Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Tentacle Blockade

by mahalis - Compo Entry

They sail for the shore, bold, foolish, ignorant of the terror lurking in the depths below. Can you let their hubris go unchallenged? Grasp the intruders, crash them into each other, and send their crew and cargo to an unmarked grave at the bottom of the sea.

This is my second LD entry and I’m pretty happy with how it turned out—the gameplay could use a bit more variety, but the graphics and animation got a lot more polish than I thought I’d have time for, and I even learned some basic music theory while figuring out how to compose the music. Hope you enjoy it!

Note: the original version of this had an inverted difficulty curve, so it would get easier and easier as the game went on; that was pretty terrible and has now been fixed.

Downloads and Links


Ratings

Coolness57%
#42Theme4.17
#95Graphics4.03
#106Audio3.55
#108Innovation3.67
#121Mood3.60
#151Overall3.63
#249Humor3.22
#277Fun3.30

Comments

Aug 24, 2015 @ 5:11pm

The core mechanic is very strong. Only thing missing is variety (more things for ship to carry, maybe even mundane thnigs to make the weird things even weirder, perhaps?, more variety in size/health of ship) and a difficulty curve.

Still, even after all that, I really enjoyed it, I could see this game after being getting the variety and difficulty curve being a strong game that I would play a lot.

mahalis says ...
Aug 24, 2015 @ 8:40pm

Thanks! I agree about the variety—had an idea for a special boat that would leave burning cargo behind to damage other boats, which could have been fun, but sadly I ran out of time. Your mention of the difficulty curve made me realize that it was actually inverted: the time between boats was getting longer instead of shorter. Math is hard, apparently :)

Aug 25, 2015 @ 1:16am

A very well-rounded game! I enjoyed the controls and mechanic, although would have been nice to see a visual indicator of ships in a "grasped" state, as sometimes I would think I have grabbed one, went on to slam it into another ship, and realizing I didn't grab it.

I agree that there should be more variety of ships as the difficulty ramped up. A scoring system could easily up the replay value too.

Shaw says ...
Aug 25, 2015 @ 2:22pm

Love the map style look of the game, it plays well, very fluid and is a nice unique idea. Excellent work.

PEBKAC says ...
Aug 26, 2015 @ 4:01pm

Nice one. Especially liked the polished graphics and background music. Could've done with some SpundFX.

Sedsibi says ...
Aug 26, 2015 @ 4:05pm

Very well executed, I enjoyed it quite a bit. A little more polish and you'll have a great Mobile game on your hands.

mrdude1228 says ...
Aug 26, 2015 @ 5:10pm

Fun game. It got real hard real fast, but it was neat trying to strategize - do I try to destroy every ship, or do I try to just send lone ones flying off the left edge of the screen to buy a little time? The music adds tons to the atmosphere. Great start to a game, with a little more variety you could make a great time-killer.

VanDerGroot says ...
Aug 27, 2015 @ 1:13am

Really nice. This would make an excellent minigame in a larger story. :)

Aug 27, 2015 @ 1:46am

Man smashing boats into each other is fun! I liked that you labeled what the ships were carrying, a great way to add some humor. The map aesthetic was clever and looked cool. Add some screen shake and ship crashing sounds and it would be even more fun.

Feetsalot says ...
Aug 27, 2015 @ 2:00am

Great concept! Maybe add a few abilities or upgrades and this game is amazing. Variation in ships would also add some depth.

Pilly says ...
Aug 27, 2015 @ 2:11am

This is great. Top marks on innovation, for sure - loved the core mechanic. One suggestion would be to add a fullscreen mode - I kept on accidentally clicking off the screen. Also, I felt like the labels, while humorous, didn't really fit with the mood of the game. Everything else fit together perfectly though - LOVE the map aesthetic, graphics were great, and the music made me feel like I was a monster terrorizing the seas :) Thanks for making this.

Aug 27, 2015 @ 3:07am

Nice game. Style is good, nice take on theme. Grabbing and throwing ships was fun. Could use more variety and a win condition. Like maybe the meter is going up instead of down. When a ship gets there it goes down, but if it gets filled up then you win.

dydx says ...
Aug 27, 2015 @ 3:08am

This is a fantastic entry. I love the concept, the ship descriptions, and the hilarious monster reminds me of Mr. Game & Watch's final smash in Super Smash Bros. Really great job.

Hippomancer says ...
Aug 27, 2015 @ 5:13pm

Solid gameplay and great use of the theme :)

the31 says ...
Aug 28, 2015 @ 1:33am

Nice! I agree it could use some variety--once I figured out what was causing the damage I just dragged ships to the left a bunch and seemed to do alright. But the graphics were really neat and I liked the fun cargo.

Empyrealhell says ...
Aug 30, 2015 @ 11:49pm

Solid entry all around. As you said, it could use a bit more variety in the mechanics, but what you had was good. I also really liked the naval map art style, very fitting for the game.

FieroNZ says ...
Aug 31, 2015 @ 12:16am

super cool all round, 5*

Zephyr Raine says ...
Aug 31, 2015 @ 2:59am

Nice art style, had fun, a little too simple though

inurashii says ...
Sep 9, 2015 @ 4:14pm

Adorable! Wonderful graphics! I especially loved the cargo titles.

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