This game was built by one person in under 48 hours for the Ludum Dare 33 game jam.
Controls
Move Left - A
Move Right - D
Roll - Space
Attack - Left Mouse Button
Restart - R
This game is no longer available.
Downloads and Links
Ratings
![]() | Coolness | 82% |
#15 | Graphics | 4.52 |
#24 | Overall | 4.05 |
#30 | Mood | 4.01 |
#38 | Fun | 3.96 |
#276 | Audio | 3.13 |
#431 | Theme | 3.45 |
#493 | Innovation | 2.95 |
#686 | Humor | 2.21 |
Comments
Great Game, Watched most of the game get made on Twitch. Thank you uHeartBeast for some great free entertainment.
I love the graphic style and the gameplay is so smooth i love it :).
It's hard to believe this was made in a jam! The combat is very polished, lots of learning and understand how to position yourself and use your roll just properly. The animations are gorgeous for your character and every enemy. Really terrific stuff!
Now this is really awesome! The animations are great and the attacking feels great. Just wow!
I'm pretty sure that if tumblr bloggers played this enough, they would be ready for the skeleton wars (tumblr joke). I actually enjoyed this. The health points should gradually move into the player, though (if they already do, I couldn't tell).
You did this in 48 hours! Wow.
This is way too fun to play. The controls are spot on, the flow is there.
Not super innovative, but who cares. It's a great game, even outside LD.
Cool! Pretty simple enough, but well presented and good sense of physicality to the animations. The big guys're annoyin' :p
Lovely aesthetic. I love your style of pixel art. Even though it was frustrating, I enjoyed getting blown back by that huge titan. Those spiraling exp orbs also bring me back to your Deep Magic days (old fan here). The game feels really nice and rewards skill, while also punishing mal-timed and greedy swings. Also screenshake! (Y)
Visually stunning, combat is fluent and idea is simple but well executed.
Another great Ludum Dare entry from HeartBeast!
Really swish art and animations! Really felt like I wanted to jump though! :) Good job!
Excellent graphics and mood. Yes and all the animations were awesome. Reminds me a little bit of Risk of Rain.
Wow this is game is amazing, the mechanics feel extremely solid and very satisfying.
Even with a limited color palette, the art is striking. I love the animation on this. It looks dramatic and stylish. Great hack n slash mechanics too!
This was one of the few LD entries I can say was really solidly built. I had no issue with the controls in any way. The combat felt fun and responsive and the delay the inputs had was delibarate and made for a much deeper combat system. The graphics were stellar and the atmosphere was on point. Overall, a awesome entry that felt very polished.
I saw you making this on twitch. Great game, amazing graphics and I love your videos :)
Very nice graphics and animations ! The big guy is very strong ! :s
Great job ! everything is good ! but the game is a few repetitive :)
Your game is so attmospheric, the silewet art looks really cool
the gameplay fun. :D
Simple game, but quite nicely polished and fun. Very nice feedback on attacks, good timing and all :)
Simple and sweet. Music was unobtrusive, mechanics were hard but fair after the tall guys appear (seemed to me like there was a Dark Souls influence, but I've been playing that lately). My favorite part may have actually been the background art - good use of parallax!
Got to level 6 with 100+ kills, got defeated by a stoopid bird.
The yay:
- animation!
- graphics in general
- somewhat fun
- the giant enemy
The nay:
- I feel like I don't know everything I should; for example, the white orbs left from enemies might or might not be experience, and I can't see how much is left till the next level, and I don't know if levelling up does anything else aside from restoring some bit of health...?
- the battle/movement didn't feel exactly smooth to me; maybe it has something to do with how you cannot move when attacking and that it takes a bit of time after attack before I can move?
Pretty cool (if maybe not very innovative) entry overall. ^^
Nice game, combat feels pretty good! I especially like the mood and the art, well done!
This game is great!
Combat felt a little jagged when dealing with many birds, but overall I loved it!
Love the style and graphics, fighting seems pretty actionable and it's generally fun to play. The only thing is, I kinda want to jump all the time, but I can only roll. This felt like a game where player wants to actually smash everyone easily and enjoy the view, but you made it hard. Not sure if it's good or bad, but was nice experience anyway.
Excellent game, mood is fantastic, graphics are spot on. Seriously well done.
Oh, also, the attack with mouse seems pretty unnecessary to me. I mean, mouse position doesn't really seem to be used, so it wouldn't hurt to make the game keyboard only rather than having player control movement with one hand and a single attack button with another. ^^"
Lovely pixel art and solid polished game play from a simple concept. This is how you do Ludum Dare. Nice!
Nice controller, nice mood and nice graphics!
I killed 66 enemies!
While it doesn't innovate much, it is very solid at what it does. The fluid animations and the screenshakes make the game feel very impactful. Was also fun to notice the enemies do friendly fire as well.
Fine work, skeleton!
great game, love the animations.. was trying to jump all the time.. don't know why
Nice work, love the art style (I envy so much your ability to make pixel art so perfectly and easily), good gameplay though would have been nice few more touches like additional weaponary/bonus ability/etc. Overall i like it and it's well aligned with the theme
Plays well, wish there was more and a keyboard mapping for the attack or some more control over the attacks. Great job!
So good gameplay. Daemon souls in 2d. And very difficult. Thank you. You're awesome
Thank you everyone for you positive comments and great feedback!
Exceptionally polished, from the animation to the controls to the subtle heart-beat sound effect in the background. I felt that the game was a little easy at first, but things quickly ramped up when that giant knight showed up and ruined my day.
An excellent game.
Amazing game, very fun to play. The art style and mood blend together nicely. Great Job! :)
Wow great and addicting game! Polished art, subtle soundtrack and effects, and simple but great mechanics.
Although it is tough that your dodge does not cancel the attack animation but maybe that is to the benefit of the difficulty of timing you attacks spot on.
That big guy, dude.. great emphasis on the strength of his blows and doing friendly fire. :)
Pretty cool game! It really has style! The controls are a bit weird and a bit laptop-unfriendly. Besides that really, really cool!
One of the best games I played so far. Would have been nice to have some heavy background music playing. I see mad potential with this one. Maybe even mobile since it's got simple controls. Hope to see this develop after ldJam. #respect
Wow, great entry, simple but effective. The big guy is really hard to beat!
Reaaaallly fun to play. I miss some punchy music to make it epic. Graphics are amazing
Great graphics!
The game was fun, but then I felt like there were way more things than I could possibly react to. Like, birds were coming from both sides and I couldn't roll out of danger, as there were skeletons nearby... I had to choose what would hit me... Instead of only getting harder, it gets unfairer.
Also, I found the controls scheme to be somewhat weird... Why space and mouse button? There's no use of the mouse pointer, so it could had been any keyboard button...
Still, the game has a simple and fun combat system! Well done!
The animations look amazing and give the game an awesome feel. The game feels satisfying to play, due to the attention to detail: the particles, the sound effects and the screen shake. If I had to pick on something, I would say that the background art and audio could have been improved, but I do realise that the time limit made polish everywhere impossible. Great job! :)
WOW! Gotta love a game where you feel like a total badass. Good controls, cool design, really FUN. The art is good too.
awesome game! That giant knight is scary at the begining, but isn't hard to dodge his attacks. Btw, RIP LD33.
One the better entries in the event. Watched a lot of the development while I was working on my own entry.
Graphics are probably the entries best asset but overall the whole game is polished well and is nice to play.
Well done.
Could be roll dodging all day! :D overall really solid game audio could be a bit more "satisfying" good work! :)
Great game overall. With all the high praise I don't need to add more. If anything could be tweaked it'd be that - at least when I played, I could stand in one spot and just keep swinging and mostly kept from getting hit until the boss arrived (with a bit of movement to pick up health). May have been a quirk of my round. (And to sandwich the compliment, excellent job overall)
Beautiful and clean! I feel like the theme is only really present in that you have a skeleton sprite. Maybe that's an issue with the theme, though...
Great game, the combat felt weighty. I loved your art! Played through a couple of time.
Great game, the art style is awesome. the controlls feel a little bit to indirectly. Also the the huge enemy is a big spike in difficulty. Befor that everything is very easy. Therefore its a bit frustrating. But alltogether a very good game :-)
Very fun to play, although the giant was pretty frustrating. Also, I have no idea what the white orbs did.
well done! turned out great, very moody. Thanks for all your tutorials that helped me make my game :D
It was a really good game. Loved the graphics and the smoothness in the controls. it was a really thought out game. congrats!
Beautiful game, has a great feel. Made me feel like I was on a Game Boy :)
Awesome game man! Thanks for the videos too. I referenced your random gen videos a lot during the making of my LD33 game.
Mood, graphics, fun, it's all here. I'm amazed at how much you managed to squeeze out of two or three basic sounds. Visually stunning.
Cool fighting game, excellent controls. Nice graphics, too.
Graphics are great! Didn't last long when the big guy showed up, but it was fun! Congrats on the entry!
Feels good to play and the art and animation is really awesome. Wish I could jump. Don't know what I would use it for but it feels like it should be there. Had 36 kills
OMG THIS IS GREAT!
I really love the graphic style! Is clean and perfect!
And the gameplay is GREAT! Best game so far! Well Done!
Amazing game Heartbeast! Also, you have my thanks here http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39781 :D I was able to make my game thanks to your tutorials :)
One of my favourites so far, with awesome art. The controls worked so well and fighting gameplay was quite addictive. Very polished entry.
Great art work, specialy animations. I think the first phase without the boss is a bit long, would love having a way to speed up thing when your confident. Keep up the good work.
I like the sprite work here, simple but effective. Pretty upset about having to watch an advert in order to play this though. :(
very good game. love how the enemies can hit each other
Was following you since I saw a rolling gif you've posted. The game is amazing, the feel is great (besides the time between you finish an attack and rolling is a bit too much). Congratulations, one of the best games I've played so far in ld33!
wow, this looks breathtakingly good. solid animation work!
loved every second of it
hexagore, ooops forgot to uncheck that box on Game Jolt. Fixed now.
You should have been able to avoid any ads on itch, though.
Thanks for the feedback I'm glad you enjoyed it.
Best looking game so far. really rally enjoyed playing it and will play it again.
thanks for your awesome content, saw many of your tutorials and learn a few things i could use this ludum dare. :)
great game, and will vote very highly, but wouldn't go as far as others saying it's the best(there's some epic entries so even the tiniest things can knock it off top spot) i got bored after a while, same old kill raven, kill knight, kill giant..wanted more content(and from all the surprised comment about amount of work in GameMaker, expected more content too) don't get me wrong it was a real blast until it got repetitive too quickly. Sounds like i'm being negative now - not the intention - it's actually really good, just pointing out why it's not my winner.
Very nice graphics, smooth gameplay and well-polished. A soundtrack would have been cool of course.
Great animation and controls! Really impressive for a compo entry. The coins (or whatever that it is) have some weird crazy attraction, though, and they are not really used for anything. Apart from that, great job!
Great moment when the big guy comes around at level 4. Somehow I missed him in the screenshot above, so it was huge shock for me. Really fun, though I have no idea how I can get past that guy...
Love the style, would be fun to play a more built out version.
Amazing! Well done for the Compo. Hitboxes were fluid, and dodging hits felt good! I didn't quite understand the orbs though.. but they felt good to collect!
Your art style is marvelous, it really gives the game a visual identity that stands out.
Great job !
Masterpiece. Don't have anything bad to say about this game
These graphics are top notch.
The controls felt a bit unresponsive though.
This is one of the best entries I've seen so far.
Amazing game, great art and mechanics. If the game would have a map and it wouldn't be an arena, then it would be the ultimate game :D But I totally get that it would be impossible in 48 hrs none the less it is a great game!
Awesome graphics and great controls. A brilliant entry for a compo, congrats!! :)
The level of polish on this game is incredible for only 48 hours. I personally love the roll/dodge animation, it feels so fluid. Great job!
So much fun! Once I got rolling down it was quite rewarding. Combat felt great. Difficulty shot up a bit when the big guys came out. Would definitely play again!
LOVE the player feedback, art and animations (especially confetti crows!!!!) Brilliant stuff, thoroughly enjoyed playing.
Only complaint I have is using the mouse button for attack in a game where the mouse position doesn't matter. I kept drifting it out of the window unconsciously, which in turn caused me to click away from the window and lose control of the game. I was usually dead by the time I got back to it. Otherwise, nice job.
Really engaging action! I feel like if there were a few more meaningful ways to interact with the fighting system, I could sink some serious hours into playing this! I feel like the audio could have used a little more work, but I can feel the love you put into all the art, animation, and game feel! Amazing work!
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Nice game! Couldda done with a TINY bit more responsiveness on the combos but overall quite engaging and challenging.
The animations and environment are really well done. I could just play this game as a stealth game having to roll around all the enemy attacks. My only criticism would be the click being attack. It's awkward on trackpads, and could easily be switched to the T key or something similar. Great job.
Wow. Like others have said, very addictive game. The theme is there but it's kind of just a sprite swap between the enemies and the player. But quibble aside, great presentation, gameplay was challenging yet fair, very dark souls-esque. Fantastic entry, wonderful job!!
SERIOUSLY!? How did you manage to make this in such a short time!? I'm super impressed! Not only were the graphics great, but the controls and gameplay were really solid.
If I had to point out anything it would be that I didn't feel like "the monster". I mean, I can clearly see that you play as a skeleton, but the other creatures felt evil...er. Like we played a righteous skeleton ^^
Would defend my grave after death again.
Love the style and the orbs floating toward you. Giant guy was terrifying and amazing. Good job!
Great graphics, really captures a dark mood. Nice gameplay too, but I'd like it to get harder faster. Great sense of movement in the combat.
Fantastic! Animations and graphics are incredible and it's fun too!
Super awesome compo. I'm a fan of Dark Soul and I mostly hate 2D fighting games cause they pretty much always end up in boring beat'm all. But you have managed to bring that "Dark Soul" feel into your 2D combats, and that's freakin' great => each sword swing I choose to start MEANS something, it's engaging, challenging, rewarding and of course, punitive. Not sure if you were indeed inspired by the Souls series, but in any case, you demonstrate brilliant game design and realization (oh yeah, forgot to say that mood and arts are top notch, even the animations look cool and add to the feel).
5/5
Really fun tactical brawler that has a satisfyingly brutal difficulty. The difficulty spikes pretty hard with the first giant enemy and I don't really understand the choice for using left click when there's no mouse controls but those are minor nitpicks.
Awesome game, overall feels very polished, great graphics that create an atmosphere :)
Fantastic graphics, really fun, didnt have much humor but it made up for it with it's innovative gameplay.
Great game with AMAZING animations!! The music and sounds are a little bit cold for my taste.
Great game :D got like 35 kills. Problem was, the xp orb things would sometimes just float around the player, not go into them, forcing the player to reach out and grab them. But who cares? This game is too fun to notice bugs :D
I'm no telling you something new when I say that the fighting part of this game is awesome! I really enjoyed playing it.
This could turn out to something even greater with more work.
You can see that you've put a lot of work in the graphics and unfortunately missed some time for the audio and the level build up (level 4 becomes intense compared to level 3).
But yeah all together it's still a very nice entry!
This needs to be extended into a bad to the bone arcade graveyard defending hero slaying brawler to rival the addictive properties of LUFTRAUSERS! Lots of potential for a really cool full game here! DO IT!
I loved the animation work, but from the gifs and whatnot I kinda expected more. Gameplay got a little old pretty fast, but the graphics are fairly stunning so I'm still a fan. Keep it up!
You sure have a lot of ratings! I'm jealous of your skill! I felt a lot of Dark souls in this, it was visually stunning and had fluid controls. The gameplay was fun for a time, however, but to me soon became a tad repetitive.
Only three comments about Dark Souls? This is the fourth!
Couldn't get past the giant knight though, seems like there are no invincibility frames on rolls. Muscle memory, eh.
:)
There should be invincibility frames on rolls. The secret to the the big guys it to just stay under him ;) Thanks for playing.
The atmosphere is great. I wish I could use keyboard for attack.
EXCELLENT art/animation. Looks suuuper smooth. Plays pretty smoothly too - excellent entry man.
Nice and solid! I've got the feeling that possibly my player was laggy a tiny bit? Gif looks smoother than was my gameplay. Anyway, there's potential for a greatly smooth and fast dynamic. Congrats on making a very good game! :)
Very nice action game with sweet art style and animations. Would have been cool to have actual progression through a level, but of course it's already very impressive as is for a 48-hour entry. Maybe we'll see a new version developed further in the future uh?
Really diggin' the visuals. :)
I think the game could feel a little more fluid if you could cancel your attacks into the roll, but that's just a personal taste. Solid entry, overall.
Whoaw amazing game as always, i love the combo fighting system. Graphics + animations are beautiful, mood is also pretty good.
Well i tried to make use of some skills i've learned from your tutorials, but it's nothing compared to yours.
I really loved how the game felt to play :) I loved the art style and thought that overall it was very polished for a 48 hour entry.
Awesome graphical style. Had some fun getting the hang of combat and then got absolutely decimated by the big guy :)
Took me a couple of tries to kill the big guy and then a new one spawned.
The game is fun but it's a bit too difficult. Audio is good although I felt music was lacking - this felt more like ambient sound.
Wow. awesome game! Incredibly well polished.
Loved the animations and the grayscale palette.
For such an action-packed game it could have used a bit more of an upbeat tune though.
I can't believe this is a Compo entry though! Definitely among the best I've played so far. Good work!
Incredibly fun game with beautiful sprite work. I'd love to see what you're capable of with more time.
Pretty amazing really. Nice feel from the controls and interesting fighting mechanics. Great work.
Animations and visuals are amazing and killing the big guys is epic!
I saw your progress posts during the 48 hours and this was one of the games I was really looking forward to play. Very well done!
Would be great if the white orbs could heal the player during the level though. I would be able to play much longer each time.
Outstanding entry! Visually superb, demonstration of pixel art in one of its purest forms-shape and gesture the utmost importance when animating with so few colors, shows how a very skilled artist can fool the eye and achieve fluidity with just a few finely crafted frames.
Pretty cool, I love the simplicity, art worked really nicely, music helped create the mood. I played about 4 times and got up to 48 kills before I gave up. I think the difficulty could ramp faster. Maybe I missed something but would be cool if coins did something. Amazing work overall!
The animations are really smooth! Good "hack n slash" mechanic.
Overall, impresive entry =)
Awesome graphics, loved the mood. Very calm, and very fun. I've always loved combat games, awesome job!
Very simple game, but man did it come out great! Controls are tight and the gameplay is challenging! Awesome entry.
Everything is on point here, except being unable to restart without having to close the application. Great entry.
The graphics are really good! I think it could be more fluid if you could attack while moving. Great game!
I love the atmosphere, I miss some music ;)
very nice work (>^o^)>
Very nice action game, looking forward to expanded version with plot and stuff
Miltage, You can press "R" to restart :) Thanks for the comment.
I loved the game, I just didn't like that I wasn't able to turn when I was using my sword
Well put together :D Great graphics and animation, great great juice. Well paced. Good meaty combat. Could do with more variation, but hey, 48 hours :)
Excellent mood set by beautiful graphics and a somber ambiance. Probably the closest you could get to a 2D Dark Souls in 48 hours of dev time. The battle system is already pretty solid. You could easily expand this into a metroidvania or something similar. Add some bosses at the very least.
Really impressive entry. Nice visuals and gameplay. Seems very polished.
Nice gamefeel and pixel art ! I loved animations and art direction (good looking monochromatic layers ...)
Mixing keyboard and mouse was a bit weird here but that still feels good...
Well done ! good job :)
Really great pixel art and game mechanic.The controls are a bit...of..But it was a great game at all!But it misses music!
Excellent animations and effects!
Might look nice with an unsampling filter like 2xSal?
Had to come back to read the controls instructions; would be better if they were in-game.
Really missing a jump :)
Great polish and weight to the combat, although I did find his attack frustratingly slow at times.
Here's a pretty game!! The animations are perfect.
The big guy seems a bit strong, not sure if I understood all the subtilities of the gameplay because he kills me without any issue.
The sfx are nice, but the music a bit repetitiv.
Amazing pixelart, as always. The mechanics feel really great and the challenge is here even though the big dudes are very OP. Great entry.
The art is beautiful. The animations are fluid and controls are tight. On top of all that the combat is fun and tactical. What a great game!
A rare gem on the compo. Hard enough, with amazing animations and overall control. Well done, indeed.
Definitely awesome! The combat system was a lot of fun. I was just starting to feel it was too ease when that huge knight came in! I think that was the most fun because that's when you HAD to roll, otherwise you'd die.
Love everything of this game!!! Please consider making a full game with this!
Quite a nice game, I like it. I would say that the combat feels a bit stiff for what it's trying to be, it's not as nimble as I would've liked it.
This really plays well. The animations are smooth, just like the controls.
Very nice! Why'd you go for the mouse button, and not just a key for attack though?
Terrific. Simply wonderful art style combined with solid gameplay and good diversity. Love it.
Great graphics, and the low sounds fit it well. Couldn't find a way to restart from the game over screen, so had to reload but it was fun so I didn't mind the delay!
Beautiful graphics, great game. I included it in part 18 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/U5AMORGkiRk
Very nice animations. The comb attack is a nice touch. I would have preferred having a sort of level instead of a fied place but that is just a personal opinion. One of the best for this LD33.
Got to 48 kills or something, sometimes luck just isn't on your side and the enemies swarm you on both sides of the giant. Have to agree with the people who suggested moving the attack button to the keyboard, didn't really feel right having FPS control setup in a sidescrolling game where the mouse position isn't even used. While the gameplay was nice and methodical (got a Dark Souls vibe from this), I would've preferred if it had just a bit more depth with maybe a few different attacks per mob. Wouldn't have minded if the same applied to the player. Well, that would've meant a lot more animating work, so it's understandable to not have those things. Nice aesthetic and pretty solid gameplay, good job.
Psst - you have been featured in todays LUDUM DARE TO BELIEVE! https://www.youtube.com/watch?v=g2nO6BNooPI
Really great art & animations! The combat system is a bit rigid at the beginning but it feels/works better when you first meet giant knights.
The sounds were a little basic, but I'm not 100% sure they did work properly on my PC.
Good entry :)
Pace seemed a bit slow but mechanics were pretty solid plus I like the art style. Kinda wish you could do more stuff like being able to roll backwards or rolling behind enemies so you can hit them for critical damage.
Great game! I loved the flow to it. Very moody and feels right!
The combat mechanics are simply awesome with their heavy feel, but seem a little bit too close to being unresponsive. Amazing entry :)
Garden variety hack and slash. What sets it apart is the look. Incredible design, but the same take as a lot of people are doing with the theme. Nothing original there. Controls felt unresponsive at points. Despite some of its shortcomings, it was really quite fun. The control setup though was fluid and intuitive. Could be much better if made into a more dimensional streets of rage style brawler.
Quite addictive! Great art style, polished gameplay, very impressive!
Awesome art and gameplay! This was a really fun game. The only thing that it's missing is music. I died from the big guy.
Really well done and slick title. Nice job for 48 hours. Fun!
Impressive project. All is perfect in this polished game - mood, animation, gameplay... Maybe one of the best entries for this LD session. Neat. Thank you ++
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Best game. Turned out amazing and got to watch the whole thing get made :D