Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

The Monster Within

by s-ol - Jam Entry

​​The Monster Within is a 2d top-down action game. Your primary goal is to eliminate as many enemies (red) as possible, without harming civilians.
However your inner Monster is unleashed as soon as you kill someone, rendering you unable to differentiate between friends and foes - all you see are lives ready to be taken.

There are two scores, one for killing enemies, and one for killing humans. Will you triumph over your inner monster?

Controls
=======
LMB - Punch
RMB - Charge up / lunge (release) (​BEAST mode)​
WASD - move around

Credits
=======
Art - Stewartisme (@Stewartisme42)
Code - S0lll0s (https://s0lll0s.me, @S0lll0s)
Music - Ericy Matyas (http://soundimage.org)

Downloads and Links


Ratings

Coolness72%
#292Audio(Jam)3.32
#318Theme(Jam)3.71
#351Mood(Jam)3.35
#395Innovation(Jam)3.18
#466Overall(Jam)3.28
#605Graphics(Jam)3.21
#654Fun(Jam)2.89

Comments

Karai17 says ...
Aug 25, 2015 @ 2:53am

The difference between human and beast mode was confusing. Could you explain it better?

S0lll0s says ...
Aug 25, 2015 @ 3:23am

in Beast mode everyone looks the same, you cannot differentiate between enemies and friendlies anymore - you only see souls to kill. As the beast your attack range is higher and you can lunge forward to eliminate enemies more quickly.

Vycerys says ...
Aug 25, 2015 @ 5:24am

Solid job! Like the concept.

wg_phancock says ...
Aug 25, 2015 @ 7:30am

Different between beast and human score was initially confusing. Then again, that fits the theme well, a black box morality system.

block97 says ...
Aug 25, 2015 @ 1:29pm

Cool game idea, like the use of a dash (lunge) in a top down game. Had some difficulty understanding beast/human. Overall solid game. Congrats

charliecarlo says ...
Aug 25, 2015 @ 1:55pm

It was fun although I didn't really like the mechanic where everyone turns into ghosts; it requires some ridiculous amount of memorization in order to get a good score, so I just ran around punching everyone indiscriminately.

S0lll0s says ...
Aug 25, 2015 @ 2:27pm

charliecarlo, that is exactly the intention of the mode; you turn into a berzerking beast and just kill anyone, regardless of whether you should. That's why there are two scores and why your "evil side" probably won that round :)

keddelzz says ...
Aug 25, 2015 @ 3:21pm

I like the concept, the art is nice and I killed 50 innocent souls! - Cool game!

NineBears says ...
Aug 25, 2015 @ 6:55pm

My first run through had me mercilessly killing everything, and I got a pretty good score on both fronts! Just give into the rage!

Kakureta says ...
Aug 25, 2015 @ 6:56pm

The game is a bit confusing at first but it's still a cool concept!

Aug 25, 2015 @ 7:02pm

I like your take on the concept, I played through twice and got both results. Controls were smooth and I liked lunging around, although I was a little confused as to which people counted as civilians or not since the white guys were only a few shades paler than civilians.

Aug 25, 2015 @ 7:42pm

I like the concept a lot, not being able to tell the good guys apart from the bad guys is an interesting way of turning the player into a monster, both innovative and fun!

The visuals are also very nice and coherent. Great job! :)

nassi says ...
Aug 26, 2015 @ 5:20pm

Aww, from the description I thought that an AI would take over after I killed someone, meaning that I had to do it isolated from the "good guys" so as to not kill them :P. The idea of two different scores was interesting, but I feel like the gameplay didn't fully support it. Whenever I wanted to only kill the baddies I focused on two or three enemies each time I was going to turn and then just waited for the meter to go down.

SKT says ...
Aug 26, 2015 @ 8:38pm

Nice atmosphere and audio, graphics are fine. I ended up killing everyone because I am the monster after all ! 495-1010, so evil allows you to score the highest numbers, but is this the point of the game ?
The theme is respected, although I would have liked the beast mode to have more feedback effects !

Macecraft says ...
Aug 26, 2015 @ 8:53pm

I tried playing it with two playstyles, the evil and the good way. Playing evil doesn't really have much challenge, as you can just kill everyone and hope you get a high score. Playing good is really slow, you have to wait for the beast mode to run out to make sure you only kill the red people. Graphics and sounds are neat and suitable to the theme.

aeai says ...
Aug 26, 2015 @ 9:00pm

Really cool concept, i liked it:) I killed a bunch of civilians before I realized what's going on :P

undef says ...
Aug 26, 2015 @ 10:50pm

Evil has gotten the better of me. :)

KaiseanGames says ...
Aug 30, 2015 @ 6:28am

Very nice concept. One has to remember who was who.

Gamepopper says ...
Sep 1, 2015 @ 6:24pm

Really good idea that relies a lot on memory than hitting everything. Also really love the ominous music.

bossmojoman says ...
Sep 2, 2015 @ 7:45pm

Nice, the mechanic of switching between beast and human was hard to understand though.

ZNCatlaw says ...
Sep 3, 2015 @ 6:47pm

Strange! You didn't give any clues as to why the red ones are worth points, but I found out by experimenting. I like the mechanic, because it means you have to find red ones clumped together and then try to remember who was who. My highest human score was 160 : 90 I think.

I think this isn't very "fun" as it stands, but the mood is very well established and I think you could make it more engaging without too much work. Good job!

Drauthius says ...
Sep 5, 2015 @ 8:51am

Game played well and felt smooth, except when transforming because I was frozen for a few seconds. Nice graphics and sound.

Sep 5, 2015 @ 3:29pm

Well made game! I included it in part 16 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/aXZw1Jpw2JA

LukeZaz says ...
Sep 12, 2015 @ 10:20pm

Good little game! Would've liked to see human mode a bit more, but fun nonetheless!

Lafolie says ...
Sep 14, 2015 @ 1:15pm

Quite enjoyed this entry. The mechanic of not being able to recognise friend from foe in 'beast mode' is very clever. Really enjoyed playing with that mechanic. Audio was a little overpowering, but sounded great and created a tense atmosphere.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]