Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Staying Alive

by Hectigo - Jam Entry

An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!

Almost as disgusting as playing with the real thing.

Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!

Downloads and Links




Jeroen Kappé says ...
Aug 24, 2015 @ 8:08pm

It looks great

EncryptedCow says ...
Aug 25, 2015 @ 7:58pm

looks great,. just don't get how it fits the theme

wg_phancock says ...
Aug 25, 2015 @ 8:21pm

Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been.

lukepilgrim says ...
Aug 26, 2015 @ 12:57pm

great graphics, but i din't get it xD

lukepilgrim says ...
Aug 26, 2015 @ 12:57pm

great graphics, but i didn't get it xD

ponk says ...
Aug 26, 2015 @ 8:13pm

Wow! I love it so much!
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL

Aug 27, 2015 @ 3:48am

I want blood to blast out when detaching the veins!!1 :P

thristhart says ...
Aug 27, 2015 @ 11:59pm

I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!

Aug 30, 2015 @ 4:11am

Nice overall theme, but it's a little hard to learn and play.

Sep 1, 2015 @ 11:23am

Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :(

bigbuggames says ...
Sep 1, 2015 @ 12:08pm

Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy.

Almax27 says ...
Sep 1, 2015 @ 12:29pm

Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose.

psychonull says ...
Sep 6, 2015 @ 3:12am

Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose/win condition. Good job with the physics, graphics and atmosphere!

phi says ...
Sep 7, 2015 @ 5:37pm

Frankenstein in first person... Awesome idea!
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)

wademcgillis says ...
Sep 14, 2015 @ 11:07pm


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