You play a little monster in a crude and unholy world.
You have to find its way back to home.
The monster has an unique weapon: Objects near the monster have upside-down physics.
System Requirements:
Win XP/Vista/7/8/8.1/10
Graphics Card with Support for OpenGl 3.3 (Every nvidia card since GeForce 500M should support this, most of the older cards, too)
Processor with at least 1 MH :D
500 MB system ram
Java 5
Person in front of the computer with intelligence. :D
PS: Join the broken physics revolution and make broken physics the theme for ludum dare 34.
PPS: To everyone who's asking:
The perspective effect is a simple post processing fish-eye shader ;)
simple doesn't mean it's simple, took me several hours :D
PPPS: Because there are still people out there, who don't know how to start a java program: Double-click the jar-file, or type java -jar PATH_TO_JAR in your console
Downloads and Links
Ratings
![]() | Coolness | 84% |
#228 | Mood | 3.35 |
#229 | Innovation | 3.39 |
#383 | Overall | 3.21 |
#395 | Audio | 2.89 |
#475 | Graphics | 3.07 |
#493 | Humor | 2.65 |
#553 | Fun | 2.90 |
#614 | Theme | 3.15 |
Comments
Game is pretty interesting, only problems I found was some laborious collision (often when hitting the ground) and the end is maybe a little abrupt.
Good game still, interesting and well made
This is a stunning entry - the level design down to the narration is fantastic. Highly enjoyable to play. Some of the areas were incredibly tricky to get your head around. For improvement, the biggest thing that this is missing is audio - adding music and sound effects would add so much to what's already something so atmospheric and beautiful.
@alyphen: Actually there shoudl be audio...
i knew midi files would make problems
Unfortunately doesn't seem to run - plays music, but only shows a black screen.
Controls don't feel too responsive when jumping, could use some indicator on the monster to show what mode he's in, maybe change colour?
I liked the music, fit the dungeon feel well.
The gravity mechanic is cool, but quite hard to use.
An extra check point might have been nice after the first big climb =)
The contrast made it hard to distinguish walkable space from walls. Intentional I guess?
It was also odd, that I had to jump back and forth over hazards to read the written text. It's a bit jarring.
Fun stuff though! Nice art!
Played to the part where you have the electricity and the gravity object. Pretty hard part and didn't know what to do after and died. :(
The background graphics are really cool and i like the kind of sphere view (don't know how to call it). Also the texts on the background was not only helpful but cool.
Sadly the Game wasn't a lot of fun for me but liked the idea.
Keep it up!
Hi !
What I liked :
- a good plateformer with some intersting puzzles
- the atmoshphere
- the length and difficulty are well balanced for the jam format
What imo could be improved :
- jump is a bit glitchy, you have to wait the mosnte rto collide properly with the floor to pe able to jump again. It makes the climbing parts very frustrating.
- the story line. If there is none it's not interesting to pretend there is one (better let the player discover the universe). "Philosophal" lines are ok thought because they just suggest a different point of view on the situation.
Good overall, thanks for the game !
Nice game, interestings platforming puzzles and level design, good job!
There is some glithes: when started, i have a big screen, which is much bigger of my screen ;[
Nice game, the text perspective effect is just awesome!!
Graphics overall are pretty good. The mechanics were a little wierd since the radius of the action was kinda unknown it once changed and in another time it didn't even though the cube was in the same distance, just opposite gravity. Is it a deliberate anti-symmetry or something?
I think the connection to the theme could've be better but it's a nice game.
Graphics were outstanding (5*). Other than that, I found it waaaay too difficult. Didn't made it past what seemed to be uncrossable hole.
Really cool! How did you do this screen curve so it looks like you were looking at one of those old monitors?
I think if you took the concept of this game, and pushed it beyond this weekend, you can get a lot out of it!
This game is...interesting. Jumping feels a bit weird and the platforms don't go up if you're standing on them. Also, the gameplay had nothing to to with the theme, which is a waste, because I think this was a really good theme that allowed for a wild variety of games, and you develop...a puzzle platformer?
Really nice game, the main feature is interesting and well used. It's hard to play with keyboard, because your game required a good timing. But it work well, not sure about the theme and the monster side, but a really interesting basis for a good plateformer.
There is maybe too much inertia for this kind of mechanics.
Yea I couldn't play either, the music was great but the black screen not so much. If it would have worked though it would have been great!
Any chance you could make a Linux build? I can hear the music, but get no window. Since it looks like Java and lwjgl, it shouldn't be too hard.
Sooo hard and tricky. But very well made. The concept of gravity is interesting. I struggle a lot with the jumps. Don't know why but controls seem to not respond when you jump while running.
Very interesting. But I think the levels are too dark. If they were a little brighter, it would be perfect.
I feel like the jumping could've been a bit less floaty and the text is really hard to read because everything is dark. And sometimes the text is in 2 lines but you can only read half of it because its dark so you have to go back to start the next line..
I really love the graphics and the mood! The text everywhere was an awesome way to tell the player something. The controls were kinda sloppy though at some parts. I really liked the difficulty.
I enjoyed that, the mood was definitely set. And the difficulty was a bit much, but it seems like something that can really be engaged in.
Atmosphere was great. Graphics are great and I loved the lighting system. Level design was great. Some beautiful music to go along would make it that much better though. I had a friend do my music for me and it came out well, maybe I could hook you up?
I also only hear music and see the black screen.
Maybe because I have Radeon, not Nvidia...
Or because I'm in front of computer, and not "behind" it :-P
For real? You make a game in Java but it only works in Windows? XD
Really liked the Graphics and the audio added a lot to the mood.
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Liked it, got really hard tho :)