Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Monster Us

by heatherketten - Compo Entry

Did you just hear someone say "I attack your Snakes for Hair with my Arm with Wood Tied to It for 7 damage"? Well, someone near you is playing Monster Us!

Monster Us - a card game battle between two or more players! Assemble a monster using Parts cards, and attack other players part by part. Cause the most damage to win the game!

Print out the Rules sheet and the provided Parts cards - there are 70 of them ready-made, just for you! - or create Parts of your own! Grab a d12, a d6, and some little trinkets to represent damage, and you're ready to go!

-----------

The game is simple - attack other players, part by part, with your own parts. For example, "I attack your Shark Head with my Fuzzy Baby Kitten Toe Bean Foot for 5 damage!"

You may defeat the Shark Head and capture it for points, or (in Hard mode) add the Shark Head to your own monster to create a mega-monster of doom!

But watch out - your attack also hurts you with recoil!

There are three possible win conditions depending on if you would like to play a short game, a medium to long game, or a potentially infinite stalemate that could last you a train ride to Chicago and back or something.

-----------

I will accept ratings on just the art and the concept and gameplay based on a quick read through of the rules sheet, but if you actually print it out and play it and stuff I'm especially interested in your thoughts! (also, go you and thank you and...I love you?)

-----------

Credits

A Compo Game for Ludum Dare 33
by Heather Ketten

Game Design, Art: Heather Ketten
Parts Ideas: Josh Smith, Alicia Thornley, Ashley Cluver, Nate Bradley, Daniel Rushton, Ted Brown
Play Testing, Feedback: Britt Brady, Ted Brown, Sean Dorries
Technical Assistance (giving the scanner what-for): Michael Jones

Fonts (used in Rule sheet and logo): Google's "Eater" and "Jolly Lodger", and Microsoft's "Corbel"
Programs: Adobe Illustrator (for logo), OpenOffice (for rule sheet)
Supplies: Mr. Sketch markers, Infinity permanent markers, Sharpies, Crayola Twistable colored pencils, 0.5 Copic Multiliner (for card titles)

Developed in Eugene, Oregon with the Eugene Area Game Developers, aka Bitforest

Special thanks to:
Fertilab Thinkubator and RAIN Eugene for the use of a comfy space!
MECCA (Materials Exchange Center for Community Arts) Eugene for the amazingly cheap index cards and little rocks!

-----------

Search terms: card game, analog game, physical game, board game (not a board game but if you're looking for board games you might like it), dice game (there are dice I don't even know)

Downloads and Links


Ratings

#2273Coolness10%

Comments

LordKawaii says ...
Sep 1, 2015 @ 7:08am

Wonderful game. Glad to a table top game.

Sep 5, 2015 @ 7:21am

I really like your artwork and all the creativity in ideas. Great job on your game!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]