ClickBait - Blogger Simulatorby BtheDestroyer - Compo Entry
READ THE DESCRIPTION. I wrote it because people can have questions or be confused. If you don't want to get confused, read this!
Make sure you have the following fonts installed or it won't display text correctly:
Comic Sans MS
Times New Roman
You run a blog in the mid 1990's and need to be as successful as possible!
If you can't tell, I modeled most of the game off of Window's 95 :3
NOTE: If you have a 16:9 monitor, I'd suggest running this in Fullscreen for the best effect.
Answers to some questions/comments:
"I had a difficult time really zeroing in on what the post makeup was actually doing to my reader base. Specifically, it didn't seem like anything I put together for the post actually had a specific effect other than that people liked length more than anything, and if I made any of the three too small, it would negatively affect me." I noticed this and kept it this way to mirror how fans in real life feel about content creators. Content creators can never really know what'll benefit them and most fans will only like content with 100% of their favorite thing and act like any variation is horrible.
"I think that a good addition would be to have comments from the user to give you hints why they did or didn't like the post." I thought about that, but A) It'd take a ton of time to write out a bunch of comments that would show up; B) I had already run out of a ton of space in the window; and C) The Webmaster already tells you what each attribute does in the game.
"Comic Sans and Win95 was a nice touch" Little known fact: The font changes as you get a higher posting ability.
"I couldn't see how this blog made me amonster" Honestly, I didn't think anyone wouldn't understand it (That's why I did this instead of a stock market sim). It's aimed to be less of "anyone running a blog" and more of people who are trying to make money off of posting about things people really shouldn't care about and just using exciting terminology to get attention. For more information, see: BuzzFeed.
Most of the mechanics are listed in-game as you play, but I'll leave a list of what everything does here:
If you're not wanting to have any of the mechanics spoiled, don't read this!
Money: Used to pay bills.
Time Speed: Time in the game matters. Every 24 hours you lose money and the time in-between posts influences how many views you'll get.
Blog Name: Doesn't matter what this is, just make it whatever you like (It'll change the fake URLs in the game).
Webmaster: He owns the server your blog runs on. You pay him money and he helps you with your website.
Hackers: They'll try to hack your website to steal your Fans, Subscribers, and Money! The more Fans you have, the more likely you are to be threatened.
Fans: Fans have a 60% chance to view your posts.
Subscribers: Subscribers have a 90% chance to view your posts. They also pay you every time you post!
Buzzwords: Attract new users to your blog. Fans won't like a ton of Buzzwords, though.
Length: The longer the post, the more likely Fans will want to stay Fans. Short posts will make Fans leave.
Quality: High Quality posts will make random visitors more likely to become Fans and Fans more likely to become Subscribers.
Time: If you don't wait and just constantly make new posts, they won't get many views and will most likely scare away Fans and Subscribers! The least amount of time you can wait for the maximum output is 2 in-game hours.
Views: You get money for every View. You can see a graph on the top right of the past 20 posts and how their view count compare to each other
Posts: You can go back and read through all of your posts whenever you like.
Level/XP: You gain XP for every post you make. If you Level up, you gain a Skill Point.
Skill Points: It costs the current Level of any Skill in Skill Points
Advertising: You earn money off of advertising on your blog. The higher this is, the more money you make per View.
Posting Ability: This augments your Views as well as the chance you will gain more Fans and Subscribers. It also has a nice aesthetic affect that changes the font of new posts as well as allows pictures to appear for posts.
Bandwidth: This limits the number of views you can get per post. By raising this, you'll raise the number of possible views you can get for every post.
Security: Lowers the chance of being threatened by Hackers as well as lowering the chance that Hackers will be successful.
Downloads and Links
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TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.