Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Moster Kings

by frondeus - Compo Entry


You are the monster.

Actually - the monster king. Your name is "Bies". You are most powerful of Slavic demons. Old king. Older than Christianity.

And you have an army.
Sirens, vampires, vywerns, firemen and dwarfs.

Fight with other kings.
Send troops into the battlefield,


First player
[D] - spawn new troop. Second [D] send it into the battlefield.
[W] and [S] - move troop before sending.
Second player
[Left] - spawn new troop. Second [Left] send it into the battlefield.
[Up] and [Down] - move troop before sending.
Vampires (warriors) against Sirens (pikemens)

Sirens (pikemens) against Vyverns (riders)
Vyverns (riders) against Vampires (warriors)

Firemen (archers) can shoot trough one ally line.

Dwarfs (defenders) can block more attacks.

If enemy units go outside the batllefield - your king will appear.

Kill hostile king to win the game.

Downloads and Links




cicanci says ...
Aug 24, 2015 @ 2:54pm

Nice job!

BSODDevTeam says ...
Aug 24, 2015 @ 3:06pm

gj, man. Pretty interesting!

RedFil says ...
Aug 24, 2015 @ 3:09pm

Cool idea
Pretty hard to remember which one is better against each other
A reset button or a win/lose condition would be nice

Good job!

Azlen says ...
Aug 24, 2015 @ 9:24pm

The monsters are cool (and some of their animations are hilarious)

I feel proud to be a slavic demon.

mickanio says ...
Aug 24, 2015 @ 9:29pm

The animations and characters are awesome. Would love to see this on a bigger field with some ability to upgrade monsters and such : )

justthestudio says ...
Aug 25, 2015 @ 12:05pm

It definitely lacks a lot o polish (some UI indicators, explanation, win/lose conditions etc.) but the game concept is something I really appreciate. It's like traditional-lane defender mixed with Tetris and transformed in something more symmetric - the fact you're not only defending like in similar generic lane-defenders, but also attacking and trying match shapes makes me anticipating the final, more playable version.

Grhyll says ...
Aug 26, 2015 @ 10:36am

justthestudio has said everything :) The idea seems neat, but some feedback/explanations/help would be a great improvement!

Crefossus says ...
Aug 27, 2015 @ 7:08am

I like the animations.

It could use some feedback when something is countering another enemy (special particle effects or something?). Would love to see stock of fighters (if there is any? ) in a list, or just more feedback on how the spawning is working. Maybe a "next" option to see what's coming up. Maybe just also display what they counter somehow?

The game pace seems a little slow too since the enemies just get backed up in a traffic jam waiting their turn. Faster fights and possibly having bonuses to appropriately stacking your side like Firemen behind melee guys (but I didn't feel like that was special at all)

Definitely impressive for just the weekend and innovative.

aeveis says ...
Aug 30, 2015 @ 4:46am

roughness and some bugs with win conditions aside, pretty good idea! It was kind of cool to see monsters battling it out. I never saw that king monster but that could be a cool end game mechanic. It's kind of like a simplified moba with some puzzle elements.

mubox says ...
Aug 31, 2015 @ 4:42pm

Interesting idea. ^^
Battle ends and the game don't, I don't know if that is a bug.

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