Controls.
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WASD = MOVE
MOUSE = LOOK
SHIFT = RUN
SPACE = JUMP
ESC/ENTER = MENU
What.
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Walking simulator.
Fairly simple, not seen anyone get stuck yet.
Goal.
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Tell a engaging story, with the least amount of assets.
Did it work? Sort of, could really have used sounds it would seem.
FAQ (Spoilers)
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Q. No sound?
A. Ran out of time.
Q. What did the player do?
A. Nothing. That's the feeling I wanted to invoke "What did I do?".
Q. Ending is just running up to a black screen, what the hell?
A. Sorry about that, ending was cut do to time. (Didn't give any closure, but where meant to make you feel better again)
Tools.
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Unity 5
Blender
Visual Studio 2015
GIMP
MaPZone2 (Texture generator)
(Post)
Audacity
Post-Compo.
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POST-COMPO v1.1
(Windows) https://www.dropbox.com/s/1pchk3uqcui1660/MonsterPostV1_1.zip?dl=0
(Source) https://www.dropbox.com/s/xjfbca0ej9cbos0/MonsterPostV1_1_Source.zip?dl=0
FEATURES.
- Sound added to game.
- Light added to game.
FIXES / TWEAKS.
- Fixed 2 minor progress bugs.
- Moved house closer.
- Added more scenery.
- Tweaked player movement.
- Made the invisible walls feel less restrictive (Hopefully)
Downloads and Links
Ratings
![]() | Coolness | 79% |
#489 | Mood | 2.97 |
#594 | Graphics | 2.85 |
#679 | Theme | 3.03 |
#807 | Overall | 2.68 |
Comments
Cool, I really liked this. Great mood and atmosphere without going over the top or shoving it down your throat.
Some music and some sound effects cut have made this game so much better. But else it is fine.
Nice aesthetics even though bit too sterile, I get the idea but you should have developed a bit further. The game is bit short and there isn't much going on, other than everybody's hating you for some reason.
I can appreciate implicit storytelling, but there were little to no details that indicated what was going on in the story. I was also severely disappointed by the sheer number of invisible walls when a more tightly packed and well organised town would have been much more interesting to look at and around. Despite their simplicity, I do like the graphics, but some more tweaking to their shaders and a bit nicer work on the terrain would have done wonders.
You've chosen good categories to score in.
The theming is excellent, very well delivered.
I didn't know why the first person was rude to me, but it quickly sunk in.
It felt like the initial goal was a little far away, making the world feel a bit sparse. But it makes sense now why you would live far away.
The map is a bit too big, most of the game is spent walking, I think a more tightly packed map would've had more impact.
But the graphics and mood are great. The people around you just push you away, or look away, because you did something.. because you are the monster.
Maybe add some other clues to the immensity of the thing you did (i.e. newspaper clipings) otherwise great mood!
I think the game has a good starting idea, but it needs more depth to the story. This game has much potential for the future
The map may be too big for the current content, the graphic style may be too different between the terrain, the trees, people, and there may be no music, but the atmosphere is set, and makes we want to know more about the story !
I'd play a full version of this game :)
An ok walking simulator with an ok narrative and progression.
The camera feels stiffy and the absence of sound really kills the atmosphere
I like the fact that I can see my own body though.
I love the graphics. I wanted to play, but no mac port. (sad panda)
Circles...circles everywhere...XD
It's fine. Monsters need milk like us, of course.
It's attractive and has a good atmosphere.
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The fact that everyone is pushing you away before and then they're staring you down afterwards makes you think about what you probably did/didn't do.