Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Rise of Nosferacula

by vitorlanna - Jam Entry

As the moon rises, a terrifying shadow comes out of its lair! Nosferacula is thirsty for blood and he also needs sacrifices to build his army.


During the night, go to the village and to the house's windows. You can either hipnotize the villager or drink his/her blood.

Hipnotizing a villager sends him/her to your castle to become a sacrifice. They have to arrive there before dawn.

Drinking blood allows you to level up, which allows you to hipnotize faster. You win when you get to level 10.
During the day, angry villagers will try to destroy your castle, more villagers each day. If they succeed you lose.

Spend your sacrifices in your castle to create zombies. Zombies will fight the villagers, but they only last one day, so it may be useful to save some sacrifices for later.


WASD or arrows to move Nosferacula(night) or camera(day).

Click on the baloons that appear in windows(night) to hipnotize or drink blood, and in your castle(day) to spend your sacrifices to spawn zombies.

(Jam version)After selecting the baloon to either drink blood or hipnotize, click repeatedly on the screen to actually do what you chose.

That's it - have fun!

How many days can you survive?

Downloads and Links




Shendoo says ...
Aug 24, 2015 @ 9:22pm

You are Awesome man!!

Don_Martinez says ...
Aug 24, 2015 @ 11:05pm

These are by far the best graphics yet! Amzing style and lovely characters! The clicking itself is not too exciting but building your army and planning your time is!

Two bugs:
- you left the prototyping for the blood sucking in- by clicking on the end of the bar you can skip it copletely
-at the end of day 5 i had 3 scrifices left but the button to summon them was gone

rattower says ...
Aug 24, 2015 @ 11:31pm

Very nice style.

fillipehottm says ...
Aug 25, 2015 @ 3:02pm

Such a nice game and the idea is amazing!

I agree with Don_martinez by the clicking must be frenetic and the bug of the button to summon don't appear to me too.


Caspila says ...
Aug 25, 2015 @ 6:41pm

Don't know what happened, but I couldn't open it on my mac. Gives me error: "The application “” can’t be opened."

Caspila says ...
Aug 25, 2015 @ 6:42pm

Don't know what happened, but I couldn't open it on my mac. Gives me error: "The application “” can’t be opened."
It's unfortunate, the screenshots look really good!

vitorlanna says ...
Aug 27, 2015 @ 11:57pm

Hello everyone! Thanks for the feedback =D

The blood bug is fixed in the post-jam version! I couldn't reproduce the other bug yet, though =/

Capsila, I believe the Mac version should be working now! Sorry for the inconvenience.

Fanatrick says ...
Aug 28, 2015 @ 1:14am

The enemies just bummed my castle day 1 even after the hypnosis D:

vitorlanna says ...
Aug 28, 2015 @ 1:38am

Hi Fanatrick! Did you manage to create zombies to protect you? Once an hipnotized person gets to your castle, you'll be able to turn them into zombies during the day!

Aug 28, 2015 @ 1:53am

Disclaimer: I played the post-jam version.

Firstly: I loved the old-style film filter on the graphics.

However, the main problem was that it was impossible to win! Hypnotising people seemed to take so long as to be impossible to complete in one night! I even tried leveling up first to see if that would speed it up enough (it didn't). I just didn't seem to be able to make enough progress to hypnotise someone in a single night! (Actually, I barely made any progress). That meant I had nobody to defend my castle during the day, so I always lost on the first day.

Also: I'm sorry, but IMO rapid clicking is _never_ a good gameplay mechanic, especially when you have to do it for as long as you do in this.

Flaid says ...
Aug 28, 2015 @ 2:05am

The style, graphics, and music all fit perfectly together and make the game really fun to look at. The concept works well, and fits the theme great!

I thought the gameplay itself was a little tough. The constant clicking tired out my hand, and it seemed like it was a little formulaic. Once I learned that I needed to hypnotize X number of people in order to survive, it was just a simple strategy.

However, there was one bug -- I played the Jam version, so maybe you already fixed this, but I was unable to unleash my final sacrifice to save my bacon.... those villagers with broomsticks sure can wreck a castle!

vitorlanna says ...
Aug 28, 2015 @ 2:27am

Hi Slashee! Thank you for your feedback =] Leveling up speeds up hipnotizing more and more as you do it, but it shouldn't be that slow so as to not be able to hipnotize anyone in a single night. It's possible that the game is running at different speeds in different computers. I'll try to speed it up, though!

Hello Flaid! Thanks for the feedback. I agree with you, the gameplay does need work. The constant clicking is universally disliked and will definitely be removed if we continue the game. I haven't been able to reproduce that bug yet but I will investigate, thanks for commenting!

Aug 28, 2015 @ 2:34am

The art style is great! I especially liked the grainy film texture and the old timey feel. The music also really sets the scene. I like the idea of the game play (drinking blood and hipnotizing) but it was really didn't care too much for the frantic clicking. Still its a pretty cool game

Arnage says ...
Sep 3, 2015 @ 8:57pm

I must admit I ended up playing this purely because of the great name which stuck out from the rest on the voting page :)

The overall style, both in visuals and music choice work great. I also like the overall dynamic of offense and defense, but I have to agree with the other commenters that the gameplay loop of constant clicking lets the game down a bit. Additionally the jam version also seemed very hard.

The post jam version works a lot better. It did make me wonder if we were expected to be able to click that fast as it seemed way easier than the jam version.

Sep 14, 2015 @ 3:40pm

Love the graphics, good game! I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

xWarZonex says ...
Sep 14, 2015 @ 8:01pm

Really good art and mood.

Ellian says ...
Sep 14, 2015 @ 10:15pm

Amazing entry, it's really nice and the graphics are stunning. Love it

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]