Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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You Have Killed Them

by Boehrsi - Jam Entry

Personal info:
My second LD. Implementation time is around 15-20 hours I think.

Game Story / Info:
You are an assassin, with just one task: Kill your enemy and don't get spotted.

To fulfill your task (killing the red target) navigate through a dark building and avoid the yellow guys. They are enemies, working for your target as bodyguards and will hunt your points down if they spot you. The green ones are just bystanders which will reduce your points only very slightly.

To get all 10000 points you have to choose between the sneaky and the murderous way. But be aware, you can only kill safely from behind. If your target spots you, you lose.

- Movement: WASD and CTRL to sprint
- Look around: Mouse
- Kill: Left mouse button

Software and libraries:
- LibGDX
- Box2d + Box2dLights
- Tiled
- Bfxr
- Photoshop

Misc and planned:
- More levels, a simple AI which moves the enemies, some power ups.
- Sadly no web version of this game, because of some bugs in combination with Box2dLights.
- Submitted accidentally as "Jam" but it's a "Compo" submission

Downloads and Links




WebFreak001 says ...
Aug 24, 2015 @ 2:16pm

Really nice game idea. I loved the light effects! Also i got all 10000 points :D

BSODDevTeam says ...
Aug 24, 2015 @ 2:24pm

Nice game. Really cute graphics.

tomdeal says ...
Aug 24, 2015 @ 2:33pm

The light effects are cool :) Could be a bit more content, but otherwise solid entry.

MegasDragos1 says ...
Aug 24, 2015 @ 2:33pm

It's a very nice game! I like it!

razavidn says ...
Aug 24, 2015 @ 2:35pm

Strong aesthetic! Would've loved a little pensive music to fit the scene.

pighead10 says ...
Aug 24, 2015 @ 2:36pm

Quite easy and short, but it looked nice and had a good mechanic.

someone9999 says ...
Aug 24, 2015 @ 2:46pm

Really fun stealth game. Gave the game a few runs, before attempting to get the lowest time 10000 point, only kill target run. Got it down to about 10.4 seconds.

The lighting effects are really cool, and it was quite fun to find new paths to the target.

Aug 24, 2015 @ 3:01pm

not bad - a fun little stealth game. I really like the lighting effects, they're very impressive.

LeekAnarchism says ...
Aug 24, 2015 @ 8:24pm

I enjoyed playing this -- the light effects are really cool!

I think it's a good structure for a game -- at the moment it's a bit too easy and too short, so could do with something to make it a bit more challenging (like your suggestions of more levels, moving enemies)

vividhelix says ...
Aug 24, 2015 @ 8:38pm

Interesting, a very decent stealth game with nice light effects. Good job!

Boehrsi says ...
Aug 25, 2015 @ 7:32am

Thanks alot for all the feedback. :)

@LeekAnarchism, @tomdeal, @razavidn: Yeah more content (levels, audio and so on) is definetly a thing. I hope next time I have a bit more time to put in some more content beside the general game logic. :)

@someone9999: Special thanks to you for playing it more than once ;). The challenge to find different paths and to get a top score + a fast time was one thing I hoped some players will enjoy.

Jajo says ...
Aug 26, 2015 @ 8:34am

I felt very guilty at the end, but I found the game incredible. The lighting effects were a good idea, but the blur did make them a little odd. Maybe some nice music next time? Overall it was a pretty good game, well done.

tobbez says ...
Aug 26, 2015 @ 8:42am

I enjoyed the game for what it was. Seems like you already have a good idea on how you want to continue the game.

kaype says ...
Aug 26, 2015 @ 7:56pm

The game doesn't launch for me. It just mentions that a Java Exception has occured. :/

stevenlr says ...
Aug 26, 2015 @ 8:49pm

I like how the graphics serve the gameplay in your game. The mechanics are not very innovative, but well executed anyway, which is what matters. Nice entry.

Boehrsi says ...
Aug 27, 2015 @ 7:55pm

@Jajo Yeah, music would extend the immersion quite a bit, I think. But I'm totally uncreative in that area. :D

@tobbez Definitely, I have some plans to extend it to some sort of "real" game, perhaps for mobile.

@Kaype Hmm, that's really strange, nothing special there. :/

@stevenlr Thanks for your feedback and that's true, nothing new overall, but I really wanted to try some "light and shadow" mechanics. ;)

SecularBaron says ...
Aug 28, 2015 @ 12:49pm

I killed everyone and am the monster. I believe that means I win.

Aug 29, 2015 @ 6:29pm

- graphics are simple but work well to show whats going on
- kind of fun, but was really easy to kill the target
- enemies don't seem to react to me at all
- killed myself without killing anyone else, would have been nice to get different ending
- gameplay needs more depth. like maybe enemy's that are moving along a path. random levels would be cool

Boehrsi says ...
Sep 1, 2015 @ 2:49pm

@KilledByAPixel Thank you for the extensive feedback, I really appreciate it. It's overall to simple and there should be some kind of an AI, rather then just random turning objects, thats true. That was planned but I didn't managed to implement it in time.
A different ending is a nice idea and if I continue developing there will be different ones for sure. Random levels are a great idea, or at least more levels at all. The latter could be done quite easily, because of a small wrapper I wrote and which allows me to model a whole level (including enemies) encapsulated from the game logic in TILED.

Vladirien says ...
Sep 1, 2015 @ 4:53pm

Nice use of 2D ray casting tech!

Sep 10, 2015 @ 1:16am

Nice entry! it's it's kind confusing to know what is going on at the beginning, but it have a nice gameplay. Good job!

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