

Lead your army of oranges, bananas and potatoes in a heroic quest to save your fly.
Warning: the gameplay takes about 20-40 minutes and rating based only on the first 30 seconds of the gameplay makes me sad.
If you get stuck, I made a complete walkthrough video. If you're interested in the story, there's also a video made out of the story cutscenes. Links are below this description. The controls should be pretty straightforward: pick a unit, then a row and get at least 4 units to the enemy side. Warning: there are long story parts in between the actual game.
Walkthrough: https://www.youtube.com/watch?v=qhnww8fV_ng
Story: https://www.youtube.com/watch?v=YmcsiA82J5g
Downloads and Links
Ratings
![]() | Coolness | 100% |
#147 | Mood | 3.56 |
#354 | Graphics | 3.30 |
#374 | Innovation | 3.15 |
#375 | Overall | 3.23 |
#455 | Audio | 2.74 |
#602 | Humor | 2.39 |
#789 | Theme | 2.75 |
#819 | Fun | 2.44 |
Comments
You may be interested in this video then: https://www.youtube.com/watch?v=YmcsiA82J5g :)
I'll leave the complete walkthrough for tomorrow. Graphics in cutscenes are awesome :D
Nice grey feel to these graphics.
I didn't quite get why I was throwing little orange and banana men in three different lanes, but it was still fun, so who cares! :)
Nice little game!
not my type of games, but being objective, that's pretty nice. it has different levels and style. and yes, i watched the walkthrough video
Never thought i would see a Stickman with a orange for a head :D
Loved the graphic style, liked the story, but the gameplay felt incredibly slow. I don't know if it was the scale of the units or what, but compared to every other line battler I've played that was almost glacial in pace.
Clicked on the first "level" (if I understand correctly the screen with the puzzle pieces) and got stuck on a black screen :/
Love that Dali is making games for Ludum Dare. Very surrealistic but well put together.
I didn't realize right away that I had to mouse over to the sides of the screen to observe the entire battlefield. Story driven games aren't particularly my cup of tea, but I really enjoyed the mood and graphical style of this game.
Okay, I played through the entire game, and I am still confused. I think I get that the player and his opponent are the same person; and I'm guessing the entire game is just "your" imagination playing out a few random items on your desk, but I'm still just very confused about the whole premise. Maybe I missed something.
In any case, the presentation was good, but the gameplay was a bit lacking. I can't quite put my finger on it, but the levels just seemed like a slow grind. I didn't see much of an advantage using any unit except sometimes the clock, and it seemed most effective to just rush either the top or bottom lane with oranges and hope that the spawns are on the opposite side.
I think the game play would be better if the different units actually felt like they had more drastic advantages/disadvantages than what was shown, and maybe if the gameplay was fast or if you could see the whole level at once, it would feel less tedious.
@dalbinblue The story should be about the fight between your inner irrational part. I should have made that clearer. That's the problem with surrealism, you never entirely knwo what it means.
Thanks for your constructive critics though :)
@ViliX64 no problem. I think the story might have been a little more clear if near the end and in the end scene with the mirror, that the "opposition" was a little more overt about either helping, or getting the the "imaginary" head to realize that there is something deeply wrong. I think a more dramatic mirror scene might have also helped (not sure if that means anything to you, but I have something in my head that's hard to describe).
I think your game length estimate is a little optimistic. I played for an hour and got to the second to last level. The gameplay feels sluggish, and the maps drag on indefinitely with neither side able to press any advantage. The overall speed of the units, and the rate you gain units could be increased, and more information should be surfaced (like health bars) so that the player can see what's happening and intuit what to do differently.
The art and setting is very good. The dialog feels a bit heavy handed, but overall I found that side of the game interesting and cool.
The mood is really cool, but I feel like there is something missing to make it a really cool game to play. But great entry ! ;)
This is more than my sleep deprived brain can handle (ended up watching the video), but I enjoyed the surrealist visuals.
It was kinda boring but it was very polished, especially with graphics.
I tried the final level a few times before giving up and watching the last part on the YouTube video. Solid game, but I don't think the gameplay matches well with the story. The story is deliberate and well-paced, while the gameplay (in my experience) devolved into spamming a set rotation of enemies and hoping it would eventually pay off.
One writing critique: The phrase "Isn't it absurd to die for what you've until recently lived for?" is difficult to parse; I'd break it up into two sentences. "You've lived for this until recently. Isn't it absurd to die for it?"
Generally, the art is excellent and the mood is on the right side of surreal without being too much. I dig it!
The mood is amazing, and although some find it boring, I actually really liked the gameplay, it's my kind of game. I would have preferred there to have been more enemy types though. I didn't really get the story and would of preferred to have skipped it by the third cut scene as the walking takes too long. Good fun though, nice!
Surreal but not much of a story to keep me (personally) engaged for more than a minute.
Gameplay is so slow as to be incomprehensible. Didn't make it past the first "battle" and not for want of trying. Five minutes of throwing apples and oranges at lanes before I realised you could scroll. Some instructions would be nice.
I adore surreal stuff like this, but I tend to agree that the gameplay feels ridiculously slow. You captured a mood perfectly though with the polished pixel art and music. I enjoyed it!
Pretty cool game. I was one a quest to save my fly ;D. This is TRULY hard to believe it was made in 48 hours.
Hillarious, loved the the idea ahah. graphics were very good!
Improve the gameplay, however the graphics and tone are set brilliantly with the story.
Does anyone know Java's or C++'s answer to Math.sqrt(-1); ?
I don't thinkt they can handle complex numbers :D
The cutscenes had a great vibe and I enjoyed the battles quite a bit. Well done :)
This is one of those really good games that leave you thinking. Well achieved.
People are so impatient nowadays so I wonder if anyone bothers to play this game through. Let's hope they will.
Really good job on the story. i like the idea of fruit fighting back.
Whoa, this was really trippy. Dug the art and overall b&w/pixel art dali feel, well done. When the bananas started shooting it just made my day.
Graphics are nice, music is fitting - overall nice mood. The gameplay itself is a drag though. Wish there was an autowalk button for the cutscenes :D
This game was very interesting and the cut scenes were very weird. Good game. :)
Interesting game. Surprisingly long for a Ludum Dare game. but good job nevertheless.
The mood of the game is quite good but i got lost somehow about the gameplay
Damn.. the splash arts in the story moments are DAMN GOOD!
A strange gameplay idea and a strange mood..
You.. you did a good job, well done! :D
Gameplay is simple, but amazing mood saves it! I really enjoyed this one!
Nice game with a nice story and wonderful graphic style! I love the slightly depressing music! Great atmosphere!
Nice feeling in the game. I didn't figure out what you can do in the game, but the still feeling in the music and graphics makes up for lack of action.
I think people are just impatient, most games in the jam are very fast paced.
Yes it's a bit slow but I have played games in similar genre(warfare 1944) and they were only slightly faster. The game play actually involved strategy to win and when you introduced the new units the level was modeled after them. like when you introduced fast units there was almost no cover on the level, when you introduced clocks there were many enemies in cover. I hated those enemy pots man.....too strong! Game play was among the best so far out of the games I played. Graphics pretty unique. Audio was bad but glad there is a mute button. Over all excellent game.
Nice graphics which sets the mood of the game pretty neatly. But the game is too slow, walking needs spamming on mouse clicks. Also, it wouldn't load when I choose my first destination. So, I could not continue playing afterwards.
Interesting game - took a bit of poking around to figure out what I was supposed to do. Liked the surreal atmosphere but it felt slow (esp with 2000+ other games to try)
An unexpectedly fun game! realy cool one.
some sounds would make it really great.
I really like the visuals but the story is way too vague to understand what was going.
Combat felt unnecessarily drawn out, it needed to be much faster.
Mood is really good. Piano sounds b/w and stuff. Gameplay was ok. I just wish thing were a bit faster. Ganerally i rushed levels on one lane but even though it was fairly balnced for a 48 hour game. Well done! (Also i didnt get story very well. But from your comment i get a little bit of idea yeah. I will have thoughts like this from now on. My wallet is trying to kill kinda stuff B))
I liked the strategy part of the game, the story is a little bit strange but interesting. Maybe rhe overall is too confusing but I enjoyed it.
A very nice tactical game that's actually challenging! Sadly I don't have enough time to play through the whole thing, only reached the potatoes.
Graphics and mood are excellent, really enjoyed the game play too, suffered only from being /if anything/ a little too slow, excellent job.
The music, the art (especially the very first scene) were good. The gameplay felt slow; what really shone to me was the story. I'm not sure I completely understand it but I know I like it a lot. Great interpretation of the theme! :)
I love the mood you set here. I didn't play through the whole story, but long enough to get an idea of the game. A very interesting take on the theme and I think you did a nice job.
Interesting graphic style. Like others I was a little confused as to what was going on in the game. The art style makes me want to play it more.
Really good game! I liked the atmosphere and the mechanic, although the last one felt too slow.
I think this is a really good game. Both gameplay and storywise. It's a strategy game. It's not too slow, not too fast, ok the units come a little slowly but it's acceptable, especially when you compare it to the music and the whole setting because everything is melancholic. And that's cool. The art is beautiful and interesting. I won't pretend I understood the story, but it does make me think, and that's the point. Definitely a great entry
I was so sad to let poor potetoes die for me while I used the poor clockwatches and apples finghting until die too... :'(
I noticed a bit late that the shoots made the random piano note, very nice touch.
I quickly realized for the "irrational", but I have not guessed the struggle with himself before the end of the game. I was focused on the idea that the battlefield was a real battlefield, and that the hero considered these units as mere objects of no value. (it was a beautiful metaphor)
Game mechanics requires thinking, congratulations for that!
This game is one of my favorites, good work!
The Mouse controls get annoying fast cool gameplay but could have used some keyboard controls.
It's a bit too slow to keep me playing, the art takes me back to early PC days though, nice!
Weird game and creative! The art and suggestion is great! But the mini-game is not as good as the story...
Can't believe how much content you managed to put in in 48 hours. The story was incredible if massively surreal, gameplay was a bit slow paced for me.
Played it trough the end. I can't explain why, but this game really sucked me in. Great Job man! 5/5
Interesting game, but maybe some music will be great.
Good graphic work as well. :)
Very nice music which makes for a very relaxing game. High rated game in innovation, audio and mood. One of the best games I've played in this LD :)
Really awesome in the mood stakes. Love the surrealism. And the audio is very effective. The gameplay is pretty crazy, and I didn't get how it ties in with the story. Could also do with some explanation of why you're getting these fruit and things to the end, and why you need 4 of them. And also some feedback for when you actually succeed in getting one to the end.
extremely interesting concept and game. Graphics are lovely and unsettling somehow (in a good way). great job!
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The graphics are nice, and the mood is actually good. But the gameplay itself is boring. I wish it was just the story!