Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Sand Castle Destroyer

by Vladik Plays - Compo Entry

This is my first game made with unity so please expect bugs. It took me approx. 11 hours to make this game!

WARNING! I didn't have enough time to finish the game so I didn't include the 1 minute timer so that the game would end.

How to play: You are a small bad guy who is breaking sandcastles and ruining everything. All you have to do is walk to them and destroy 'em!

Controls: WASD or arrow keys to move and space to jump.

Source: to look at the source, you need unzip the source file into an empty Unity project which has a Playmaker asset.

Downloads and Links




BOBANY says ...
Aug 25, 2015 @ 5:44am

I had far too much fun crushing these NPC's sand castle shaped poops

McFood says ...
Aug 26, 2015 @ 12:48pm

Ahh, The much fabled prequel.
The idea is just as monsterous, but without the music it felt less arcade-like.
One improvement might be to slow down less when you hit castles. It feels a bit like the player is too light, where as you want to feel tough, and mean =D

Great idea, and fun game!

Aug 26, 2015 @ 1:07pm

Brilliant idea. Sad that game does not finished. And kids build new castles faster than I able to destroy them! I think that may lead to memory leakage in a long run.

Aug 26, 2015 @ 1:19pm

Cute game! And done so quickly! Great work!

Komradus says ...
Aug 26, 2015 @ 1:29pm

The idea has some sweet potential if you get some sort of reactions from the NPCs.

Aug 27, 2015 @ 9:38am

Nice simple idea.

PowerSpark says ...
Sep 1, 2015 @ 4:52am

So monstrous! Imagine if the NPC would get sad... xD
Also, the ground is a meter below my feet.

Sep 1, 2015 @ 7:11pm

Destroying sand castles kind of made me feel bad for these poor NPC's. Nice entry!

handkor says ...
Sep 9, 2015 @ 12:27am

Really makes you feel like a monster. Good job

local minimum says ...
Sep 11, 2015 @ 4:33pm

It is a good start and congrats to first game in unity! It would have been good to lock the mouse and work some more on the players movements so it was easier to navigate around. The sand castles and their destruction was really nice. If the NPCs stopped a little while before their castles appeared it would have help the feeling of them actually building them. One way this could become really cool if you had to destroy as many castles as possible without anyone spotting you doing it. That is, give the NPC a visual field...

Arnage says ...
Sep 11, 2015 @ 4:33pm

Not bad for a first attempt. I also like the idea, it made me feel like a brat who isn't very good at building sand castles, so instead I destroy those of others.

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