Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by TheZiggy - Compo Entry

You are an executioner. What is morally right and what is morally wrong? That is up to you to decide; the fate of other people's lives are in your hands.

This is my fourth time competing in Ludum Dare and I decided to try something completely different. I made this game to try and invoke some emotion, thought, and/or feeling from the player, and I hope I succeeded.


Downloads and Links




Aug 24, 2015 @ 2:23am

I started to laugh when I realized that I am the monster making these decisions. Hilarious. And also insightful. Game doesn't have to be a platformer or have collision physics to win at this. music makes the mood. Nice job.

Aug 24, 2015 @ 2:24am

The game feels a little too heavy handed and has a little bit too little variety too be interesting for very long.

FlashMonkey says ...
Aug 24, 2015 @ 2:26am

that's a very innovative and fresh way to define a monster.
I like the Game.

Birke says ...
Aug 24, 2015 @ 2:26am

I liked the concept but it would be nice with a bit more flexibility in your choices. It would also be nice to have a more in depth case presented to you. As it is you can't really make a decision without having any evidence presented. Maybe that's the joke though

halemaster says ...
Aug 24, 2015 @ 2:31am

Lol, very simple and pretty fun. Hilarious concept. I love it. I wish there was some more to do, but it is hilarious to just pass the time with it.

Phil Strahl says ...
Aug 24, 2015 @ 2:36am

Another social-critical game, as expected of the theme. Music was fitting, graphics minimalist but appealing. Unfortunately the "game" part is almost non-existant, again, it is much more intended as a commentary and it shows. The binary choice (if you don't count "quit job") is not much choice at all, hit home by the "there are no winners" statement. The message is clear, albeit a bit too simplistically presented. How about reading statements from also the victim/s (family) for trying for a more balanced, "bigger" picture. To me, almost none of the crimes listed were even punishable by "life in prison", so i found myself quitting my job on the first case.

handkor says ...
Aug 24, 2015 @ 3:21am

This was fun, good job. Nice choice of music.

thatwhichis says ...
Aug 24, 2015 @ 3:43am

TheZiggy my Marmadukian friend! Like your take on the theme; apparently I'm "not too bad." B-D

Chronodrax says ...
Aug 24, 2015 @ 3:45am

At first I thought "quit job" was a 3rd option for the guilty, not an option for the main character...
"I'm a contract killer"
"Ok well stop your job then. Problem solved"
That's how my game ended.

conormn says ...
Aug 24, 2015 @ 4:10am

I executed everyone. Would have been cool to see some sort photo or visual representation of the people. Also guns really are great paper weights!

Aug 24, 2015 @ 4:14am

its says im not too bad :P
reminds me of papers please a little

haloguy397 says ...
Aug 24, 2015 @ 4:15am

Meh. Music didn't fit very well

markoburzan27 says ...
Aug 24, 2015 @ 4:27am

its pretty good;

QuexD says ...
Aug 24, 2015 @ 4:29am


kcaze says ...
Aug 24, 2015 @ 4:31am

Interesting idea (definitely like the premise of Papers Please), but it didn't feel like there was very much depth? My choices to execute people didn't really have any impact except for a percentage on the ending screen.

kirilllosev says ...
Aug 24, 2015 @ 4:36am

It's like "Fingered" by Edmund McMillen, but even cheaper :D

Aug 24, 2015 @ 4:47am

A frightening peek into my own soul.

andyman404 says ...
Aug 24, 2015 @ 5:07am

Yup, I'm the monster. It's tough being a judge, especially when I don't feel like making the tough decision. My mouse just stays on the same button. Nice job trying to do something completely different.

TerinHD says ...
Aug 24, 2015 @ 5:22am

I got where you were going... but I am pro-life... :D

krasus says ...
Aug 24, 2015 @ 5:23am

Great idea, nice and simplistic. I would love to see this expanded upon sometime! More cases and more description would be awesome. Overall really nice.

I would like to point out that the option for 'Quit job' almost seems like an alternative to jailing or killing the guilty. But after clicking it, it made sense :)

Aug 24, 2015 @ 5:33am

Not a lot of feedback as to what's going on. Endless or not, I had to quit just to see if there was some sort of end state.

RadioLemon says ...
Aug 24, 2015 @ 5:36am

Interesting and makes you think, like any awesome game should

Dizzyman572 says ...
Aug 24, 2015 @ 5:41am

This game was very interesting and spoke a very powerful message. I played up until the police officer who claimed his murder was self-defense. I just couldn't make that kind of choice. Excellent game one of my favorites thus far.

jk5000 says ...
Aug 24, 2015 @ 7:29am

It's a really great and clever game. Well done.

drakekin says ...
Aug 24, 2015 @ 9:58am

Nice idea, buttons fell off the bottom edge of the screen a bit though. Was a bit disappointed when it came to the end when there weren't any consequences, just statistics.

Split82 says ...
Aug 24, 2015 @ 10:23am

Interesting concept. Would like to see more gameplay elements here.

chrissou says ...
Aug 24, 2015 @ 12:01pm

Nice concept, nice graphics.
Too bad there is not enough options, and the loosing is too fast.

jorgemoag says ...
Aug 24, 2015 @ 2:03pm


Aug 24, 2015 @ 10:34pm

Sent me on a power trip where I was executing people for animal abuse, fraud, and almost killed one just for being a telemarketer, yet still sparing one for rape.
I not only become a monster, but grow to become increasingly monstrous.

Something eerily dystopian about this game even though it consists only of text and a single image.
I miscarry justice and begin to fear what if I become a victim of this same injustice one day.
Absolutely loved it!

KunoNoOni says ...
Aug 25, 2015 @ 1:44am

Interesting take on the theme. Music totally sets the tone of the game.

Vacso says ...
Aug 25, 2015 @ 1:54am

Like the way being the monster was interpreted when I realized I killed someone with a family for fraud but left the double murderer with no family live.

Karai17 says ...
Aug 25, 2015 @ 3:20am

A game with a message? Pfffffft! Good job though, I had a laugh. :)

vividhelix says ...
Aug 25, 2015 @ 4:09am


superfreak says ...
Aug 25, 2015 @ 10:51pm

Interesting concept - would love to see it expanded in the future. Tons of really thought provoking elements and scope for more.

tehPHEN says ...
Aug 26, 2015 @ 5:09am

Interesting take on the theme.

wg_phancock says ...
Aug 26, 2015 @ 9:20am

It would have been really interesting if you had stored the given answers in a database somewhere and compared the player's results to the results of everybody else who also played. That would give a sense of one's own morality vs the majority and add a "make you think" layer.

As it is, the game is only interesting for so long since the results don't really translate into much beyond your own personal feelings as you play it. Maybe that's all you were going for, though, in which case it was a success.

Aug 26, 2015 @ 9:20pm

What a fun idea! Would love to see this turned into a full game. I'm surprised how fun it is to send strangers to their death.

AgentParsec says ...
Aug 26, 2015 @ 10:35pm

Thought-provoking, although I'd have like to have more info relevant to the case. The family of the convicted shouldn't have any bearing on the decision, and I skipped over that info every time.

monetai says ...
Aug 27, 2015 @ 11:49am

Innovative, but sometime the crime description isn't enough for making a choice.

Gamepopper says ...
Aug 27, 2015 @ 7:12pm

That was definitely an interesting experience. You have a lot of scenarios that tested my morality, and now I'm questioning whether it was right to go through them all.

Maramasa says ...
Aug 27, 2015 @ 7:30pm

Ahh! I don't think I'd ever like to be in this kind of situation where I'd be making moral decisions like this all the time. Reminds me a bit of Papers Please in some ways. Overall it was a good experience :)

qkerguelen says ...
Aug 27, 2015 @ 7:33pm

Very interesting entry! I liked it a lot :)

jrhee says ...
Aug 27, 2015 @ 8:04pm

Interesting concept, like the message. Would've been nice if there were a few more ways to interact!

bigbuggames says ...
Aug 27, 2015 @ 11:42pm

Damn, I ended up quitting the job after a few rounds, so much pressure on my poor little monster brain. Very interesting point of view on the theme, loved it!

Lynx says ...
Aug 28, 2015 @ 8:07pm

I think the one that hit be was the two paired choices for Child Abuse and then directly after, Animal Abuse..... it's sad to think that we as a species would classify these separately yet I found myself place both people in jail for life..... the lack of a neutral option (or less severe sentence) really got me. Well done, good sir....well done

Joseaper says ...
Aug 28, 2015 @ 9:01pm

Loved the idea, but it felt a bit bland for 2 days but overall a very enjoyable experience.

wilpel1234 says ...
Aug 28, 2015 @ 9:18pm

Like the game! I felt like a monster playing it.

Denis347 says ...
Aug 28, 2015 @ 9:38pm

Nice take on the theme. The music is very fitting, really nice piece. One thing I'd like to see is that decisions you make have more impact on the outcome of the game. But very innovative indeed.

Odefus says ...
Aug 29, 2015 @ 2:30am

I like the fact you've listed the perpetrator's family. While having no effect whatsoever in the gameplay, it does a lot to make the player think about the weight of the decision and the inevitable effects of it on the lives of others.

The game is thought provoking for sure and that I enjoyed. The ending was a bit of a let down as I was hoping for something a bit more elaborate. Either way heres some food for thought for you or anyone wanting to pursue a concept like this further.

Morality is always a hard subject to handle and I feel the game's stance, which basically states that sparing a human life is always good compared to taking it, is a far too simplistic approach. Some would argue sparing the life of a serial killer that has killed over a hundred people is not moral and in that person's eyes the person making the decision is not a good person at all.

Also the available decisions are both very drastic and in some cases seem like total overkill for the alleged crimes. The player has very little information to go by and has no way of determining even if the final statement for the perpetrator is true or false. If I was in a real situation making these decisions with this amount of available information, I'd quit the job.

The real problem, with having the game make the judgment call between if you are good or bad, is the fact that even if there was actual simulation, if the player had more information and the available range of sentencing was wider, the outcome would still be based in the morals of the person writing the simulation and the morals of the society he or she lives in. So even if the game tells me I am a monster, that is only a fixed viewpoint at the matter.

Also sentencing is typically based on law which is most of the time (but not always) based on ethics of the society. So maybe the question should not be what the punishment should be, because that would be dictated by the crime, but instead, with more information available, which of the alleged crimes is the perpetrator truely guilty of?

Aug 29, 2015 @ 7:59pm

It is hard to be not the monster.

dickpoelen says ...
Aug 29, 2015 @ 10:22pm

Interesting idea, but it needs something that add conflict I feel. Once you've decided that the death penalty is OK, or if you think it's never OK, you kinda don't have any thing to choose. It's not like kill one guy to save many or something. Not sure what that would be, but if you figure that out, then you're good to go :)

Headmade says ...
Aug 30, 2015 @ 12:27am

That's a heavy hitting game. You really succeeded at making me feel like a monster, so you really nailed the theme. But unfortunately that makes the game no fun for me. I don't enjoy being the monster :(

You could have pushed the game further though. After making me decide you should present me the consequences of my decision. Tell me how many orphans I produced, how much money the imprisonment costs and so on. This would make my decisions feel a lot more relevant.

Aug 30, 2015 @ 11:39pm

excellent presentation, but lackluster gameplay. Just choosing whether or not to execute a criminal isn't really all that interesting. I get what you were going for, but it just didn't really hit me in the way I think you were going for. It seems like a lot of the content was randomly generated, but a game like this really seems like it needs hand-crafted and fleshed out stories to make the player think really hard about a very deep moral conflict.

crucknuk says ...
Aug 31, 2015 @ 5:42pm

Interesting concept. I liked it, apparently I'm a monster :3

Omiya Games says ...
Sep 4, 2015 @ 9:16pm

Very, very heavy handed game. As much as I want to appreciate the game, it was too hammy for me to take it seriously or funny. Just not a game for me.

Galvesmash says ...
Sep 5, 2015 @ 7:56pm

The idea was interesting and the music is really cool.

I ended executing almost everyone and the lady who got caught by murderer and want to kill more people I sent to prison.

nassi says ...
Sep 8, 2015 @ 12:30pm

Nice concept, but as some others have mentioned more details on the cases would've been nice. Maybe more punishment options (less harsh) would've been useful too.

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