Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Where am I ?

by Manou - Compo Entry

Gameplay video added!

The idea of this game was to make a puzzle/adventure game, where you must find the exit in a labyrinthic house, and trying to escape the Master so he doesn't make you one of his "collection". Didn't have time to make all this of course :/ so I'll definitely work more on it if you guys think it has potential or maybe not if you find it too common and without soul.

E,S,D,F to move,
mouse to look,
left mouse button to pickup / use.
alt F4 to close!

I made the voices with mic and music with a Camel audio instrument.
Original sounds of rain, thunder, footstep before mix by Mike Koenig & Grand evans.

Downloads and Links




fodinabor says ...
Aug 24, 2015 @ 1:33pm

I really like the game so far! but What do I have to do when this black plane is added in front of the camera??

Flygamer101 says ...
Aug 24, 2015 @ 1:35pm

Great graphics, thoroughly enjoyed it :D Really big file, but it makes sense. Lighting was done beautifully, and it really set the atmosphere. A couple scary ambient noises, and you would have me scared in my seat!

Nice little game. For your information, I don't think its ok for the compo on the sound of rain thunder and footsteps. I might be wrong.

Manou says ...
Aug 24, 2015 @ 1:49pm

Hello ! Game is finished when the Master arrives. I had no time to make an end screen.

Flygamer, actually I recorded some evil laughs with my mic but I had'nt the time to put some random triggers when you walk through the house !

For the weather sounds I don't know ! Maybe I could opt out audio or remove these totaly !

Aug 24, 2015 @ 5:58pm

Wow you put a lot of work into this! It really shows! :) great entry!

Jod says ...
Aug 24, 2015 @ 6:37pm

Looks great!

Hyoga-3D says ...
Aug 24, 2015 @ 6:39pm

It's not my kind of game, but I enjoyed, also the visuals and mood are pretty impressive, nice job.

OFF says ...
Aug 24, 2015 @ 6:49pm

Really short but nice. I really like the lighting, mainly in the first room.
I don't see why i'm a monster, but i really like those in the cage even if they are like plastic. I'm not a unreal user so i can't figure out the difficulty of making that, but it's really well polished, and i really like the simple UI.
Could have been a nice hide & seek game with this master that you don't have to seen.

jsmars says ...
Aug 24, 2015 @ 6:54pm

Nice atmosphere! When the master arrives and screen turns black it wasn't really obvious that the game was over.

Headmade says ...
Aug 24, 2015 @ 10:42pm

Very nice visuals and atmosphere. The voices were well done, very sinister. Also liked the plot twist at the end. Should have been obvious given the theme but it still surprised me.

It was however very irritating that I couldn't strafe. Strafing is so common in 1st person games that I tried to strafe all the time even tough it was obvious that it isn't possible.

Since you are asking about those rain, thunder and footstep sounds. Using them is definitely against the rules. Everything has to be made by you. So if you ask yourself whether you are allowed to use an asset in your game or not, the question you should be asking is "Did I make that asset?".
No one is going to police it but you really are giving yourself an unfair advantage by using these. It's ok to use assets made by others in the jam but not in the compo.

I hope I don't sound to harsh, I really think your entry is fine and since you were open about using those sound effects I don't see any malicious intent. I just tried to inform you about the rules :)

Manou says ...
Aug 25, 2015 @ 7:01am

Hello Headmade ! Thank you for your nice constructive comment !

About the strafing, it's weird because I can strafe :P I changed the common input sheme (a,s,d,w) for (e,s,d,f) to solve qwerty/azery problems (I'm french so azerty here!).

About the sounds I used, after reading the rules again (, it says loops, textures, fonts, mask, samples and instruments are allowed if used in a derivative way. I edited the original sounds in a way that it adds to the visuals and atmosphere, so with the voices and visuals we get a complex soundscape. It is then a derivative work, maybe we can ask about the limits of this.

If it's still not ok for all people, I will opt-out audio !

Thing is if you don't go for the retro pixel art style, where you can use simple generated sounds with sfxr that suits the art style, and you go for more realist art style, you get quite limited with ambiant sounds for the compo, and I find this a bit sad. Don't want to launch a debate at all!

Anyway thank you for your constructive comment, that's the kind of comments I'm waiting for!
Sorry for my english, I'm french!

Split82 says ...
Aug 25, 2015 @ 8:30am

@manou Responding to your question under my game: I think using rain sound is on the same level as using BFXR. Instead of "random" parametrisation I just use samples which I cut, mix and process. This is the standard process of creating sounds so I think it fits the rules. The problem might be if you just use some samples without touching them. I think that everyone understands that you probably didn't go out and record the rain by yourself :) By the way my and your rain is quite different. All the rain sounds very similar though.

collaboration says ...
Aug 25, 2015 @ 8:35am

Love the atmosphere!

cebollinos says ...
Aug 25, 2015 @ 8:38am

Game looks good, but I dont see why "I am the monster"

Manou says ...
Aug 25, 2015 @ 8:43am

Thanks for explanations Split ! So as I edited the sounds (cut, filters) and make it a small loop, it looks ok? Thank you.

Manou says ...
Aug 25, 2015 @ 8:46am

Hello cebollinos, you are the monster at the very end, when the Master comes in and make you part of his "collection". I just had a bug where I couldn't spawn the character inside a prison :/ so it's suggested with sounds/voice.

Thanks for the comments!

SeaMonster131 says ...
Aug 25, 2015 @ 9:06am

Looks great, cool atmosphere!

Caspila says ...
Aug 25, 2015 @ 9:44am

I'm sad I couldn't play, cause I'm on a mac.
I watched the video though and what amazing art. Is that Unreal? It gotta be.

Mood was good! Great job!

Manou says ...
Aug 25, 2015 @ 10:40am

Yes it ! Gonna try to export for mac.

Arnage says ...
Aug 25, 2015 @ 5:23pm

Definitely has potential and has a nice build up, though as of now the ending feels more like the game bugs out then ends.

A_K_ says ...
Aug 25, 2015 @ 7:39pm

Reminded me about one my older game ideas. Cool, liked "artstyle feeling" of your game. GJ

Manou says ...
Aug 25, 2015 @ 7:49pm

What is artstyle feeling ? :DD

Still can't export for html5 or mac guys :/

Grhyll says ...
Aug 27, 2015 @ 11:51am

Very clever to use ESDF! Those wasd games are annoying, since switching keyboard doesn't seem to have any influence...

It's very nice (graphics + ambiance), but as other said, the end is so frustrating ^^' I restarted it, thinking this black pane could be a bug (in addition to this being quite abrupt, we can still see things on the floor and the ceiling), and finally read comments when it happened again...
I love the monsters design, wish it was a bit longer!

Manou says ...
Aug 30, 2015 @ 12:08pm

Thanks for comments guys, I'm doing Unity remake now !

Sep 3, 2015 @ 7:31pm

The grapics are amazing! Wait the unity version now.

superfreak says ...
Sep 8, 2015 @ 5:20pm

Impressive visuals - would love to see this fleshed out some more after the jam!

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