Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Monster Need Friend Too

by paracatgames - Jam Entry

Monster Need Friend Too allows you to take on the role of a genteel beast who has only one friend. Through the magical powers of rhetoric, you can send your friend out to the village to turn the undecided townsfolk to your side. But watch out! Every turn, there's a chance a villager will join an angry mob.

The game ends when all villagers are affiliated, either as your friends, or with the mob. If you managed to build up a group of friends larger than the quickly-growing mob, you win!​​

Instructions:
Input: mouse only.

Once you start, you're taken to a character select screen. Your friends are in blue on the left. Unaffiliated villagers are in red on the right. If you mouse over a character, you'll see a little blurb about what they enjoy doing.

Click and drag one of your friends to the blue box at the bottom to select them to go into the village and try to recruit someone.

Next, pick a villager you want your friend to talk to, and click and drag them to the red box on the bottom. You will have more success if you try to match the friend and villager you choose based on their hobbies.

Now you'll be taken to the scene where your friend will try to talk to the villager. You have 3 options to try to convince the villager, or you can learn about them instead.

For those who aren't familiar with rhetoric, generally there are three components to making a convincing argument:

-Appeals to Ethos: Explain what it is about you as a speaker that should make the listener want to believe you. Politicians appeal to ethos when they eat fast food or drive an affordable car: they're saying "we can be trusted because we're just like you!"
-Appeals to Pathos: Make an emotional plea. This is anything that tugs at the heartstrings (or the fear-strings or the hate-strings). Politicians do this when they say, "We need to clean up this country/city/state!" It's not about facts, it's about inspiring you to feel like there's a problem and you should do something to solve it (i.e. vote for them).
-Appeals to Logos: Teach them something they didn't know. This is where you use facts, figures, statistics, or any extrapolation from hard data that will help convince people of something. Politicians do this when they say, "Crime has risen 10% in the last decade in major metropolitan areas!"

Good arguments have all 3 components, but for the sake of brevity, you can make only one appeal per turn. If you succeed in winning over the villager, they'll join your list of friends! The idea is to make more blue people!

Each time you end up at the character select screen, there's a chance someone will join the angry mob who is against you. This means you're on a race against the "clock" so to speak. So you may not want to ask questions! But maybe you should?

When all villagers have left (meaning there's no "red" people in the selection screen), the game is over. There is a tally in the lower right of the selection screen that shows the total number of friends and mobsters. If you have more friends than mobsters, you win! If there are more mobsters, you lose.

Make your own strategy to make sure you gain the most villagers in the shortest amount of turns and see if you win! You'll need everything you can get (so match those hobbies), and some luck!

Ben Gemmel @paracatgames - Code
John Benman @johntheperson - Art
Fonts and music from open-licensed sources (attribution on my itch.io page), but all other assets, including sound effects, were original.

Downloads and Links


Ratings

#132Innovation(Jam)3.62
#202Humor(Jam)3.48
#344Overall(Jam)3.43
#496Fun(Jam)3.10
#549Graphics(Jam)3.35
#599Mood(Jam)3.00
#619Theme(Jam)3.33
#1578Coolness41%

Comments

Ninja Garage says ...
Aug 26, 2015 @ 1:13am

I didn't get the idea well, the instructions aren't that clear.

m3_on says ...
Aug 26, 2015 @ 2:47am

This is an interesting take on a matching game.

lanestp says ...
Aug 26, 2015 @ 2:49am

I like this game quite a bit. Not much explanation but basically you look for someone who can talk someone else into joining your group. I wasn't quite clear on why I would chose the different conversation options.

But, I found it strangely engaging. Good job!

DanteDouglas says ...
Aug 26, 2015 @ 2:54am

Played the entire thing! Unsure if there was a more clear indicator of how to appeal to people or if that was meant to be part of the challenge. Still, a really interesting way of interpreting the theme and I loved the art!

Odefus says ...
Aug 26, 2015 @ 3:05am

Wasn't quite clear on how I should choose the line of rhetoric at first, but I think I picked up on it as I went along. In the end I guess finding out more about the person or just choosing randomly is a bit of a gamble either way.

Some of the dialogue was pretty amusing and I like the art style. Strangely the humans look rather unnerving with their dead, soulless eyes whereas the monster looks like a nice fellow.

paracatgames says ...
Aug 26, 2015 @ 3:25am

Thanks everyone for trying our game! I updated the description to give a bit more information about the system and I hope that helps future players. Also, lanestp has a very succinct understanding of the game. You're not totally supposed to know which conversation option will work--just like with convincing people in real life.

The 3 different appeals are academic terms for discussing rhetoric, the art of persuasion. Maybe in a future version it would be simpler to just call them their descriptions instead of using the academic terms. I'm sure we would have thought of that if we had another day! haha

Future commenters, if you're interested in knowing the actual details of the conversation scoring system, let me know and I'll put it in a comment!

Datamosh says ...
Aug 26, 2015 @ 3:26am

I liked the idea, and the graphics were nice!

rodobodolfo says ...
Aug 26, 2015 @ 9:16am

Interesting concept, great writing and nice graphics! My only gripe was dragging them to the boxes. I would have preferred being able to maybe click to highlight one from each side and that triggers the dialogue. Overall a great effort though!

congusbongus says ...
Aug 27, 2015 @ 1:37pm

I love the idea behind this game! The art and eccentric personalities remind me of old Bullfrog games, very cool.

raducumiczzz says ...
Aug 28, 2015 @ 12:53am

Everybody needs a friend in the end. Great graphics, i love how the characters are made. Congratulations.

vitorlanna says ...
Aug 28, 2015 @ 1:19am

I really liked the concept, having to figure out the best way to appeal to each individual! I think a more fleshed out post-jam version could also be really interesting =]

Biruts says ...
Aug 30, 2015 @ 2:04pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

Aug 31, 2015 @ 12:45pm

Cool idea, it's a nice use of the theme. It's a little hard to figure out the right way to approach the people also it didn't really express that people left to join the mob until afterwards. Good work.

Sep 4, 2015 @ 3:59am

I think this interface would work really well on a touch device. Great job! Wasn't sure why 'ask a question' was a choice though, as it seemed like you used up a choice and would only get one wrong answer out of the way.

Sep 8, 2015 @ 7:19pm

Such a cute little game. I included it in part 21 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sSjPmVXpfX4

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]