Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Monster in the Woods

by Move127 - Jam Entry

10 years ago a boy mysteriously vanished from the woods near Camp Tott. No one knows what happened to him. Now four stereotypical unsuspecting young people and the grandmother of the missing boy are all camping nearby the place where the boy vanished. Little do they know, the monster that took the boy has come for them.

You play a monster that takes the form of the people that it kills. Your goal is to kill 5 campers by convincing them to go into the woods with you. To do this you will either find certain items or convince them through a dialogue tree. Once you are in the woods you need to distract your victim by choosing the correct options in the dialogue or having a certain item. Once they are distracted you can kill them. If you kill them without distracting them, then the other campers will become suspicious. If they become too suspicious then you will lose. Also, sometimes you will be unable to lure the remaining campers into the woods. This is because you do not have the correct item or dialogue options to lure them out. (I ran out of time and couldn't add a feature where it stops the game in this situation.)

A,D/Arrows = movement
c = close dialogue
x = kill
z = inspect backpack/tent
space = talk/progress dialogue/choose item

The team:
We are a husband and wife team. I (the husband) did the programming, writing, and game design, and my wife did the art.
We felt rushed the entire time and the game obviously suffered from the time constraints. I think that we should have picked a slightly more manageable game to make, since this one required a lot of writing. My writing suffered a lot as the deadline started to draw close.
All in all, it was a fun experience making a game with my wife, and I think we learned a lot doing it.

Downloads and Links




LandoSystems says ...
Aug 25, 2015 @ 1:53am

Good take on the theme, nice art and story elements. Great work!

packetpirate says ...
Aug 25, 2015 @ 2:07am

I don't seem to be able to finish it. I managed to kill the grandma first, then the Shaggy-looking guy, but then the rest of them don't have any dialogue options. I picked up every item in the camp and still nobody had anything to talk about.

jphelps says ...
Aug 25, 2015 @ 2:11am

I like the theme and overall concept.

Aug 25, 2015 @ 2:31am

Maybe it was because I killed people in the wrong order, but I couldn't get the last person (in the pink dress) to say anything but a greeting.

LeafThief says ...
Aug 25, 2015 @ 7:11am

The killing sequence and being that person afterwards surprised me (in a creepy way)! Full marks for theme here!

Mikhail says ...
Aug 26, 2015 @ 2:05am

Good job. Simple but to the point. Good game

SecularBaron says ...
Aug 26, 2015 @ 2:08am

Cool concept.

amortus says ...
Aug 26, 2015 @ 2:19am

I like the kinda morbid atmosphere of the game.

redzero says ...
Aug 27, 2015 @ 1:50pm

Pretty good concept!

cyrixd says ...
Sep 4, 2015 @ 8:53am

Wow very ambitious to make such an interweaving story-based game for a jam! I think you just about pulled it off, too. Would have liked more clues from dialogue as to which items worked on who, but in general it wasn't too difficult to figure out. Had a good time playing through twice in order to beat it. Great work!

superfreak says ...
Sep 8, 2015 @ 5:25pm

Ambitious level of narrative for a game jam - felt a little unpolished at times but seriously impressive scope and an interesting take on the theme!

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