

An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!
Almost as disgusting as playing with the real thing.
Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!
Downloads and Links
Ratings
#27 | Innovation(Jam) | 4.10 |
#113 | Graphics(Jam) | 4.29 |
#197 | Mood(Jam) | 3.58 |
#413 | Audio(Jam) | 3.05 |
#588 | Overall(Jam) | 3.14 |
#657 | Humor(Jam) | 2.56 |
#952 | Fun(Jam) | 2.45 |
#1053 | Theme(Jam) | 2.29 |
#1796 | Coolness | 35% |
Comments
Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been.
Wow! I love it so much!
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL
5*
I want blood to blast out when detaching the veins!!1 :P
I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!
Nice overall theme, but it's a little hard to learn and play.
Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :(
Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy.
Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose.
Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose/win condition. Good job with the physics, graphics and atmosphere!
Frankenstein in first person... Awesome idea!
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)
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It looks great