Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Dungeon Feeder

by orukinawa - Compo Entry

In Dungeon Feeder, you must prevent looters from stealing your hard-earned gems by triggered traps at the right moment to kill them. A gem is stolen when a looter reaches the exit and the game is over when you run out of gems.

The current gameplay is a result of me getting too distracted during the jam. I only had two trap mechanics and AIs in so I turned it into this hectic button clickfest.

The "COMING SOON" button brings you to my original vision of the game. 4 rooms to take care of simultaneously (with a way lower spawning rate per room compared to the current gameplay). Also more traps and AI types for the enemies.

Made using Unity3D and visuals using GraphicsGale

Downloads and Links




spatanz says ...
Aug 23, 2015 @ 8:54pm

Simple gameplay, easy to learn even though no any guides.

Interested on the "Coming soon" features, keep it up :D

boardtobits says ...
Aug 24, 2015 @ 2:31am

Fun little game. I like the idea that different traps don't work on different people. Might be worth linking to keystrokes as well to save time moving from trap to trap. Well donE!

Halleflux says ...
Aug 24, 2015 @ 2:40am

I have always enjoys this sort of gameplay, and this does it rather well, if it is a bit limited by scale. It's fun while it lasts =)
Although I will say that I'm pretty sure it becomes impossible after a short time, which could be fixed by a larger scale. (Which by the looks of the "coming soon", you have planned =D)
On the whole, I like it. Well done!

OccamsRazor says ...
Aug 24, 2015 @ 4:00am

Very nice, definitely easy to learn. Ya, it does become basically impossible after a while, but I still enjoyed it. I think this could be expanded quite well, its a very good idea.

Would also be well suited to mobile, with touch inputs and whatnot.

JackDegree says ...
Aug 24, 2015 @ 4:21pm

Interesting concept!

Phil Strahl says ...
Aug 24, 2015 @ 4:32pm

I like the idea of the triggering traps but it would have been nice to place the traps yourself, upgrade them or do something else apart from just frantically moving the mouse between the two buttons. Still a good start.

markoburzan27 says ...
Aug 24, 2015 @ 5:46pm

fun my score was 8

Aug 24, 2015 @ 6:00pm

Nice concept.

orukinawa says ...
Aug 24, 2015 @ 6:08pm

Thanks for the feedback guys! :D

I thought about enabling hotkeys but I wanted to preserve the hectic-ness of moving your cursor around the screen. I think a good compromise would be keeping the click button but arranging them in a more organized layout.

Thanks man! Mobile somehow never occurred to me till I read your comment! :D

@Phil Strahl
When I designed the game, I wanted it the gameplay to focus more on timing and execution rather than planning and strategy. Concerning the button placement, I agree that the placement makes it awkward to play, something that I think can be fixed with a better layout.

justinooncx says ...
Aug 25, 2015 @ 3:01pm

My dungeon is still hungry!

Aug 25, 2015 @ 10:05pm

Really neat idea! You should continue it. I included it in part 5 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Kassimkot says ...
Aug 27, 2015 @ 2:35am

looking forward for the coming soon part. was interesting as well.

goodbadokay says ...
Aug 27, 2015 @ 6:17am

I just want see this game after "coming soon"

rudra says ...
Aug 28, 2015 @ 8:34pm

Cool idea, simple but well made gameplay. Good job.

MercuryXGames says ...
Sep 14, 2015 @ 9:46pm

NIce entry!

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