Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster Production

by belowzerogames - Jam Entry

Monster Production is a simple little game. You play as a monster that got a job scaring people. You just move your monster through the apartment complex and waking them up and scaring them. Of course like all unionized places you still get a coffee and lunch break. Work 10 days and collect your monster pay cheque.
Keys Arrows - Move
Spacebar - Scare

Downloads and Links




jphelps says ...
Aug 26, 2015 @ 3:04am

solid game. walks really slow. would prob be better if you could walk faster down those long hallways. nice job though

m3_on says ...
Aug 26, 2015 @ 3:07am

The monster animations and the human screams are pretty hilarious. It's a simple game but did make my laugh.

Jawesome says ...
Aug 26, 2015 @ 3:08am

Very good graphics!

OnlySlightly says ...
Aug 26, 2015 @ 3:08am

Super cute game! I loved that you 3d modeled some of the sprites. It got me nostalgic. Not a lot of games have that same aesthetic anymore.

justinooncx says ...
Aug 26, 2015 @ 3:12am

Interesting game, although I teleported back to the start for no reason at all a few times. Not sure what the scare button does, since the sleepers wake up when I go near them anyway. Even through walls.

Aug 26, 2015 @ 3:13am

Heh I have to agree that some of those hallways are pretty long , going to do a deluxe version yet have some ideas to add some more depth and I need more variety in the furniture :-)

Aug 26, 2015 @ 3:14am

Oh and for those folks asking about the teleporting , that's your coffee and lunch breaks every 2 hours :-)

Grahhhhh says ...
Aug 26, 2015 @ 3:55am

I'm standing on your head, are you scared yet? Haha, good concept, long hallways, controls were a little touchy at times, trying to walk through "tight" doorways got me stuck. Like the idea.

Aug 26, 2015 @ 4:06am

Has anyone played long enough (10 days) to collect your Monster pay cheque ? :-)

spotco says ...
Aug 26, 2015 @ 4:08am

The music was funny, felt like I was in Monster's Inc. I wish there was an indication for which kids I had already scared. Good concept but needs some more time to improve. Keep it up!

collaboration says ...
Aug 26, 2015 @ 11:07am

Cool entry, controls are not so comfortable as it should be, I guess, but overall - very cool game!

Aug 27, 2015 @ 12:45am

Ya I'm going to do an update and add WASD as that seems popular as well :-)

Razoric says ...
Aug 27, 2015 @ 3:47am

Nice entry!

zuurr says ...
Aug 27, 2015 @ 5:04am

collision detection against the walls is rough (just from the feel it looks like you're bailing out of the movement loop when you hit a wall, but if you just stop for that axis it works better and lets you smoothly travel along walls)

i thought it was a nice take on the theme though and liked the art

duskpn says ...
Aug 27, 2015 @ 5:06am

Pretty fun game, it made me really excited to play it, but unfortunately I can't seem to scare people! Pressing space bar near them, only two reacted with a scream. Not sure if I'm doing something wrong. Anyways, graphics are super cute, the music is nice and I loved the monster!

Aug 27, 2015 @ 11:54am

Ya I think I need to tighten up the bounding box a bit on the collision detection. You can only scare the sleepers once per day so if a sleeper doesn't scream after a few tries he's likely a obj_deepsleeper ;)

Aug 28, 2015 @ 5:18am

Tonight I done a little update to the game the original version is still there but from the feedback I added version Added WASD keys, smaller bounding box, speed power up :-)

Xanjos says ...
Aug 28, 2015 @ 2:05pm

Not sure if I needed to be within a certain distance to scare people since going too close doesn't work and I'm pretty sure I've run into a collision bug where I seem to be blocked by an invisible wall for a few seconds but I like the concept.

Aug 29, 2015 @ 7:50pm

Ya I know there's some issues with some of the door objects mainly becuase my collision box was a too big. You do need to be a certain distance from the sleeper in order to scare them :-)

dickpoelen says ...
Aug 29, 2015 @ 8:28pm

I like the gameplay concept, but could use a bit more feedback on what I'm doing exactly. Love the freaky monster by the way

Aug 30, 2015 @ 4:34pm

Heh for those interested I post an updated html5 version here -->

Aug 30, 2015 @ 7:44pm

I like the concept, but I couldn't really tell if I was scaring anyone, or if the animation was bugged when I got too close. The animation for the monster is my favorite part of the game for sure.

Brightstar says ...
Sep 4, 2015 @ 8:30am

It was difficult to figure out how to scare the people. Maybe if there were some kind of feedback on where to stand or when the best time to scare them would be. Neat game.

Sep 4, 2015 @ 12:05pm

Well you just walk up to the bed and hit the spacebar a few times :) and the ones that wake up will get scared the others who are deep sleepers will just sleep away. So if someone doesn't wake up right away you better move to the next bed before you run out of time

Wertle says ...
Sep 9, 2015 @ 4:07am

I think there's a super interesting premise here and there's a lot you can do to push the promise of the setup (scaring people being a blue-collar working job for a monster) in the actual game itself. For example, I got confused about the coffee breaks and didn't understand why I was getting reset. If you made it super clear that that's what was happening, it could be pretty funny because union-mandated coffee break is actually disrupting your progress. I had a hard time telling if I actually scared someone. Sometimes they would scream, sometimes they wouldn't, I think if your game is all about scaring people awake then that's an area where you could afford to spend lots of feedback and polish - basically prioritize the core interactions of your game to make them feel really good. Even though there were objects in all the rooms, it felt kind of abstract and maze-like. Since part of the charm of the premise is the monster being in a real human world, it would be worth it to try and find a way to make the level feel like a real space. Is it a hotel? Is it a boarding house? What are the functions of the rooms? It doesn't have to be hyper realistic, but just a little bit of logic can help you dress them appropriately and make it feel like a more coherent space (would help with navigation too, because I could be like "I've been in the kitchen already" and so on). The game was quite long and I didn't get much further into Day 2 so I don't know if anything different happens in later days. The base idea has promise to be really charming, just find ways to push it in the rest of the game. Nice work!

Sep 9, 2015 @ 4:10am

Heh thanks I watched the stream was really cool seeing one of my games streamed , first time ever :D

DrZanuff says ...
Sep 10, 2015 @ 12:04am

very cool game, the art is not good, but i think the idea is nice. Keep it on!!

Sep 10, 2015 @ 2:03am

Well I built everything by myself so if the art isn't perfect oh well

Sep 13, 2015 @ 5:11pm

I just posted version on Itchio with some cool stuff thanks to suggestions on here :-)

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