Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by MFEP - Jam Entry

You are a soldier, dropped on the wasteland of the sludge, and you must complete your objective... at any cost...
-face the moral challenges of this unconventional platformer-


WASD or arrow keys: Movement
Space bar: Shoot

Developed by a four-member team.

First day Patch:
-initial control lock disabled
-slipping reduced
-fixed monster collision
-death waiting time reduced
-new icon

-webplayer build added
-OS X build added

-webGL build added

Post-Jam versions added!
-refined platformer physics
-new sprites for cannons
-slightly redesigned level

Downloads and Links




Patomkin says ...
Aug 25, 2015 @ 1:02pm

Controls stop working immediately after landing :( I can move and shoot whilst falling down and that's it

pixzleone says ...
Aug 25, 2015 @ 1:02pm

Wow, that was very nice!
Could have used some polishing here and there, but other than that, WELL DONE!

orange08 says ...
Aug 25, 2015 @ 1:05pm

This was fairly entertaining... despite a few design flaws that I noticed... having the player have to wait such a long time after dying in order to restart was not a good idea(I mean, just 1 or 2 seconds of watching the player bleed should be enough)... also the dialogue at the beginning should be skippable. The platform engine worked well, despite the fact that it was a little bit glitchy in some places(like the tight gaps and stuff). The ending was quite amusing.

toni343 says ...
Aug 25, 2015 @ 1:14pm

I liked the idea of moral choice where the right choice is also harder. But I didn't enjoy the controls, they were too slipery and unresponsive and the graphics could be better.

Rocketship says ...
Aug 25, 2015 @ 1:31pm

The multiple uses for the weapon is a nice touch to this platformer to separate it from many. Had slight problems with the sliding of the character after landing, which made precise jumps difficult.

ruerob says ...
Aug 25, 2015 @ 2:44pm

That's a nice entry! I really loved the music. It was great to listen to before playing! The idea with the recoil was great too! Just was a little shocked after my first use of the fire button! Nice game!

gdquest says ...
Aug 25, 2015 @ 2:45pm

I can't seem to play. The text appears half cut on the left side of the screen in the intro, and once it's completed, clicking, pressing WASD, Space or Enter did nothing. Only Escape made me jump back to the title screen.

Aug 26, 2015 @ 10:38am

Controls were a bit weird but once you got them down it wasn't too bad. The music and sound effects were nice and the gameplay was pretty good. Overall I enjoyed it!

justinooncx says ...
Aug 27, 2015 @ 9:14am

Making the player work for the good ending? Nice. The platforming was rather odd, though, and I died a lot unnecessarily. Still, great game!

ChaosCult says ...
Aug 27, 2015 @ 10:53am

Seems fun, but with these physics it's also SUPER HARD. I couldn't get to 2nd checkpoint even )-8

MechanicMoon says ...
Aug 27, 2015 @ 1:55pm

It's a interesting platforms game. The controls are a bit rough, but the game design is good. The tutorial, the physics. Everything works. It has room to improve.. the you know, its time to work ;-)

Frozen Stick says ...
Aug 27, 2015 @ 8:46pm

hehe nice idea and art style.Great music.And hard game!I am a monster! >:)

Aug 28, 2015 @ 1:25am

I don't like very much the physics... or, it would be better to you ice as a ground, because it feels like walking on ice. Other than that it's great. I love that you need to use your weapon in order to jump long distances. Nice music. Great work!

FistBumpGames says ...
Aug 28, 2015 @ 11:30am

Interesting concept with a nice gameplay idea. The movement really ruined the experience for me - the controls were much to slippery for a platformer.

sbarrio says ...
Aug 31, 2015 @ 7:14pm

Nice little platformer :)

Got stuck on the floor the first time, but after a reload it seemed to work fine again.

I like the realistic fun sounds!

cyrixd says ...
Sep 4, 2015 @ 8:13am

Played the original version, so not sure if it's been updated since, but there are some serious control issues. Jumping is unresponsive and very floaty, and the friction amounts make moving a chore. Really need to nail those elements in a platformer.
That said, I was really impressed by the level design, and the novel use of the guns recoil to reach far away platforms. It's a shame it was so hard to control, but I struggled through the more difficult route and got the good ending and felt quite satisfied. Very cool to make two endings with a good take on the theme.
With tighter controls and physics this would be a great entry! Lots of good ideas in there. Thanks!

xvw says ...
Sep 5, 2015 @ 12:40pm

Using the gun recoil to jump farther ... genius!
I did not kill the monsters ... but the other way was shitting from the first jump!
I would have done if there was a checkpoint just before. :D

Movements can be improved, there is really too much inertia, and a too light jump / gravity report which gives too light and slow hopping!

Without touching the system, it would have been more effective with a level design allowing more freedom to jumps. The ceilings are a little annoying in the LD. :)

Liked the too-much dramatic effect on monsters. :D

Good game!

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