Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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YoU arE THe kiLLeR

by Crawler Studios - Compo Entry

*See development notes with a list of bugs and FAQ's at the bottom of description.*


You, are the killer. It's a warm summers night; three friends are camping out in the woods, sitting by the fire. Little do they know that the fire is the only thing keeping them safe from death, from a killer, from you.

As the campers venture off into the darkness, it is your job to stalk and kill them all without being caught.


- W, A, S, D or Arrow Keys to move.

- Left Shift to sprint.

- Left Click to attack

- Space Bar to jump (not really needed)

How To Play:

- Kill everyone without getting caught.

- You can get caught by walking within the AI's line of sight, which is highlighted with a very subtle, transparent shade of blue.

- If you walk within their line of sight(s), you are caught and you lose the game.

* Note that there is a line of sight surrounding the campfire while 1 or more people are still there*

Personal Notes:

I know this game isn't a traditional game, but it is what it is and I hope you enjoy it. I made it in under 48 hours, so it's a little ugly looking and very simple, but I think it's a cool idea. Hopefully no one gets offended that this game is about killing innocent people, I just got the idea from the Ludum Dare theme ("You Are The Monster") and from my new-found addiction to 'scary story' videos on YouTube. Please rate this game well on its Ludum Dare page if you participated in the compo/jam. Happy killing :)

Boring Stuff:

Made for Ludum Dare 33, 48 hour compo. This game was made from scratch, using game assets only created by me (Crawler). The game was created in less than 48 hours during Ludum Dare 33. All source code is provided on this page through a simple download.

Tell me what you thought of the game!

Connect With Me:

Thanks for playing!

Install instructions

Unity Web Player is required to play this game in browser.

Dev Notes:

Alright so it's been about a week since I've uploaded the game and I'd like to thank everyone who's played for all the great feedback! This is by far my best Ludum Dare submission out of the four years I've participated. I have noted some glitches and issues reported about the game so I'm writing this to explain them.

1) Unity's console popping up mid-game and issues with the player.

So I have two possible reasons for this happening: one would be that people are playing the game in Google Chrome, another is that I might have to go fix a few things in the game's code. In case you didn't know, Chrome stopped supporting Unity and a few other engines' web plugins, so the best thing you can do is try playing on Edge, Safari, Firefox, or Opera to fix any issues with the player itself -such as console popping up or mouse being freed from player-.

2) Game difficulty.

So I've noticed a few people saying the game is a little too hard. I've narrowed it down to either the vision cones not being visible enough on screens that might have lower gamma or brightness, and also the speed of the AI's movement animations. These are things that I will have to patch so there's nothing that you can do about it. So just deal with it until I patch it.

3) FPS drops and graphics.

So this is more of something that I've noticed while play testing my game. I've noticed some significant frame drops in the game, especially when close to the camp fire or next to the flashlight. This is also something that needs to be patched and will be patched soon.

* Note that a patch for the game will be coming soon as well as a Windows and Mac port with graphical options will be available soon. *

Please make sure to leave any bugs or glitches you find in the game when leaving your comment. You are allowed to make minor changes to your game such as bug fixes, so it would be a great help if anyone could report bugs to me either in your comment on the submission itself or on my Twitter. Thanks for playing!


Okay, just updated the game. Changed the AI's line of sights to the colour red so they are easier to spot. I also fixed all of the "null reference exception" errors people were seeing in Unity's console while playing.

Downloads and Links




DaanVanYperen says ...
Aug 24, 2015 @ 12:45pm

Axe Murder Simulator! Pretty hard. The failure state is pretty sudden, didn't manage to kill any :(

Ninja Garage says ...
Aug 26, 2015 @ 1:08am

I liked the atmosphere of this game but I tried hard but I didnt get any solid result.

LevieDAudio says ...
Aug 27, 2015 @ 1:32am

I managed to murder them all! >:D Just had to be patient! I didn't think that 3rd guy was gonna be so easy so I watched his movements first carefully and that really helped!

It's a nice game and with a good 'psychopathic' atmosphere! The vision cones around the area were definitely a great help to communicate to the player how the campers' awareness functioned so I think that was a great thing to include! ❤

CheesyRamen says ...
Aug 28, 2015 @ 5:26am

I liked the atmosphere you set up, plus having the vision cones on the characters helped too!

Reyn says ...
Aug 28, 2015 @ 5:42am

Well done on the mood. Its almost the same type of game as sheep hunter. Have a look at how they did their fire: You'll get to kill some innocent people in my game too :) Here is a relevant video on scary stuff:

randoman says ...
Aug 28, 2015 @ 8:31am

I had a little trouble playing it on Google Chrome. From time to time the game would blink making me lose control over it (had to click on the screen to be able to continue) and after someone saw me the game console appeared displaying "NULL REFERENCE" multiple times.

About the game itself, I like the mood you created and the sound effects. The 'heavy' movimentation added even more to the mood. Nice entry.

Aug 30, 2015 @ 2:18am

Liked the fire and the music was creepy

veoviscool12 says ...
Aug 31, 2015 @ 4:52am

Quite nice! I liked the old slasher vibe. Dev Console Exceptions kept popping up for me, made it a little harder to play the game. I loved the inclusion of Commando-like vision cones, made it easier to hide. Overall, great!

Zephyr Raine says ...
Aug 31, 2015 @ 4:58am

Liked the idea, sound effects were a little loud and I see you tried to remake Utopia's soundtrack haha. Fun game but I'm shit at it.

cjke.7777 says ...
Aug 31, 2015 @ 5:24am

So far, this is my favourite game for LD#33.
The mood, music and sfx were really good, reminded me a lot of slender but in reverse - so matched the theme too.

DerekRumpler says ...
Aug 31, 2015 @ 9:23pm

It is a little hard to see their line of sight. Maybe a mini-map and some subtle movements from the camera would help? This could also communicate that you have to wait as I wasn't sure at first. Awesome concept and I like how you have to wait. I was only able to get one person but will likely play again and try to kill all three.

radcorps says ...
Sep 2, 2015 @ 6:48am

Cool setting out in the woods and creepy music and dark foggy visuals. Nullreference exceptions ruined the experience for mewhen I killed the first guy that goes to the tent :( Cool concept! Could be a great game with additional work.

eddynardo says ...
Sep 2, 2015 @ 6:49am

I like your game.It reminds me of Thief.The axe animation was a little weired but ok :P!

radmars says ...
Sep 2, 2015 @ 9:24pm

man, I am the worst murderer... I was never able to get kills without being caught. I like the atmosphere in this game, though really creepy! I I think the mechanic of people catching you could use some tweaking instead of an instant death, though. Nice entry! :D

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