Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Subject Status: Alive!

by flatgub - Compo Entry

You are a monstrous, sentient corrosive blob experient who has to escape from <INSERT SCIENCE FACILITY HERE>, Lucky you can move an all surfaces, Now your only issue is those guards...

I had a lot of fun working on this one! I though I'd try making a different kind of platformer. and it seems to work alright!

Downloads and Links




Cynapse says ...
Aug 24, 2015 @ 12:13am

I really like this one! I love turn-based stealth, and the ability to move on walls/ceilings is unique. Very cool tactical stealth game. :) The music is a bit repetitive though.

SeaFishelle says ...
Aug 24, 2015 @ 12:28am

This was amazing! I really felt like a blobby science experiment, killing those nasty white-coated torturers! Well done!

samcoy says ...
Aug 24, 2015 @ 12:14pm

I love turn-based stealth games! I really enjoyed the time I spent with it, just a few things though...

- The game feels a little bit easy. Guards are easy to dodge, as are the laser things. I kept playing but it didn't get much harder. I kind of feel that guards should be able to see you if you're on the ceiling in front of them.
- Please make a larger-res version. My eyes.
- When you right click on a white arrow, it should move you there. It gets a little tricky remembering which is which, so right click should really do both.

I am nitpicking, and this game is really good, but those are my suggestions to make it perfect :)

parDal says ...
Aug 24, 2015 @ 12:32pm

I loved the music build up on each level, although it hurt my ears a little.

Also the lighting FX is very well done, but I didn't seem the darkness mechanic working anywhere in the game, maybe I'm just dumb.

I noticed that some npcs are completely
used as props, mainly the scientists, you could add some kind of reward for killing everyone, it would add a nice extra challenge since I can just stealth out the place in the first levels.

The platforming parts are mostly trial and error, you could somehow force the player to learn about the red buttons jumps before subjecting then to a "jump right or get laserd to death" session.

The later levels got quite hard and strategical, I loved that, but I think you abused the difficulty curve a litte.

In the end, it's too hardcore for me, couldn't finish your game, sorry.

Controls are good, but could have an keyboard alternative, clicking repeatedly through a grid doesn't feel good.

Also, I like to imagine that the creature's perception of time is based on individual ticks instead of continuous flow, I know it's just a game mechanic, but it's cool to think about it.

Overall is a good game, an impressive feat considering that you made this gem in 48 hours, keep up the good work.

DruhinM says ...
Aug 25, 2015 @ 7:21am

That's nice

wg_phancock says ...
Aug 25, 2015 @ 9:07am

Quite fun game. The engine seems to leave a lot of room to expand upon with new mechanics, which is an underrated quality in jam games.

I was actually thinking about a type of turn based stealth game for this LD. Then we did the exact opposite.

ireal says ...
Aug 25, 2015 @ 9:55am

Wow, that was awesome, you got some skill pulling this off in 48 hours!

Conk says ...
Aug 25, 2015 @ 10:46am

Very impressed with how much you got done, it's really good! My only complaint would be the controls and lack of full screen, although once you get playing the controls get a little easier, but not good to begin with, buttons would be nice :P

Leopoldine says ...
Aug 25, 2015 @ 12:28pm

Woh, nice game, we need more : )
good job.

Nikteddy92 says ...
Aug 25, 2015 @ 1:57pm

Mmmmh Interesting gameplay mechanic. I like it!
The idea is simple but nice! Well done! :D

rotpar says ...
Aug 26, 2015 @ 8:36am

Good game! Very good idea and nice gameplay. Really fun as well.

MechanicMoon says ...
Aug 26, 2015 @ 8:40am

This entry is amazing. I like pixel art graphics, the stealth theme and the turn based game. Maybe the movement is a bit complicated, but the experience is awesome. Wonderful work!

dancingmad says ...
Aug 27, 2015 @ 12:34pm

Nice piece of work!

Mouriso says ...
Aug 27, 2015 @ 12:40pm

Love it. The visuals, lights, soundtrack, effects. Just plaing it on ntb touchpad is not really comfortable, but I see why it had to be made for mouse input.

napoleon says ...
Aug 27, 2015 @ 12:40pm

Really good game, I appreciated it.

stevenjmiller says ...
Aug 30, 2015 @ 7:19am

Amazing. Really good mechanics and really easy to understand.

CodeNMore says ...
Aug 31, 2015 @ 3:54pm

Very neat, fun concept and controls!

Sep 1, 2015 @ 11:55am

Great idea, works really well, plus the gameplay was fantastic. Utterly brilliant for a compo entry! Fantastic stuff!

Sep 4, 2015 @ 3:11am

This is pretty fun, the controls are good, but I wish they were arrow or q,w,e,a,s,d based. Would also like to see the people roam around a bit more. Overall nice job!

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