking a bonus power and a curse - makes for a lot of interesting possibilities, especially if you have plans to expand this post-compo.
I felt that actually engaging in combat was a little lackluster, though, unfortunately. It didn't feel like there was quite enough audio/visual feedback when enemies or the player got hurt.

vlamaster says ...
Aug 24, 2015 @ 4:03pm

Thanks for all the kind words and feedback.
I am planning on expanding this game after compo.
Many things I wanted to implement are not yet in the game since I had no time to finish this entry.

CodeNMore says ...
Aug 24, 2015 @ 6:11pm

Love the graphics, and the controls are quite good, well done!

Clurect says ...
Aug 24, 2015 @ 11:04pm

Really nice, I'd like to see more if you continue after the compo.

daveh says ...
Aug 24, 2015 @ 11:08pm

Loving the trade-off between picking a power and a curse - makes a lot of sense with the theme. Especially nice that you can pick just one or multiple. The graphics are good and the procedural levels make it fun to keep retrying. Great work.

cxsquared says ...
Aug 24, 2015 @ 11:08pm

Really great job. I could see this being really really fun when fully fleshed out. Great work.

TomOlivier says ...
Aug 25, 2015 @ 11:58am

Wow, really enjoyed it. Your idea of curses is really interesting.

NidzaKornjaca says ...
Aug 25, 2015 @ 1:23pm

The power/curse system is cool, the level generation and size seems a bit lackluster ATM. Not sure if this is a bug or not - but when I clear all the initial enemies, nothing appears to happen.

collaboration says ...
Aug 26, 2015 @ 11:36pm

Nice game, interesting idea and gameplay. But when I killed them all nithing happends.

Marcellus says ...
Aug 30, 2015 @ 12:54pm

web link leads to a download page. This aside, you did a good job.

Sep 1, 2015 @ 7:52am

Nice graphics, too bad it's sooo short :). I'm waiting for a post compo version now!

Sep 6, 2015 @ 3:59pm

Really neat game, though I wasnt sure what to do after the monsters were all killed :/ I included it in part 20 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/WVNLcoTqal4

vlamaster says ...
Sep 7, 2015 @ 6:56am

Thanks everyone! There was a problem with exit spawning, which is now fixed by a very late bug fix. Everything works correctly now ( I hope so :) )

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