Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Monster

by Yaroslav Kravtsov - Compo Entry

Ok, you know that you are monster. This is not a surprise on this LD, but you don't know why everybody call you the monster.

This is short story-driven game. You can complete it in 10 minutes. Better to play with sound.

Controls: WASD + Mouse look, Spacebar for jump.

Made in Unity, Blender, Audacity, Fingertip Maestro and http://www.oddcast.com/home/demos/tts/tts_example.php for voice over

Downloads and Links


Ratings

Coolness66%
#69Mood3.79
#177Graphics3.74
#194Audio3.32
#296Overall3.34
#594Innovation2.79
#644Humor2.30
#648Theme3.10
#816Fun2.46

Comments

peterthehe says ...
Aug 24, 2015 @ 7:55am

Nice exploration, reminds me of Dear Esther. Some proper voice acting and some ambient music and I can really see this becoming a fully-fledged game.

KhaoTom says ...
Aug 24, 2015 @ 8:03am

Interesting little journey with a pretty effective mood and nice ending.

jk5000 says ...
Aug 24, 2015 @ 8:05am

I really like this kind of game, but I just wish that I had to do more stuff then just walk around. But story makes is it woth playing.

Orni says ...
Aug 24, 2015 @ 9:03am

for whatever reason I can't stop playing this because of the graphical style
amazingly done :D

great experience

Split82 says ...
Aug 24, 2015 @ 10:36am

I don't like walking simulators too much, but this one kept me playing till the end. Awesome mood.

TagliatL says ...
Aug 24, 2015 @ 12:28pm

Nice, I'm not sure I understood everything but that was interesting.

Hyoga-3D says ...
Aug 24, 2015 @ 2:24pm

Interresting game, the mood is great, good job.

Aug 24, 2015 @ 6:13pm

I'm still not sure why I'm the monster, but the story kept me going long enough to see the ending. Nice experience.

stuhp84 says ...
Aug 25, 2015 @ 12:26am

A little slower then I usually like but the environments were nicely done and it made sticking around for the ending very worth while. good stuff!

Shina69 says ...
Aug 25, 2015 @ 1:22am

Well, it did made me stick around until the end, but it was all a bit monochromatic and undetailed. The final scene is not really that beautiful, although i got the message.

Aug 25, 2015 @ 2:12am

I uh... I really didn't get it. The story was clearly the main draw of this game, but I honestly found it very confusing and poorly delivered.

AuthorX says ...
Aug 25, 2015 @ 2:15am

Felt a bit too long getting from point to point but the graphics were good, the sunset effect was nice.

fubenalvo says ...
Aug 25, 2015 @ 3:16am

I really liked the whole atmosphere

zillix says ...
Aug 25, 2015 @ 3:17am

this is fantastic! the storytelling was very evocative and the environment was very pretty. awesome work :)

RottenFish says ...
Aug 25, 2015 @ 4:15am

I really liked it. Great exploration.

Geckoo1337 says ...
Aug 25, 2015 @ 4:24am

Nice game. A solid project which I liked. I ask myself so as to understand how you could generate a such world. Neat. The voices are great. One of my favorites for LD33. Thank you for this tiny travel ++

ekajjake says ...
Aug 25, 2015 @ 5:19am

Kept me hooked, not sure what for though...

Aug 25, 2015 @ 7:21am

I will left clue for people who don't get the story. Alexander said that player is a human. But Alexander, Maria and W has generated voice, what means...

Manou says ...
Aug 25, 2015 @ 7:31am

Reminds me of Battlezone, don't know why! Nice entry.

Aug 25, 2015 @ 7:57am

Waypoints were pretty far apart, kept anticipating stuff, but mostly just kept getting more waypoints. I could see this made into something longer. I'm still not really sure I get the story, either. Really enjoyed the graphical style; sparse, but nicely colored.

I'm really glad I didn't go through this one with my kids; the language there in the middle was a bit of a shock/unexpected. :\

jeapple says ...
Aug 25, 2015 @ 7:57am

......Very empty world for a monster,
too realistic......

Volatile Dove says ...
Aug 25, 2015 @ 8:13am

Very good graphics!
Kept me walking until the end, the disclosures at the end of the game are not totally clear though.

afisicos says ...
Aug 25, 2015 @ 8:19am

The game is nice.
Maybe a little bored cause of the walking. But is nice. Music and graphics are the best.

randomhuman says ...
Aug 25, 2015 @ 8:42am

Very pretty and nice music, but not a lot to do and I didn't really understand why I was the monster.

Caspila says ...
Aug 25, 2015 @ 8:59am

You had me hooked in the beginning but then it got too slow. It was just going from one point to the other with only few lines of dialogue,

I'd like to play this game with reacher story. Really liked the art style and mood overall! Good job!

collaboration says ...
Aug 25, 2015 @ 9:28am

One of the best so far, awesome palette, and really catchy. Great job!

Pampattitude says ...
Aug 25, 2015 @ 9:32am

I don't really know what happened but it felt so great! I think I got the story. Design and atmosphere are great!

Mimus says ...
Aug 25, 2015 @ 10:08am

I did not understand...

mboaj says ...
Aug 25, 2015 @ 10:20am

Interesting journey indeed. Reminds me of a game I played with an astrounat on a deserted planet with some weird buildings. Great graphics and color choice! :)

MoreRPG Team says ...
Aug 25, 2015 @ 12:02pm

Wow, great voice acting for a 2-day game!

Halfbus says ...
Aug 25, 2015 @ 12:58pm

Awesome entry, love your games. There was a glitch on rocket launching place, that i quite not understood. Thanks!

Arnage says ...
Aug 25, 2015 @ 2:22pm

Cool visual style and a lot of content for a compo game, well done!

Raspadsistema says ...
Aug 25, 2015 @ 2:26pm

Sweet! I realized it was a mistake to play it in browser so on 2nd play downloaded windows version to try it in full screen. Warning, spoilers from now on :P I especially liked the area with multistorey apartment buildings. Very creepy and tastefully done. The meaning of ending was clear to me, because I picked "kill millions to save one" option, and thought W was that one. But then on 2nd play I picked a different option yet ending was the same which was quite a disappointment. You could have at least added alternative ending line. Or maybe I didn't understand as well as I thought. Either way, great work.

Oxygamer says ...
Aug 25, 2015 @ 2:53pm

Very stylish game with huge world :) A was feel myself alone.....

Kai20 says ...
Aug 25, 2015 @ 4:24pm

Great Game low poly visuals and a interresing story with a great twist and i dont meen the first wake up sceen i mean the who you are thing. Great

FlamingKiwi says ...
Aug 25, 2015 @ 5:08pm

It does well at what it tries to do, but you might want to put a maximum slope angle because I was able to walk off the map when exploring the final area. Doesn't really detract from the experience though, so good job!

Aug 25, 2015 @ 6:35pm

Very nice artwork. At first i thought the crackling noisy sounds were strange, but at the end, it all fitted together... Well done!

fdslk says ...
Aug 25, 2015 @ 8:32pm

Nice mood, setting and art, but the story needs a lot more of tweaking, it's way too abstract and slow sometimes, but kept me going, well done

Robinerd says ...
Aug 25, 2015 @ 8:54pm

A very nice feeling somehow, almost meditating. Didn't fully catch why I'm a monster from dying, but I like it :)

Komradus says ...
Aug 25, 2015 @ 10:17pm

There's a lot of potential here, the audio and environment is great, and the story is intriguing. Though it's rather mundane to be running around for so long between points for a demo, especially at the start.

Code Medicine says ...
Aug 25, 2015 @ 10:54pm

Awesome entry. I really liked the low poly styling, the color choices were spot on. The characters communicating over the radio were really neat. I'm not sure I understood the ending, nothing really got wrapped up, the story was really good up until then. This sort of thing could be powerful! Nice work.

Aug 26, 2015 @ 2:34am

Nice job! I also made a story game, maybe you'll enjoy it.

Aug 26, 2015 @ 11:21am

Voice acting should improve though the "bip! bip! bip!" moment was hilaroius.
The marker doesn't give you a proper sense of distance.
The rest of the game feels very polished and smooth.

Strike says ...
Aug 26, 2015 @ 12:11pm

As said by Raspadsistema, choosing "kill millions to save one" gives sense to the story. I chose "kill one to save millions" and the entire experienced was very confusing until I came here to read comments.
I wish there was an auto-walk button ;)
Nice environments.

tMalicet says ...
Aug 26, 2015 @ 7:18pm

I like the mood but there is a little bit too much walking for me.

Hjalte500 says ...
Aug 26, 2015 @ 9:29pm

Thank you for this little experience. It was very nice.

stevenlr says ...
Aug 26, 2015 @ 9:33pm

Very nice and atmospheric game. The ending was really nice. Maybe a bit too linear though. The lack of details made it hard to grasp to scale of the landscape, but I guess it unavoidable given the choice of using a low-poly style.

cudabear says ...
Aug 26, 2015 @ 9:33pm

I found this game a little boring, the exploration is nice but the linear world means you can't really "explore" it. It feels quite empty at times, though the cities and ruins were cool. I didn't really understand the story, either, it's a bit hard to follow. Perhaps that's the point, though?

I did enjoy the floating controls, though. I had fun surfing on the hills!

Goutye says ...
Aug 26, 2015 @ 9:58pm

The mood was pretty well!

Linus123xbb says ...
Aug 26, 2015 @ 10:22pm

Cool game, it was unique in its own way but I didn't really understand why I am the monster though? Was it because I was human and had "destroyed" the world =p

Aug 27, 2015 @ 7:41am

Guys and gals, I'm really appreciate things that you said. Yes, I know that there a lot of things to improve and fill with content.

You said that initial choose didn't change the ending - oh my gosh, it means that you beat my game and maybe more than one time. This is a huge progress for me, because on previous LD many players didn't complete the game.

You said that story in not clear and you didn't understand why your are the monster. And I'm happy again. Because I was worried that my story too obvious and primitive (like "this is a rock, rock is heavy, don't eat rocks"). Ok, I admit that I overdone with this stuff. So some explanation will be useful. Usual this is pity when author explains his creation. But this is not a masterpiece of art, this is just simple game made in 2 days :o)

And here comes spoilers! Please, don't read below if you didn't played.

My idea was primitive and not original. Humankind can be considered as race of monsters. Because we usually kill each other and do other bad things. First selection is a part of this idea. No matter what you choose - somebody will die. Or in onther words all your options is killing.

Computer voice is a voice of a representative of another race. Like new step of evolution. They full of logic and don't understand humans' agression.

They are not human, so we can not understand their motivation. They do some rituals by allowing humans to meet with human history (in ruins) and understand their monstrosity. And die after that in a trap (falling from a cliff).

W is a broken computer who supposed to die with player. But fortunately player survives. W unleash his personality, but it's too late. There no chance to survive. No oxygen resupply, no battaries. So player and W doomed to die. And all they have is to spend time that left on something beautiful.

That was my story. Maybe it was completely not obvious and you understant it some other way. But now you able to discuss it with me.

Yrr says ...
Aug 27, 2015 @ 7:48pm

I'm not sure I quite "got" it, but it was beautiful, if a little difficult to traverse at some points.

sararyCow says ...
Aug 27, 2015 @ 8:59pm

It was a bit long the trip but I liked the end. This could be a good intro for a greater game!

the31 says ...
Aug 28, 2015 @ 1:49am

I can see why you wanted a vehicle at first, that would have been neat! Interesting to contrast your story against what I had in mind. The narrative was very abstract in my opinion, so I was trying too hard to link the choice to the rest of the game. I chose "kill one to save millions," so one idea (although I certainly didn't think it was "right") was that these beings had taken me to Mars to show me these things that represented the war of humanity, which they stopped in exchange for my life and understanding. I was going to try it again to see if anything changed with the choices, but I'm glad I refreshed this page first--the character did move pretty slowly. A nice experience.

Aug 28, 2015 @ 5:49am

Really nice game that kept me hooked so I played it through - although I usually don't play these kind of games. The ending was a bit disappointing to me - I get that you don't want to make the storsy too simple, but I think now things try to be a bit too clever and are too hidden at the same time.
Overall a great experience.

Aug 28, 2015 @ 7:51am

Such a great entry with an unique twist! Congrats

dickpoelen says ...
Aug 28, 2015 @ 8:51am

Nice colors. Didn't expect to be watching the sun :)

wdebowicz says ...
Aug 28, 2015 @ 9:05pm

I like the graphic style and how you use the voice.

glcoder says ...
Aug 29, 2015 @ 1:41am

SPOILERS! First playthrough I din't walk into the trap (no dark screen, no flashlight, nothing), so I just run straight to ending guessing why my 90% oxygen level is depleted. Second time I've abused jump bug (pressing jump repeatedly you can climb any mountain) and somehow walk into the trap, got my flashlight. The former choice isn't affected anything, I guess, so nice little "game" (sry can't call it a game, nothing to plat with), nice visual style, but lack of interesting content (I check it twice, hoping to see something new!) and lack of gameplay. Is's OK for 2-day game, I think.

Aug 29, 2015 @ 3:48pm

Nice environments. And yes, without your explanation it was not obvious for me what is the game about :)

superfreak says ...
Aug 30, 2015 @ 12:21am

Enjoyed the setting and the art :3

Strike says ...
Aug 30, 2015 @ 2:09pm

Thanks for your explanation ! ;) Mostly this part :

"They are not human, so we can not understand their motivation. They do some rituals by allowing humans to meet with human history (in ruins) and understand their monstrosity. And die after that in a trap (falling from a cliff)."

There was no way to guess this part, or maybe I missed it. It makes everything much deeper now ;)

DiscoFish says ...
Aug 30, 2015 @ 3:39pm

Really nice exploration game.

jofra says ...
Aug 30, 2015 @ 3:50pm

The end was realy cool! nice concept!
I got a bit bored mid way to the game :S Personaly if you are going do to strong mood based game it should have more variations on the backgrounds or sounds that counters the " go to that point" gameplay :)
Awesome entry! Gj

juaxix says ...
Aug 30, 2015 @ 4:14pm

I was about to quit in the first 2 minutes because i wanted some action, i think you should add some events that triggers at the beginning to hook more the player, not just walk and follow targets one after another...i don't know, like, adding more suspense and drama or some different emotions by showing things that makes the player to identify with the character, for example.
Well, I know, it's an experience, and it's good, like an interactive story, but i'm sure that when you add more details, like puzzles to solve, or dangers to avoid, things to hit, (for example, avoid the missiles, hit a big red button to open a mountain with an explosion) with a lot of fx (wind,sand,etc) and those amazing gfx you made, it will gonna rock, anyway it's great!, keep working on it ^^

Aug 30, 2015 @ 5:36pm

I like the reduced graphical style. Not sure whether the choices in the beginning had any effect but since I chose kill 1 to save a million I was expecting me to be the 1.
So I expected to be sacrificed for the greater good.
Not a huge fan of the flat out calling me monster besides the portal quote aspect but otherwise the speech synthesizing was most interesting when it seemed to fit the portrayed character like my suit computer.
Also most of the time I didn't realize how fast I was moving until I got to the chairs when I was like HOLY FUCK I'M FAST! Which is probably due to the lack of reference space with the reduced style. May be just upping the amount of quads per meter would fix that.
I also enjoyed the floaty jump because it gave me something to do while walking around. I imagined I was on Mars because of the colors somehow so I thought may be bunny hopping would make sense. Not sure whether it did but I enjoyed it anyway. If there would be one sound I could add it would probably be somekind of breathing inside my helmet.
Anyway very interesting entry, I think this could really go somewhere really cool with a bit more time. Cheers!

Aug 30, 2015 @ 6:49pm

inbetweengames, thank you for feedback. Yes, I know that many things can be done better. Can't wait for the next LD to have chance for improve :o)

Teesquared says ...
Aug 30, 2015 @ 11:21pm

Interesting take on story telling. You took walking from A to B (to C to D to ...) and made it unfold an engaging story. I felt after my initial choice that I was the one man sacrificed to save a million, it was emotional for me. Great use of synthesized voices. I think they work well. Someone posted in my feedback to check out this game (similar to mine in some regards). I'm glad I did. (Finding a game called Monster in this event was a challenge though :)

wooltech says ...
Sep 8, 2015 @ 12:14am

The landscape look wonderful, although the destination marker didn't seem to fit with the rest of it, which was a shame. Sometimes it felt like a very long way between the markers, but it kept me playing until the end.

bombjack says ...
Sep 12, 2015 @ 3:11pm

there can be more diversity in gameplay. The simple shaded polygons are amazing. Really a fan of the art.

Sep 12, 2015 @ 6:49pm

Everyone,

Thank you for feedback!

Sep 14, 2015 @ 11:56am

Cool game! I included it in part 30 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/aghqdpQgwgA

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]