Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Beware the Kraken

by HellBlazer - Jam Entry

This is a strategy RPG(-ish) in which you play a kraken attacking passing ships. With the number of games in which there is a ship voyage when a kraken gets killed... now it's the kraken's revenge! The goal is to destroy ships and level up until you are strong enough to attack the human city that lies in the archipelago (hint: somewhere in the north).

This is lacking quite a bit of polish and depth, unfortunately, but well, you know how it is with Ludum Dare. I wish I had time to do more, but I'm relatively satisfied with the state of it, even though it's still a bit rough. Sorry about the crappy graphics.

On the map, you can move with WASD or arrow keys. In battles, it's all controlled with the mouse (a bit wonkily, sorry about that). When it's your turn, click one of the tentacles and a menu with commands will appear. "Move" will move your tentacle to the desired location within its move radius. "Attack" will strike at an enemy if he's in range. "Wait" ends the turn of this tentacle without making an attack. You can move and then attack, but not the other way around. You play one of your units, then the enemy plays one of his, and it alternates this way until every unit has acted, then the next round begins and you can use all your units again. If one side is outnumbered though, it's possible to have many units from the other side play in a row.

Everything is done by me except the (pretty cool!) music by Joseph Gilbert / Kistol, found on Open Game Art. The songs are "Glutton" and "Sigil": http://opengameart.org/users/kistol

Thanks for playing!

Downloads and Links


Ratings

Coolness53%
#503Theme(Jam)3.48
#588Innovation(Jam)2.93
#726Fun(Jam)2.79
#834Overall(Jam)2.86
#838Humor(Jam)2.16
#840Mood(Jam)2.68
#969Graphics(Jam)2.24

Comments

GAFBlizzard says ...
Aug 25, 2015 @ 6:45am

The tentacles can move to the middle of ships and attack through the floor, and I'm not sure if that's intended. Also, existing tentacles could interfere with the placement of new tentacles.

The battle music was a little annoying to me.

One thing that made it hard to use strategy was, I did not know which crew members would attack first, so I did not know which ones to target.

I hope you will pardon my comments -- I know jams are a lot of work in a short time -- it's a cute idea, and I played it all the way to max level and defeated the city!

UrbanHelsing says ...
Aug 25, 2015 @ 7:21pm

Gets stuck after attacking a boat

HellBlazer says ...
Aug 25, 2015 @ 7:40pm

@UrbanHelsing Like, right after you press space? Which version (and browser if applicable)?

WubAlliance says ...
Aug 25, 2015 @ 8:56pm

First off, this game idea is AWESOME. I thoroughly enjoyed it. Love how the level select works. Really, the only things I'd improve are the graphics (like you said), but even those were pretty good (liked how the spears were actually thrown), and maybe the controls for combat. Overall, this game is AWESOME.

HellBlazer says ...
Aug 25, 2015 @ 9:52pm

Thanks WubAlliance. :)

@GAFBlizzard, I just tested the moving into the ship thing, huh. That was *not* intended. You're supposed to be able to move through/under the ship to reach the other side, but not stop on the ship. I'm pretty sure that worked initially, so I must have introduced a bug at some point, oops.

And regarding the music, in my case it gets all distorted in the WebGL version for some reason. Not sure if that's what you tried, but don't judge the composer too harshly if it sounds weird in a browser. :)

Aug 25, 2015 @ 9:55pm

It looked very simple at first (level 1 monster vs level 1 ship is always the same fight) after this it gets trickier.
At the beggining I didn't know what to do because it is not clear that you have to select a tentacle to bring up the menu. This could be automatic.
Also agree with a coment below that says that it would be important to know the next human that will move.
Anyway, good job!

Aug 26, 2015 @ 11:28pm

I see what you were going for here, and I appreciate the concept. The map theme/execution was nice. The game itself, though, just didn't have much to it. More so, the music kept getting weird and distorted and I don't know whether that was intended or not.

crucknuk says ...
Aug 26, 2015 @ 11:39pm

An interesting vision of the Kraken theme: the idea of strategic battle is pretty good

Aug 27, 2015 @ 3:46am

The WebGL sound distortion kind of works with the Kraken attack phase. I liked this game, it just needs polished. It took a while to figure out the attack phase requires the mouse. I almost gave up thinking it was buggy. I got to level 3 and the Unity player crashed.

tweedle says ...
Aug 27, 2015 @ 3:46am

Really like the turn-based nature of the game. The XP and progression system adds a lot as well.
Great job!

Lady Beardo says ...
Aug 27, 2015 @ 3:50am

Strategic & turn based-- I like it!

Reisen says ...
Aug 27, 2015 @ 3:54am

Reminds me of the Kraken battle in Shining Force 2.

uvwar says ...
Aug 27, 2015 @ 9:41pm

I wish I could see the entire map in one screen, the constant zooming back and forth was getting to me, but overall a fun strategy game!

Electron says ...
Aug 28, 2015 @ 2:26pm

Good top - down , I enjoyed it

Feetsalot says ...
Aug 30, 2015 @ 8:30pm

Good Idea! Could have used a turn indicator to show which enemy will attack next as well as a enemy range indicator. Battle music was kinda wierd, pherhaps add a music controller. Other than that great simple concept game! ;D

GraciCebola says ...
Aug 30, 2015 @ 8:38pm

Not into turn based games, but it's very interesting!

Aug 31, 2015 @ 5:50pm

Interesting idea. I'm not a huge fan of games like this, but it seemed well made.

Nurbs says ...
Sep 4, 2015 @ 3:05am

Those cyanide and happiness guys will think twice about going boating now

AlexFili says ...
Sep 5, 2015 @ 11:53am

Interesting tactical take on the whole 'monster attack' idea. I liked the idea of planning moves carefully but the soldiers always seemed to have the advantage. A great concept and one of the best this LD. Note: Play the non-web version or you will wince at the music getting corrupted (this shouldn't happen normally for web games!)

andreiichim says ...
Sep 8, 2015 @ 2:39am

That's a neat idea. I like how you're a single entity but you play as multiple units.
The gameplay is basic but good enough to be fun to play.

Dianouille says ...
Sep 8, 2015 @ 3:34pm

I don't really understand the strategy, so I die quickly. I think it's due to a lack of feedback / rules explanation. But it's a funny game, good job.

Brightstar says ...
Sep 8, 2015 @ 8:02pm

This is pretty cool.

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