Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Heroes Always Win

by bradur - Compo Entry

Heroes Always Win

Slow down the Hero's journey through your master's fortress!

Plot & design: (original plan)

- Place minions and gold on the floor.
- The Hero will collect all the gold before heading for the exit.
- The Hero will fight (and kill) the minions that block the Hero's path.
- You must be able to slow down the hero so that you may escape deeper into the fortress (the time varies between levels).
- Once you press Start, the Hero starts moving through the level.
- You can zoom in / out and pan the camera using mouse & arrow keys.

This game had lots of difficult things to implement, so there will be plenty of bugs. The item placement is a little wonky, but should work fine unless you intentionally try to break it. Pathfinding should work most of the time, but I'm sure it has problems here and there. Most of the levels are pretty easy since I didn't have enough time to do any serious level design.

Tools & resources used:

- Unity3D
- Sublime Text 3
- Visual Studio 2013 Community Edition
- LMMS (music)
- Bfxr (the two sound effects)
- Paint.NET
- Tiled (map editor)
- TiledSharp (Tiled map format -> C# library)
- OBS (streaming, video recording)

I built the game for Windows, Mac OS X and Linux, but have only tested it on Windows. Should work with any screen over 1280x720. Designed for 16:9 aspect ratio. Works with other aspect ratios as well, but the UI gets a little messy.

Downloads and Links




Boehrsi says ...
Aug 24, 2015 @ 2:26pm

Well done, I like the concept much and it's well implemented.

tomdeal says ...
Aug 24, 2015 @ 2:28pm

really cool idea! I could imagine a mobile puzzle game with this. Also, good audio :-)

WebFreak001 says ...
Aug 24, 2015 @ 2:28pm

Nice idea but it felt kinda wrong that I could kept moving the pieces around while the guy was moving.

pighead10 says ...
Aug 24, 2015 @ 2:28pm

Nice idea, nice music, and is fun for a while. The levels are quite easy and repetitive.

Nizl says ...
Aug 24, 2015 @ 2:29pm

Okay. First of all. Cool game!
The first I've seen using this approach. I'am not sure how well it fits into the theme but it's ok I think.
I wished the player would have had some other model than just being green since the finish is blue.
When I first started I could not tell who has to go where.
The principle is easy and fun to play. However, I found a critical bug. You still can edit the positions of objects while you startet the game. I just bugged the green chest so hard it didn't move anymore haha.

Anyways, good job man!

Crypto137 says ...
Aug 24, 2015 @ 2:29pm

Very fun strategy game. Although the graphics could be improved, the gameplay is original and fun. Hope this will become a full-blown game!

TiByte says ...
Aug 24, 2015 @ 2:29pm

This is the game I most likely would have played on my own. This is a really good game, is what I am trying to say.

Conk says ...
Aug 24, 2015 @ 2:32pm

Awesome idea! With a few more mechanics and less cubey art this could be a really good puzzler!

Aug 24, 2015 @ 2:33pm

Interesting idea you've got here, and excellent music too! I did find it a little easy delaying the hero on all the levels, but I can definitely understand how hard it is to create complicated levels in the 48 hour period.

PokeyOne says ...
Aug 24, 2015 @ 2:33pm

great way to incorporate being a monster

Aurel Bílý says ...
Aug 24, 2015 @ 2:35pm

Nice game. Could use more types of traps / lures, more levels and mechanics. Overall it was too easy, but it's not a bad concept.

cxsquared says ...
Aug 24, 2015 @ 2:36pm

I love the idea and the level design was really well done. I wish there where a few more levels but overall it's a really great game. Nice work!

congusbongus says ...
Aug 24, 2015 @ 2:43pm

Very nice idea! I also love the music, it's very good for a jam. I think if you tighten the puzzles a bit (e.g. the levels are a bit too spacious) this can make a pretty cool puzzle game!

inurashii says ...
Aug 24, 2015 @ 3:06pm

Genuinely fun little puzzle game! Well balanced, good programming, nice music! The graphics are lacking, but that doesn't get in the way of this being a good time.

Aug 25, 2015 @ 11:00am

Very interesting game mechanic, between a puzzle game and a tower defense. I love it. However it is a bit hard to remember where you placed the gold and minions, perhaps you should allows for some ghost mode when restarting a level.

zenmumbler says ...
Aug 28, 2015 @ 4:28pm

The levels are indeed pretty straightforward but the concept is nice and well implemented, esp. for a 48h entry.

adsilcott says ...
Aug 28, 2015 @ 4:37pm

I liked the concept and the gameplay was fun and interesting.

NightShadow0 says ...
Aug 28, 2015 @ 5:07pm

Oh this is interesting, we had somewhat similar ideas but i like your take on it, it's a clever mechanic. I'm not very good at it haha. Would be interesting to see it expanded with more items/minions. Nice work!

Eingya says ...
Aug 28, 2015 @ 5:11pm

This is a genuinely super cool concept. I would play (and pay) the hell out of a more flashed out version of this.

Only suggestion that I can give is that the camera movement probably works great on touch devices but it's a tiny bit ankward on pc.

Fantasieleben says ...
Aug 28, 2015 @ 5:49pm

Cool idea, I think the concept is very interesting, and its all there to show that the concept makes sense and works as a game.

Electron says ...
Aug 29, 2015 @ 11:27am

Good title , gameplay , sounds , good game overall

OmarShehata says ...
Aug 29, 2015 @ 11:48am

I really like this! This was definitely one of the ideas I wanted to make, and this is well implemented. I would definitely love to play a more finished version of this.

There's just one thing that kind of ruined the experience for me, that everything gets removed when I restart. I feel like usually I'd place things, hit play, see that maybe one or two of my minions were placed incorrectly, and I want to just move them, instead of placing everything all over again.

Other than that, great game!

Aug 29, 2015 @ 12:48pm

At first I thought it was unwinnable. I was about to post here complaining as such. Then I had an epiphany, and set my monitor to 60hz. (I have a 120hz gaming monitor).

It works! In that the hero now moves slow enough that it is actually possible to win.

This isn't the first game I've seen with this problem, but it's still really annoying. I shouldn't have to compromise my monitor's refresh rate just to get a game to work (so sorry, but you lose a point for that).

Now that I've gotten that off my chest, pretty good! Graphics need some work, but I can totally see this working as a mobile game. Just come up with enough levels to sell in packs.

Mossy Frog says ...
Aug 30, 2015 @ 7:52pm

Good game, its simple to understand yet challenging.

Sep 1, 2015 @ 12:04am

Nice concept, very well done. The music was nice too. The mouse camera was a bit floaty and the hero sometimes took some strange pathways but anyway, Mornax is safe!

dunin says ...
Sep 4, 2015 @ 7:13am

good idea, this could be a good puzzle game...
the path of the hero is sometimes strange that make the solution a little random...

Oct 17, 2015 @ 6:21pm

Super cool game. Very well made. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :)

trys10studios says ...
Dec 22, 2015 @ 8:14pm

I like the idea overall. This could be used as a great teaching tool for introducing basic AI concepts. I thought it was well done.

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