Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Loopholes

by skiper4e - Compo Entry

GENERAL:You are an attorney at Monster Counselors Inc. Find the most ridiculous loopholes to defend these monsters in court and save them from their fate in prison.

PERSONAL THOUGHTS: I tried to learn from my past ludum dare game, so i tried to do something that didn't involve any kind of AI that could easily bug out. So I came up with this, and I think I maybe took away too much and made something too simple. Oh well, third time's the charm.

MADE WITH: Unity 5, Inkscape, Audacity.

CONTACT ME: Twitter: twitter.com/skiper4e, Email: kiril.tofiloski@hotmail.com

Downloads and Links


Ratings

#2355Coolness0%

Comments

parDal says ...
Aug 24, 2015 @ 10:28pm

Ok, first off, the buttons aren't working correctly, they only execute their functions when I click slightly above the word(s) in it

Second, the papers have their own depths (or z-order, don't know how it is called in Unity), so I can never read the bottom one without removing the others and that's kinda hard because...

Third, it's never clear how am I supposed to toss the paper out, I tried tossing it to the left, up and down, and I thought you forgot to create a "tossing mechanic" until I realized it was supposed to be tossed to right, an ingame hint or tutorial would be useful.

Fourth, I barely read the first case and I could easily pick the right loophole, because the right option had a huge contrast with the others and was the only one using actual information of my client.

I dropped the game after this, maybe it would get more challenging, but in the overall aspect it didn't captivate me.

C'mon, man, your idea was awesome, but try harder next time.

daveh says ...
Aug 24, 2015 @ 10:32pm

The laws, clients and crimes were all so bizarre. It was funny though. :) I can see what you were going for and it's a solid idea.

peecestudios says ...
Aug 29, 2015 @ 12:29am

Good Game

okmmjyygv says ...
Aug 31, 2015 @ 1:56pm

Game is not working correctly i think, but i liked the idea.

skiper4e says ...
Aug 31, 2015 @ 8:23pm

To parDal: Thanks for the constructive criticism! This was my first time working with drag and drop in Unity, so not everything went as planned. At first I kind of wanted for you to have to move the papers around without changing their z-depth, but i found out late in development that it was too clunky. About the cases, the biggest mistake with that i made was set a goal for myself to have at least 5 cases. Therefore I didn't have enough time to make up interesting counter cases, so I decided to make them all jokes(not very good ones I might add). About the buttons, they work fine on my computer, It might be some kind of resolution problem. So most of the problems are because of a lack of experience. Also sorry for the late reply i was busy all week.

Sep 9, 2015 @ 9:52am

Interesting concept and I love the time and effort you have put into the writing of this game.

Grabbing the papers and moving them offscreen could be improved by simply moving them from the point they were grabbed by the cursor.

Concept-wise it may not be a good idea to select the answer from a list as the writing easily leads into the solution without even looking at the details. Think about maybe implementing a mechanic where you select the clause and the feature on the bio to create a 'loophole'.

Otherwise this was an interesting take on the theme and concept. Best of luck with all your future games!

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