Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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I am the clicky monster

by ezombort - Compo Entry

A very simple clicker game made in HTML5+Phaser+Typescript. Did not have much time to spend on LD this time so I did what I could :-) Enjoy!

Downloads and Links


Ratings

#669Audio1.33
#738Humor2.00
#812Innovation2.33
#847Graphics2.20
#867Mood1.82
#931Fun1.88
#932Overall2.29
#948Theme1.50
#1668Coolness39%

Comments

Juin says ...
Aug 24, 2015 @ 3:48pm

Interesting idea with the clicking. I think a way to increase your damage by clicking on a specific point that changes(weak point) maybe would have been a good addition. Also once you made your choice in the between level screen beating a level is just a matter of clicking sometimes multiple 100 times which is not really fun.

Phil Strahl says ...
Aug 24, 2015 @ 4:02pm

I like that trying to spend as little clicks as possible makes it a bit of a maths game, since the actual clicking part is the most uninteresting to me. I don't get, however, how I am the monster since apparently I am clicking monsters away...

My best 434 clicks, btw.

peterkirk says ...
Aug 24, 2015 @ 4:52pm

There really isn’t much to it other than another clicker game. The upgrades didn’t do too much to improve it either.

thomz12 says ...
Aug 24, 2015 @ 5:16pm

Fun little puzzle game! Got me thinking for a while on how to do this the fastest way :P

lanestp says ...
Aug 24, 2015 @ 9:20pm

You tricked me! I had to do math to try to figure out the most efficient ones to buy! Fun addition to a silly genre (I made a math joke!)

deathray says ...
Aug 25, 2015 @ 6:44am

525 clicks! I won! I didn't really pay attention to getting the minimum number of clicks though...

psychonull says ...
Aug 25, 2015 @ 4:07pm

As others said, the objective of doing as few clicks as possible is a cool idea.

Larzan says ...
Aug 31, 2015 @ 4:25pm

Damn, so repetitive, but i had to try again...
Haha. Nice.

OldPeculier says ...
Sep 2, 2015 @ 5:50pm

At first I was like, what the heck? I'm clicking on a thing to kill it. But then after the first monster when I'm given a choice, the cleverness of the game came through to me. Cool idea.

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