Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

A battle for the graveyard

by Yamzho - Compo Entry

"A battle for the graveyard" is my submission to the Ludum Dare compo category !

It is a one keyboard multi-player 2D kinda battle arena. Players are shape-shifting monsters, swapping from one shape to another to get different special abilities. The gameplay is symmetrical as both players can use the same abilities.

Player 1 plays with :
- WASD to move (or ZQSD for a French keyboard)
- 1234 to change his/her shape
- E to use the ability

Player 2 plays with :
- IJKL to move
- 7890 to change his/her shape
- P to use the ability

The playable shapes/forms are :
- Frankenstein (hand fight, does high damages, lowers received damages, moves slow)
- Skeleton (distant fight, does medium damages, moves fast)
- Slime (can leave goo that deals damage over time on an large area, doesn't take damages from those gooes, moves slow)
- Slender (cannot deal damages, can teleport)

The game starts as soon as the game is launched, players can play as long as they want as there is no timer. They can reset the map and start a new game by pressing X and M together, at the same time ! ;)

Hope you'll enjoy the game ! Leave comments !

---- POST COMPO ------------------------------------------

I published a post compo version with two little changes :
- I added the possibility of pressing ";" instead of "M" when resetting world (for French keyboards)
- The Slender now recover 15% of maximum health when teleporting. A player cannot recover more than half his total health.
- The Skeleton was able to one shot an opponent during close combat. To avoid this, bones inflicts more damages when they hit at a far distance from where they've been thrown.
- The Skeleton throws twice more bones now.

---- AND NOW ? ---------------------------------------------

First, I'd like to thank everyone that left a comment and rated ! That is really appreciated !
I will develop the game during the next week / months to add features (such as LAN and internet multi-player, the use of XBox controllers, more characters and abilities, etc... If you want to follow the development, go on one of the following websites of follow me on Twitter ( http://www.twitter.com/yamzho ).
http://gamejams.yamzho.net
http://yamzho.itch.io/a-battle-for-the-graveyard
http://gamejolt.com/games/a-battle-for-the-graveyard/88826
http://www.indiedb.com/games/a-battle-for-the-graveyard

Downloads and Links


Ratings

Coolness100%
#143Graphics3.85
#296Audio3.09
#299Theme3.66
#299Overall3.33
#320Fun3.23
#320Mood3.20
#363Innovation3.17
#379Humor2.91

Comments

DaGuiz says ...
Aug 23, 2015 @ 11:07pm

Good game :)

APC says ...
Aug 24, 2015 @ 3:09am

I'm just one person so I couldn't really test it but I checked out all the mechanics and they seem interesting. I bet if 2 people had a competitve fight they could pull off some neat tricks with those mechanics.

DarkCart says ...
Aug 24, 2015 @ 11:52am

Give yourself a high five for using Java :) It's a good game.

Aug 24, 2015 @ 11:53am

Very cool multiplayer game :D

sapermysz says ...
Aug 24, 2015 @ 11:57am

Nice game , but IJKL is not good choice to move i think that good input for second player was be srrow keys and numeric pad

sorry ffor my bad english

LastLeaf says ...
Aug 24, 2015 @ 11:58am

I tried to play with my left hand and my right hand so I cannot say it is fun or not.
But the graphics are nice.

kirilllosev says ...
Aug 24, 2015 @ 12:12pm

Lovely sprites :)

DaGuiz says ...
Aug 24, 2015 @ 12:34pm

Par contre il y a un petit fail, le reset du 2eme joueurs est le "m" d'un clavier AZERTY, sur un clavier QWERTY il faut faire ";"

DaGuiz says ...
Aug 24, 2015 @ 1:34pm

This game is good, but simple to the gamepad : https://i.gyazo.com/3b88dfe3d24dde504866e438fddf9ea4.png

TiByte says ...
Aug 24, 2015 @ 4:45pm

Works on Linux. Good multiplayer Game.
Music broke if there is any.
OS: Ubuntu 14.04 x64
JRE: 1.7

Somnium says ...
Aug 24, 2015 @ 5:00pm

Pretty neat game :-) It is fun to play in multiplayer, although the keypad panel might have been better for player 2.

Jod says ...
Aug 24, 2015 @ 6:15pm

I am incredibly impressed by your clear art direction and ability to make a two-player game.

The ability to switch between mosters is awesome. Slime is OP. :D

gene-z says ...
Aug 24, 2015 @ 6:34pm

Great game, Nice concept

Zerkruemler says ...
Aug 24, 2015 @ 7:41pm

Looks good. I cannot rate it since I have no second player.

Zammalad says ...
Aug 24, 2015 @ 7:45pm

Liked this entry very much. Always difficult for multiplayer games to get good testing but the mechanics seem cool. Good effort.

razavidn says ...
Aug 24, 2015 @ 7:51pm

Sadly just one person here, but LOVE the art!

hgcummings says ...
Aug 24, 2015 @ 7:52pm

Really nice graphics and overall consistency/mood. The gameplay is very simple, but I really like these multiplayer on single machine games, and the various special abilities of the monsters was a nice touch.

DaanVanYperen says ...
Aug 24, 2015 @ 8:07pm

Not the game I expected from screenshots. Figured it was a some form of board game! Delicious art.

t4u says ...
Aug 24, 2015 @ 8:15pm

Graphics are nice. I see some idea to make innovation with different characters. Music is terribly annoying. I don't feel fun from playing it. Even if I played together with someone I still doubt if it would give me fun.

hbirler says ...
Aug 24, 2015 @ 8:21pm

Really enjoyed playing this with my brother. Best game of LD33 so far. Great art and gameplay

peterkirk says ...
Aug 24, 2015 @ 9:17pm

It took a bit to understand what to do but once I worked it out I had fun.

HACKhalo2 says ...
Aug 24, 2015 @ 11:28pm

This was fun to play, especially against myself and my wife. But I agree that the arrow keys would of been a better selection for player 2

Afenda says ...
Aug 25, 2015 @ 8:04am

GG Yamzho ! super nice multiplayer system keyboard and I love gaphismes and audio effects.

Aug 25, 2015 @ 10:18pm

So cool! Love the voices. hehe

Hegback says ...
Aug 26, 2015 @ 10:51am

Ah...school days...sure wish my ex-classmates will play this with me too

lanestp says ...
Aug 26, 2015 @ 11:54am

Fun little multiplayer game. Has a nice amount of variety thanks to the shape shifting!

crucknuk says ...
Aug 26, 2015 @ 11:59am

Really nice compo! Hope you will add one or two more monster to add variation of the gameplay for a next release ;)

Mike Mezhenin says ...
Aug 26, 2015 @ 4:31pm

Skeleton, fight!

(BTW, Slender feels unbalanced - maybe if each teleportation gave you some health or other bonus the character would be more useful).

guoboism says ...
Aug 27, 2015 @ 11:12am

Art is great! Nice multiplayer game! Vampire can not attack? Only moves?

Aug 31, 2015 @ 7:39pm

Love the graphics, great game. I included it in part 13 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/1VzFVc1MuWc

Druid says ...
Sep 3, 2015 @ 10:36pm

Well... I don't have secont player. But gameplay looks incredibly fun, so i give 5 for that :D

Art and audio deserves 5 too, because game looks and soud good!

All in all, one of best entries!

Sep 5, 2015 @ 11:12am

Pretty fun game, nice aesthetic. And hooray for procedural levels!

LandoSystems says ...
Sep 8, 2015 @ 12:20am

Very solid graphical style, good multiplayer gameplay, great job overall!

LukeZaz says ...
Sep 8, 2015 @ 3:32am

Skeleton was extremely overpowered, and was actually more effective at melee than ranged combat. Don't know what Slender was supposed to be for. Decent game, I'm sure I would've enjoyed it more with two players, but it is even okay playing against yourself.

Xanjos says ...
Sep 9, 2015 @ 5:41pm

Awkward testing this on my own (kinda wish there was an AI opponent)but I like how each monster's unique ability fits certain playstyles (e.g. Skeleton and Slime for people who like to zone and Frankenstein and Slender for those who like to get in close) plus the game actually looks well balanced (good thing abilities have a cooldown period otherwise Skeleton would be too OP :P)

mzmiric5 says ...
Sep 14, 2015 @ 12:15am

Interesting game, I like the multiplayer aspect, and I'm sure it's really fun with friends. I tried both the submitted and post compo version. The controls are a bit awkward. I do like that different characters have different abilities with cooldowns, nice execution of the theme

General says ...
Sep 14, 2015 @ 8:27am

Good game for 2 players! I tried to play for both players, here's what I've got:https://youtu.be/BtVCl5-xRYo

Your game is at 9:54

Sep 14, 2015 @ 9:02pm

Interesting take on the theme well done. I jus wish I had someone to test with also maybe a slight colour difference between the two sides enemies could go a long way towards readability in a 2 player situation.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]