Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Angry face

by Pat AfterMoon - Compo Entry

You are the monster, crunch the people and avoid the buildings.

Go as far as you can, use the <UP> arrow key to jump and the <DOWN> arrow key to brutally fall back. Avoid the buildings for not being damaged and crunch the people to heal yourself.

Tools used :
- Unity 5.1
- Visual Studio 2013 C#
- Inkscape

Notes :
- The level is procedurally generated on the fly by block of 200 units. It is endless and has increasing difficulty.
- Sorry, no sound, I was crunched by the deadline.
- Try the HTML5 version at your own risk. It's less efficient than the Unity plugin version or the native exe. But on my PC it works with the latest versions of Firefox and Chrome, and even with Internet Explorer 11 (despite a few warning messages).

Downloads and Links


Ratings

Coolness55%
#705Theme2.97
#749Humor1.96
#849Fun2.35
#855Graphics2.16
#860Mood1.96
#889Innovation2.03
#907Overall2.39

Comments

Suese says ...
Aug 24, 2015 @ 3:30am

Nice contribution. It really could have really used some sound!

celisoft says ...
Aug 24, 2015 @ 9:36am

HTML5 version works well for me. An (sprite-based) animation of the monster would have been great but this is a good game. Hope you will continue the development in the future.

peterthehe says ...
Aug 24, 2015 @ 9:38am

Could have done with some audio and animation. Otherwise, a nice, stable entry.

StaNov says ...
Aug 24, 2015 @ 9:39am

I like the crushing move done by arrow down :) It's kinda impossible to avoid all the obstacles. But it might be purpose, do it's ok. Good job :)

totallybueno says ...
Aug 24, 2015 @ 7:27pm

I miss some animations and a better physics, but it´s fun :D

Benjaminsen says ...
Aug 25, 2015 @ 12:24am

Web player sadly fails

Cory Martin says ...
Aug 25, 2015 @ 6:06pm

A big flaw with the game's design is the building mechanic. Early on, there's no reason to avoid the buildings since you'll regenerate all of your health, but later on, the buildings are in high numbers and in many cases, unavoidable and you're inevitably going to die.

I think if you had control over your jump, or if the jump were simply faster and less levitate-y, it would be better.

It's also difficult to make the people out against the background when they're on platforms.

I hope you find my criticism helpful!

Pat AfterMoon says ...
Aug 26, 2015 @ 8:02am

Thank you for all your comments and constructive criticism ;)

I apologize for the lack of sounds and animations :(

@totallybueno: can you explain what better physics you expect, personally, I'm happy with the actual 2 buttons scheme, a simple and predictive jump and an optional brutal fall.

@Benjaminsen: if you are using Chrome, <a href="http://www.kongregate.com/forums/144-freefall-tournament/topics/488258-google-chrome-no-longer-supports-unity-web-player">read this</a> (Google want to ban Unity plugin, it's a feature).

@Cory Martin: thank you for your comment, creating a procedural level generator may be a good idea for the long term but definitively not for a 48h jam. I'm already working on an enhanced version and all comments are welcomes.
My first modification will be to reduce the number of people in early level (less than 1000), add a lot of people on high platforms and reduce the probability or width building.

CU

Pat

zatyka says ...
Aug 31, 2015 @ 12:35am

The concept is interesting, but I think there are some things that are holding this game back.

-The physics felt a bit off, or at least off compared to a majority of platforming games. It seemed like the jump was sluggish (instead of explosive), and the fall speed was constant (instead of gravity accelerating downward).

-It felt a bit unfair when situations came up where running into boxes was completely unavoidable.

-The green font becomes hard to read, especially when you move up to higher levels.

-The camera staying centered on the player. I think a fixed camera would have been a bit less disorienting.

I do mean this to be constructive criticism, and hope it's helpful should you continue to work on the game. Congrats on participating in another LD.

Aug 31, 2015 @ 11:15pm

- took me a while to figure out that i need to avoid buildings. maybe have the player flash and shake when they take damage
- if you just let the game sit there it will go for a while just on it's own
- jumping felt really weird, like it is somehow animated rather then physical
- parallax background cityscape is a nice touch

HolyBlackCat says ...
Sep 1, 2015 @ 7:25pm

Simple and lacks some polish, but nice! Good job!

Sep 1, 2015 @ 7:38pm

Kind of lame. It needs sound.

shawn42 says ...
Sep 4, 2015 @ 12:41am

fun to play. sound would have helped a lot. the smashing down felt perfect. nice work

superfreak says ...
Sep 8, 2015 @ 5:22pm

Sound and some polish in the UI would have helped this a lot - interesting concept though!

Anti says ...
Sep 12, 2015 @ 3:14pm

Could use more polishing but it still was really fun to play!

crucknuk says ...
Sep 13, 2015 @ 11:03am

Enjoyed it for what it was :)
really hard though to keep staying alive until the end though, but yeah nice overall. good job :)

Sep 13, 2015 @ 11:08am

Jump seems sorta slow. And it just seems sort of unfair that it's impossible to avoid everything when it gets harder.

xWarZonex says ...
Sep 14, 2015 @ 8:05pm

Its a pretty neat game, I thought it was a fun concept. I would like to see you expand upon this idea.

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