Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Ghosty Game

by silentlamb - Jam Entry

I was late for Compo so here's my jam entry.

Dodge bullets, run to the exit.

Controls: awsd.


For Linux you'll need SFML 2.3.
For Windows, in case you're missing required dlls, run vc_redist.x64.exe (64 bit) or vc_redist.x86.exe (32 bit).

Downloads and Links




Zoglu says ...
Aug 25, 2015 @ 9:47am

Didn't work on my PC (Windows XP 32-bit), too bad :(

silentlamb says ...
Aug 25, 2015 @ 11:38am

Thank you for letting me know!

Vem says ...
Aug 25, 2015 @ 4:23pm

Doesn't work for me :/

Demetz says ...
Aug 25, 2015 @ 4:28pm

Not working here as well :s ( xp 32 bit )

Rongefilet says ...
Aug 25, 2015 @ 4:32pm

Very fun, goes from "Ah piece of cake !" to "OMG this is f****** hardcore" (I kind of sense like a little Nuclear Throne in the aesthetic). ^^

amras0000 says ...
Aug 25, 2015 @ 5:15pm

I'm running Windows 7 64-bit. Getting the following error when I try to run Platofmer.exe:

The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.

I hope you get it fixed, the game looks rather cute.

silentlamb says ...
Aug 25, 2015 @ 6:39pm

Once more Redistribuables are missing... Next time I'll learn how to cross compile from linux and ignore the VS once for all :/

I'm uploading fixed packages (with proper dlls), but as a fast fix:

silentlamb says ...
Aug 25, 2015 @ 6:50pm

Ok, I've edited links to binaries. I hope this help.

Qaterknan says ...
Aug 25, 2015 @ 9:29pm

I cannot remember the last time I played a evade-only game and this was actually pretty good so thank you! It is a bit buggy though - I got stuck on walls a few times and the teleported/well didn't work once.

Andy Gainey says ...
Aug 25, 2015 @ 10:36pm

Once I realized that all the enemies had the same pattern of sleeping followed by two bursts, I was able to get through pretty easily. But before that point, I was getting frustrated by the almost complete lack of visual/audible hint that an enemy was about to send out a burst. I'd be floating by it and then immediately get hit with no opportunity to react.

Since learning the pattern is the central element to the game, multiple levels could naturally involve enemies with different behaviors and patterns to learn, and also the combination of two or more enemy types whose behaviors interact in curious ways. Make the player have to think about how to adapt to increasingly intricate patterns.

A couple minor glitches were encountered; got stuck on walls sometimes, as was mentioned by someone already. Also once got in a state where I couldn't go through a portal. But after dying, everything was working properly again.

Couldn't tell what the alarm sound was meant to indicate. It would sometimes play when I got hit, but not always. It would also sometimes play when I clearly did not get hit.

raducumiczzz says ...
Aug 25, 2015 @ 10:49pm

i love the transition from very easy to very hard. It's instant almost lol. Great work

Lukbebalduke says ...
Aug 25, 2015 @ 10:57pm

Good graphics and art style, but I felt the audio was a little bit bugged, some times the sfx "did not work".

But overall you did a great job!

cxsquared says ...
Aug 26, 2015 @ 12:04am

The game was really fun. It got quite intense and hectic in the later levels. The sound effects might have been a bit two overpowering and a little confusing. The level design was really well done though.

silentlamb says ...
Aug 26, 2015 @ 10:12am

Thank you all for the feedback! I really appreciate it!

In case you're curious how the sound was supposed to work:

When the crab is awake and you're inside its area circle of vision (radius is about 50 px I think), it tries to do mind confusion tricks (that's why the sound is played and the screen shake starts). In first version it lowered the health, but then I removed health modifications and kept the sound and screenshake, so the bullet evasion is more difficult when the player inside the crab's area of influence.

There was more ideas on this feature, but I had to cut down almost 70-80% of the planned features as my progress were too slow.

So it seems like I need to work on how to give good feedback to the player for actions taken.

boardtobits says ...
Aug 26, 2015 @ 10:15pm

That noise when you get hit could be toned down, but otherwise a cute little evasion game.

Aug 27, 2015 @ 5:57am

Nice little game you have here. The sound effect were a little loud but other than that it was solid gameplay. It got hectic very quick which I think helped it in it's favor. Overall very nice!

r8berto says ...
Aug 28, 2015 @ 10:25pm

I made it! It was hard. I liked those levels where you don't know where to go

NoWandStudios says ...
Aug 30, 2015 @ 11:27am

The character is so cute!

Biruts says ...
Aug 31, 2015 @ 2:26pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

3CGames says ...
Sep 9, 2015 @ 6:08pm

Nice ghost and bullets. The getting hit sound was a bit piercing.

camthestar says ...
Sep 15, 2015 @ 12:29am

Pretty good game. The audio was a little bit too much, but nothing major.

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