Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by Jeasonfire - Compo Entry

Cruelty is a simple, easy and short RTS that brings a certain ethical aspect of many videogames into spotlight..

The game's tutorial should suffice, but the controls aren't explained anywhere, so here are the controls:
* Move around the map: WASD
* Zoom: Scrollwheel
* Rotate the camera: Q/E
* Reset camera: C
* Select units: Left-click
* Move units: Right-click

NOTE (Audio, important!):
Because I forgot to trigger any sounds in the game while the compo was going, I have decided to opt out of the Audio category, since the original build didn't have any sounds playing.
However, if you'd like, you can now go to the options menu, and set the music/sfx sliders up. That will enable the sounds. That option was added after the compo. All audio resources were created during the compo. (You can check this by looking at the commits in the git repo that's linked as "Source")

Story (spoilers, duh):
The point is that you're an evil overlord that controls every aspect of his/her subjects' lives (ie. where they move and what they gather in this case) and makes them kill other tribes' men. I guess it's a bit of a leap of logic, but eh, I couldn't come up with anything better to fit the theme :D

Some notes, read these if you will :)
About winning the game:
It isn't exactly typed out anywhere but here, but the objective of the game is to kill every living thing that you can't control. The green guys.

About FOV:
I recommend using the default field of view (FOV), 60, or lower, because then you'll get the best visibility and clarity (in my opinion).

About combat:
It's literally just running equipped units into enemies. Like, equip your character (explained in the tutorial), and move the unit at an enemy.

About resources:
To store the resources after they're collected, move the worker that collected the resources into one of the smaller houses.

About the camera:
If you've rotated the camera to a degree that isn't roughly 0/90/180/270, the selection box won't work as expected. Use the "C" key to reset the camera.

Downloads and Links




Raspadsistema says ...
Aug 24, 2015 @ 5:31pm

Quite cute and cool, looks pretty and like you put some effort into programming side, though has nothing to do with compo theme.

kidando says ...
Aug 24, 2015 @ 5:47pm

I tried to make my villagers cut trees, but they kind of just froze. Congrats on your submission though! You have an rts in the making.

Shinmera says ...
Aug 24, 2015 @ 5:54pm

Let's see.

Primarily the problem is that the game doesn't seem to fit the theme very well. It is a neat start for a general management/building game, but other than that there isn't much to say about it.

When selecting a group of people, they can become wildly out of sync in relation to where they're moving if they're hitting something and get held back because of that. It's very hard to get them to actually gather resources, it seems that it requires a very particular positioning to get the entities to actually 'get' it. When running into the building to get the spears it's all too ease to drop it again by hitting the building again. There's no way to scroll back in the message log, and the small backlog is just too small to be able to make it out properly. The enemy AI doesn't really seem to do anything beyond just hitting the trees and rocks.

It's nice that you put some effort into getting a day/night cycle and making the map look appealing though. Generally the style of the game is alright, though it could have been streamlined further by making all objects very hard-edged (particularly the rocks and the surrounding terrain) to fit in with the rest of the trees and buildings.

So yeah. This seems like a base to start out from. With some more time and work this could turn into a nice game.

Jeasonfire says ...
Aug 24, 2015 @ 7:24pm

Thanks for the feedback everyone!

@Raspadsistema @Shinmera
I guess I should've made my point a bit clearer, about how "you're the monster". The point is that you're an evil overlord that controls every aspect of his/her subjects' lives (ie. where they move and what they gather in this case) and makes them kill other tribes' men. I guess it's a bit of a leap of logic, but eh, I couldn't come up with anything better to fit the theme :D

raducumiczzz says ...
Aug 24, 2015 @ 8:09pm

Look nice and cool. Congratulations. The mastermind that controls everybody.

commodoreKid says ...
Aug 26, 2015 @ 9:13am

Good start for a real-time strategy but there is a long way to go. I ended up killing my own soldiers and I guess there wasn't anywhere to capture was there?

Jeasonfire says ...
Aug 27, 2015 @ 2:22pm


Yeah, I didn't bother to give the AI the ability to look at where they're pointing their spear, so accidents happen ;) At least it's realistic!
Also, no, I didn't have time to implement a capture mechanic or anything like that, the objective is just to kill the green guys.

cynicalmonkey says ...
Aug 30, 2015 @ 11:12am

using a touchpad for this was really difficult as the tutorial zoomed by and there didn't seem to be any way to reverse it to actually read it. I also agree that even with seeing your reason below it didn't feel like it fit the theme, maybe if you had made it a village of trolls or orks instead of people

MAnimal says ...
Aug 30, 2015 @ 11:20am

Now you have nice rts engine, you have to continue to expand your game.

Aug 30, 2015 @ 11:34am

Cool that you managed to implement so much of an RTS in two days (I don't think I could). I didn't seem to have much luck killing the other guys though, my guys just seemed to die instead.

Nice graphics, too.

McFood says ...
Aug 31, 2015 @ 2:54am

Great job making an rts in 48 hours!
I seemed to lose two of my villagers some how, one of them walked into the barracks and never came back. I still managed to win though.

The units would have been easier to control if they converged on my click location, rather than all moved in the same direction.

AndyBrown says ...
Sep 7, 2015 @ 9:27pm

Interesting RTS engine you have here. I had some issues with the text scrolling past multiple messages at once- and not being able to read them once they were in the chat log area. I think your entry fit the theme, but some dialogue for your units with complaining or something would have really sold it.

Gaius Baltar says ...
Sep 13, 2015 @ 3:42pm

I didn't really get the gameplay. It wasn't all that responsive, but great work for two days.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]