Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by mrploszaj - Compo Entry

Play as the woolly monster, Freddy, as he destroys villages in hope to get the most gold he can! Use WASD to move Freddy and navigate the menu, space for actions, and ESC for menu.

Downloads and Links




Pantoufle says ...
Aug 25, 2015 @ 11:58am

Quite good game overall. Good job on the procedural level design!
It may lacks background music and screams of people I eat :-)
And I didn't understand the life mechanism. Some houses hurt me, some don't... I lost without understanding why.
Otherwise, great job!

mrploszaj says ...
Aug 25, 2015 @ 5:56pm

Something I didn't mention, when you break certain buildings, it will spawn a number of villagers, there is a moderatelly low chance that it will be a knight, while crushing any villager will give you XP points to level up, the knights will take part of your health with them, it's best to avoid them.

Aug 26, 2015 @ 3:40pm

This was pretty neat - I played until I died! But sadly I was killed by some unknown way when I broke a house!

Erkberg says ...
Aug 28, 2015 @ 5:36pm

This is a solid foundation for a game, nothing more but also nothing less. In the current state, it's not too much fun, because you basically just walk around and keep space pressed in front of houses. The only other interaction, which is avoiding the knights, has some potential, in that you have to try to keep away from those while destroying everything else, but it's also problematic, since often they spawn and immediately hit you and you can't do anything about it. Overall, this could be interesting if developed further, maybe with different enemy types, some that shoot at you or some whose line of sight you have to avoid in a stealth game kind of way. The progression through gaining exp and thus increasing your damage was nice.

abcdef65g says ...
Sep 2, 2015 @ 7:19am

I quite like the random village generation and the leveling up aspects, but as others have said, dying as soon as you destroy a house and a knight pops up is a bit unfair. I also think some music and/or extra sound effects would help. Additionally, some more purpose for the player would be neat, since the game is basically a village destroying sandbox to get gold (which you can't spend!).

On the whole, it's a nice package for a compo submission!

shawn42 says ...
Sep 2, 2015 @ 4:37pm

Looks like you got a lot done while building this game, but not quite enough for me to have a lot of fun with it yet. Keep working on it and you could have a neat little game on your hands. Good start, keep it up.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]