Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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MEnotaur

by Luthwyhn - Compo Entry

Unfortunately I was unable to get a key aspect of the game - sprite rendering - working in time, so I cannot consider this to be a completed game. Nonetheless, I consider it a "successful failure" and still want to let the community see it.

The idea behind the game is that you are The Minotaur, lurking around the halls of your labyrinth. Sacrifices would randomly be thrown in and you have to hunt them down and also occasionally fight off heroes.

I've implemented the map aspects of a Wolfenstein-esque raycasting engine - with a single twist: You're the Minotaur, right? Head of a cow? So your eyes are on the sides of your head, not the front! This totally changes what you can see!
(see http://hsc.csu.edu.au/agriculture/production/4084/vision.png)
At first glance it might just appear as though I've upped the Field of View, but it's a bit more subtle than that - effectively there are now two cameras pointing in different directions, with the resulting vision being blended together. This allows for nearly 360 degree vision, being able to see down multiple directions of an intersection at the same time. Very useful for hunting prey in a maze, huh?

Anyway... there's nothing to hunt, unfortunately, but I hope a few of you can appreciate what I was able to complete.

Controls:
Up/W - Forward
Down/S - Backward
Left/Q - Turn Left
Right/E - Turn Right
A - Strafe Left
D - Strafe Right

Downloads and Links


Ratings

#2355Coolness0%

Comments

Logan says ...
Aug 24, 2015 @ 2:42pm

Goodness, that's bizarre to behold in action!
It would be neat to see a full, playable game that uses this kind of thing, but I applaud what you've done.

Bocodillo says ...
Aug 24, 2015 @ 9:48pm

I love the idea and would really like to see a complete version in action. As it is I've spent a good while just wandering about looking through the eyes of a bull!

K.Chplr says ...
Aug 25, 2015 @ 11:36am

This is an interesting idea, Any reason you went with rendering to a canvas 2D context instead of WebGl though ? The latter should be much faster if you could offload most of the work to the GPU.

Luthwyhn says ...
Aug 26, 2015 @ 3:11am

K.Chplr: Only that building a ray-casting engine has been something I've wanted to do for a couple decades now, and I finally felt like I had a good excuse to do it :)

Aug 26, 2015 @ 6:45am

That's a fantastic rendering engine. I really would like to see you use this in a full game.

Aug 26, 2015 @ 2:40pm

Crazy

Blobo says ...
Aug 27, 2015 @ 11:24pm

Woah, that fov. really well done.

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