Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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I don't need no Psycho-Doc!

by kruemelkeksfan - Jam Entry

To be honest, this didn't work as smooth, as I would have expected. I actually finished something playable, but had to throw my whole story-concept over board. Furthermore I have tons of bugs and only 800x600px of the screen are used by my fullscreen-game. I hope to fix most of this in a "post-ld-version". I will post the links next to the original ones, then it gets ready.

The game is a pretty simple top-down shooter. Shoot every alien down you see. At the moment each alien should take two hits from your pistol. Aliens can only melee-attack, but their range is quite high. They are stupid as hell (lacked time for a better AI), but in the narrow hallways and cells they can still get you relatively easily.
The graphics are very, very simple with just one type of alien and two types of world-textures (time, time, time!). I look forward to polish the graphics a bit in the future.
I'm quite pleased with the visibility system. You can only see the room you are actually in and aliens can't see through walls neither. I never implemented a visibility-system before and therefore I'm very proud, that I was able to finish it in such a short time.

The game is actually just a .jar file and I hope, that it runs good enough for everybody. I might make something better soon, but it could take some days, since I need sleep. Lots of sleep. Don't expect me to wake up before the first snow falls.

If the .jar is not running, please make sure you have the latest JRE installed. You can download it here:

Be sure to leave any suggestions and bug reports in the comments, so I have a chance to enhance the game.

Downloads and Links




fdslk says ...
Aug 25, 2015 @ 2:33pm

it's a good try, but it needs more effort, still; a good call.

Aug 26, 2015 @ 1:30pm

It seemed pretty hard to kill the enemies even though I'm pretty sure I was clicking right on them. Might be good though with a few bug fixes.

Aug 26, 2015 @ 4:02pm

The hitboxes are pretty small, I have to admit. It's better to aim slightly behind an enemy (from the protagonists point of view), cause hitscans end at the mouse position.

Grahhhhh says ...
Aug 28, 2015 @ 11:06pm

I feel like if it were zoomed in a bit more it would be fantastic, I like the idea, I'd say not to scrap it just yet!

Biruts says ...
Aug 31, 2015 @ 3:23pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

derr says ...
Sep 4, 2015 @ 8:47am

Wow, you managed to setup a great mood with little resources. My suggestion would be to zoom in a bit more and smooth out the controls a bit. Great job. :D

Quetzakol says ...
Sep 8, 2015 @ 4:53pm

I don't see how the game follows the theme... As other people have said, a closer point of view would be better as most of the screen is black anyway. I liked the work on the sounds

Sep 10, 2015 @ 9:01am

I wanted to establish a connection to the theme over the story. But then I ran out of time and didn't implement the story. Fail. Sorry :(

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